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The compiled .smx plugin works in my friend server without any plugin added, do note that I have no knowledge of sourcepawn. In short, the best I can suggest is keep finding the add-on culprit or start fresh on your game files.
The boomer had a high chance of crashing the game after it receives damage where it would normally explode. I've been removing possible culprit mods for the better part of a month, seems like anything that even tangentially interacts with the boomer triggers it. I had to use depot_download to roll back to a version of L4D2 from late last year before it started happening which sort of fixed it happening with particle replacements and skins, but this still cause me first-map crashes instead of later down the line, though skysky's does so more frequently.
Try this one [github.com] from the zonemod repo.
Alternative by harry potter [github.com]
And may I know what exactly happened before the boomer crashes the game?
Maybe one day.
添加对 jockey 的推开和空爆?
It should work in all gamemodes.
Anyways, back in past, I really liked that plugin when I watched a lot of zonemod clips, and wanted to apply it to my server. But I don't like setting up a dedicated server and sourcemod just for that, using local hosted sourcemod server lagged my game hardcore.
Now that I have some background with vscript, I decided to make it for myself and share with others who doesn't like setting up a sourcemod server. :)
One more thing, it is server-sided, only the host needs to install this and every player will see the message, and it is not exactly the same as the original plugin, ex: melee-skeeting a hunter fires only when they are not staggering in the plugin, while mines are in the air.
To summarize for others, if you want to run .vpk addons on your dedicated server, but block client-side addons, make sure you restrict addons in "left4dead2/cfg/addonconfig.cfg", eg:
"RestrictAddons"
{
"default" "1"
"versus" "1"
"scavenge" "1"
"mutation15" "1" // versus survival
}
Extract your desired .vpk files using VPKEdit. Move the extracted "scripts" folder into the "update" folder (root, above "left4dead2" folder)
A lot of addons use "director_base_addon.nut" to load themselves. So just merge them so all their lines exist, eg:
IncludeScript("bhop_detector");
IncludeScript("interneted_skilldetect", getroottable());
Assuming you know how to unpack vpk files, you need to copy the vscripts folder and put it into update/scripts (assuming it is empty, it mostly is) and that's it.
If it's not empty, may I know the contents?
"RestrictAddons"
{
"default" "0"
"versus" "0"
"scavenge" "1"
"mutation15" "1" // versus survival
}
But then the server lets client addons work as well. Setting it to "1" blocks all vpks (but does still run Sourcemod plugins). Is there any way to just load the server addon vpks, while still blocking client addons? I've tried all sort of combinations and nothing seems to work, for example
sv_consistency 1
sv_pure 2
Any ideas? Are VPKs not meant to be server addons like this?
For now, I am thinking on whether I should put a configurable time and height limit on some of the detects, most likely not.
If you don't know anything about it, then fortunately, I am going to round it to 2 in an update soon.
2. This worked, thanks
Ensure that:
1. The local host is the one subscribed to this add-on.
2. I thought this is common knowledge but whatever.
Right-click on Left 4 Dead 2 in your steam library, select Properties, click on the Installed Files tab, then click on the Browse... button.
Go to left4dead2/cfg/ and open addonconfig.cfg with a text editor or Notepad.
Finally, edit this line:
"versus" "1"
Have you subscribed to the required item on the right?
Do I need to subscribe to something else?