MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Brian Cache YAML
30 Comments
St Col. Albert Bekker  [author] 12 hours ago 
@Swanky Thanks for downloading :). The Icon issues will be resolved for version 2.0 as well as some much needed updates for the Eyrie/Gyr Falcon :)
Swanky 13 hours ago 
Been using this for a fresh run, no real issues so far. I like the look of the mechs, Mastodon and Turkina are prob my favs.
One minor thing that has popped up ever since the Clans invaded and the mech is spawning - the Gyr-STD is listed as 55 tons but is using the light mech icon. Looks really cool though.
St Col. Albert Bekker  [author] 10 Jul @ 3:49am 
@Tyr Lion No problem, I've been posting WIPs on my Ko-Fi page of upcoming mechs (Link on the main page), sadly I've shelved one of them I wasn't too happy with how it looked in certain angles. And Yes! I do intend to make more CGB mechs, Karhu, Grizzly, Bear Cub and maybe Sun Bear are the ones I'm interested in creating. :)
Tyr Lion 9 Jul @ 8:08pm 
@St Col. Albert Bekker - Thanks a lot. Disabling IK solved it. Hope it didn't break anything new ;)
As for any future mechs - any hints? Can we hope for more Ghost Bear mechs? Or any other Clan mechs?
St Col. Albert Bekker  [author] 9 Jul @ 7:25pm 
@Brother Urben I have a rather large list of mechs I'm trying to get through at the moment :) Yoeman sadly isn't one of them.
St Col. Albert Bekker  [author] 9 Jul @ 7:24pm 
@Tyr Lion Hi thanks for downloading, glad you're enjoying the Brian Cache :). As for the Bruin it's a bug I've not been able to track down, it's something to do with YAML IK setting, if you're running Mod Options you can disable IK and it will solve the leg glitch.

Mod Options > Yet Another Mech Lab > Miscellaneous - In Game > Inverse Kinematics
Tyr Lion 9 Jul @ 6:34pm 
I'm also really happy to read you're keeping Brian Cache updated. I love the added mechs and can't imagine playing MW5 without my trusty Mastodon <3
Tyr Lion 9 Jul @ 6:30pm 
For some reason the Bruin (Snowblind) seems to have one knee constantly bent no matter if it's standing or walking or is in mechbay onboard the Leopard..
I've got Mech Rescale Enabled in YAML but nothing else that could affect mech size (plus I think it's more of a skeleton issue. No other mech has this issue.
The mech is still playable and it's hardly noticeable in FPS view but if you go third person it's pretty distracting xD
Brother Urben 3 Jul @ 2:05pm 
Any chance of getting a yaoman?
Cloacky 25 Jun @ 3:01pm 
Yay :)
St Col. Albert Bekker  [author] 25 Jun @ 2:11pm 
@Cloacky Yes Brian Cache will be continually updated :)
Cloacky 25 Jun @ 11:29am 
will ya be updating this for shadow of kerensky?
shikaze 23 Apr, 2024 @ 3:18pm 
Thanks for the update! I look forward to piloting and going up against these hard hitting mechs. I've just recently got into melee fighting, so this was right up my alley.:spaz2excited:
Silver Pheonix 14 Mar, 2024 @ 5:23pm 
Hey have a small request that a AMS hard point be put on the DSY-004 please.
StillytehL 1 Feb, 2024 @ 7:18pm 
SEYLA Star Col. Bekker !!! Your Arthur and Dragonslayer are better Black Knights than the MWO design, it looks like a lobster to me. The Turkina and Firemoth......I creamed my jeans......ALL HAIL the Ilclan!!!
evilweener 30 Jan, 2024 @ 8:14pm 
the green and black one kind of looks like a black knight
Alex Coldt 18 Jan, 2024 @ 5:43pm 
Change the thumbnail to put the Turkina at the front, you'll get a LOT more downloads.
St Col. Albert Bekker  [author] 31 Dec, 2023 @ 2:43pm 
@JPJMotes Thanks for the bug report. I'm getting reports of the same issue with the Vanilla version of the mod. I think I've located the error though but right now I'm a little busy with new years celebrations. As for the view modes I'm not sure theirs anything I can do on my end to be honest, I don't deal with any code aspects of the game I just add models and animations.
JPJMotes 31 Dec, 2023 @ 11:52am 
I don't know if anyone else is having this problem. When a firemoth gets spawned in and is running around there is a fairly high chance of me getting a "FatalError!" ctd. Sometimes I get lucky after running these missions several times and the firemoth(s) running about don't cause the ctd, but usually they do and the more firemoths there are the greater the chance. Disabling the mod allows me to run the same missions with no problem, since the firemoth isn't spawning in. I'm not sure why the firemoth is so problematic. Sidenote and possibly unrelated, the firemoth also doesn't register on the different sight modes except as if it were part of the background. No big battlemech shaped thermal unlike the other battlemechs.
St Col. Albert Bekker  [author] 20 Dec, 2023 @ 6:26am 
@Grenaders3 No sadly, but not a bad idea for an April update maybe.
St Col. Albert Bekker  [author] 20 Dec, 2023 @ 6:25am 
@EmptySoul01 Me too. I love this lil bugger! it was a really fun project to bring it to MW5, absolutely enjoyed the animation process. :)
St Col. Albert Bekker  [author] 20 Dec, 2023 @ 6:22am 
@Ragox Thanks I appreciate the kind words :)
St Col. Albert Bekker  [author] 20 Dec, 2023 @ 6:20am 
@LostSoulSD I've recreated the MC Pattern for the Turkina (CSJ Nu Galaxy) .
Grenaders3 19 Dec, 2023 @ 11:22pm 
please tell me you got a skin for the turkina which has Planet Express ship decals
EmptySoul01 19 Dec, 2023 @ 3:29pm 
I do miss the firemoth thank you for bring it back.
Ragox 19 Dec, 2023 @ 12:19pm 
I've been playing with these for months now and I really love the variety they add. Your art style fits in well with the other mechs and they even come with some incredible custom cockpits :steamthumbsup:
LostSoulSD 17 Dec, 2023 @ 6:22am 
Turkina, chunky boi. Remember it from Mechcommander.
St Col. Albert Bekker  [author] 17 Dec, 2023 @ 4:55am 
@SilentKore Yes Fire Moth and Turkina are canon mechs, Arthur and Dragonslayer are my own designs.
SilentKore (The Better One TM) 16 Dec, 2023 @ 7:57pm 
So these are mechs from lore? Cause I'm pretty sure I recognize the Turkina.
Cloacky 16 Dec, 2023 @ 12:55pm 
Pretty cool :)