Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - 2024
49 Comments
Mantastic 14 May @ 4:15pm 
FYI to all, just in case you missed the snippet above, this mod is now being developed here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3465168354&searchtext=

Lots of bug fixes, re-balancing, and additional content.
felly747 31 Mar @ 12:47am 
If you want to build the sewing machine inside, go into the mod editor and select the building device_sewing machine the click the option in the tab construction > ignore > flooring. Once it is highlighted blue, save the mod and you should be able to build the sewing machine inside rooms with flooring. Hope this helps.
todesgleiter 8 Mar @ 7:58am 
Great mod,
I like the addition of simple firearms, makes sense that a survivor would not directly transition to a laser weapon from a bow...
But i have one question: Where do i find the "boomstick" that is required for the coach gun and cartridge musket?
Mantastic 8 Aug, 2024 @ 5:17pm 
Odd. Thanks!
SomeCallMeTim  [author] 8 Aug, 2024 @ 1:17pm 
@Mantastic Remove the flooring. it conflicts for some reason.
Mantastic 6 Aug, 2024 @ 6:23pm 
Also, I'm unable to put the sewing machine indoors. Says there's something blocking it even though there's plenty of space, which makes me think it's vertical spacing might be off and it's hitting the ceiling somehow.
Mantastic 6 Aug, 2024 @ 6:21pm 
Love the heck out of this mod.

One suggestion though, I think it would be ideal if all the OET items were grouped under their own toolbar icon, so they're easier to locate.
kubluu 17 Jul, 2024 @ 8:12am 
This looks like a great addtion that will improve the realism in the game.

Ideas for bootstrapping to future tech:

Refined silicon (growing crystals).
Tools to make lenses, then microscopes and lithography machines for IC production.
Glass production.
Refined glass.
Plastics.
Microcontroller IC production.
CRT displays.
Solar cells from refined silicon.
Fiber optics production from refined glass.

To skip bootstrapping, it should be possible to deconstruct loot such as laser pistols into lenses etc.
SuedKAT 15 Apr, 2024 @ 1:53am 
@SomeCallMeTim, back again with 2 minor things, the Blade can be stored but Bayonet don't seem to have any designated storage category, so it just gets dumped on the floor. Same seems to be true with the Carved Wood Gifts (can't recall the exact name) but I'm not sure if those are from your mod or not.
SuedKAT 11 Apr, 2024 @ 12:50am 
@SomeCallMeTim, a few things I noticed, not sure if it's from your mod or Beyond Stranded but a couple of rifles need "Boomstick" to unlock, I've checked and checked again can't seem to find it or craft it. Also the "Sewing Machine" can't be reached after placed down in any location, be it outside or on a floor, so it can't even be removed, you'll have to load a save, otherwise you're stuck with it in the built location. No deal breakers for sure, but small annoyances just that I thought I'd report so you can iron them out :)
SomeCallMeTim  [author] 29 Mar, 2024 @ 6:53pm 
@SuedKAT I think it has to do with the activity itself but I will look into what you're saying. I appreciate it bud!
SuedKAT 29 Mar, 2024 @ 11:39am 
@SomeCallMeTim, I've been testing and troubleshooting and now it's seems like it's working as it should. I haven't confirmed it 100% but "Simple Survivors" new relaxation ability "Tinkering" throws me an in-game LUA error message and after that your mod don't seem to work as it should, I removed that mod and haven't had any issues after that. The only thing I kinda feel would be better is if you used the animation from the chopping block for the anvil rather than people/bots just leaving stuff there to "cook" so to speak.
SomeCallMeTim  [author] 26 Mar, 2024 @ 3:47pm 
@SuedKat I moved it to the workbench submenu because things are getting crowded. Is it showing up there?
SuedKAT 26 Mar, 2024 @ 3:37am 
For me it worked just fine before, but after the update you pushed I get an error mid game and then I can never build the anvil at all. This is after I started a new game and resubbed.
SomeCallMeTim  [author] 23 Mar, 2024 @ 3:40pm 
@codeQ That is one of the next things I will be working on. Good news is that I know what the problem is and an approach to solve it. Bad news is that I've never done a fix like it before, so it will still be slow going.
codeQ 23 Mar, 2024 @ 4:55am 
Awesome mods! I really love those rifles, but the Anvil still 'teleport' survivors, which is really annoying
Demitrious 16 Mar, 2024 @ 4:57am 
Consider renaming those break off mods to this, so the sorted mod manager has them grouped. Such as 'Old Earth - Good Eatin'
SomeCallMeTim  [author] 4 Mar, 2024 @ 12:56pm 
@Pummelpuff Try it now. Think I have MOST of the current bugs fixed.....except for the bug bug.
Fasul2k 3 Mar, 2024 @ 12:02pm 
yes, it works wonderfully now.
But I found the next bug.
You cannot produce ammonia, the process in the barrel only produces nitrates.
There are 3 categories displayed:
Plants/Raw = Acid (works),
Hay = nitrates (works),
Manure = Ammonia (bug), this is where nitrate comes out
SomeCallMeTim  [author] 3 Mar, 2024 @ 10:48am 
Ok, looks like I have the bug with high speed machining fixed now
GregoryDB 3 Mar, 2024 @ 4:20am 
Thank you for the great Mod!! Love it...I didn't have the issues with the Anvil, (not that i noticed) but the Chemical Processor doesn't allow me to spawn one in, i have researched my entire tech tree. Not sure if Hi-Speed Manufacturing comes in on a trigger, but that's not in my tree at all, and i can't unlock ammunition manufacturing w/o it . Was wondering if that was why i couldn't place the Chemical Processor yet...so researched all the available research, crafted every item that i could, but Hi-Speed Manufacturing never showed up. Hopefully that's clear as mud :)
SomeCallMeTim  [author] 3 Mar, 2024 @ 4:17am 
@Pummelpuff It was just chance that I noticed while I was eating lol. I'll get the chem stuff fixed today. But no ETA on the Anvil. However I've tested it and the anvil DOES work and the survivor respawns afterwards....in a different location though.
Fasul2k 3 Mar, 2024 @ 4:14am 
Super thank you. And also thank you for the quick answer. Very good work so far.
SomeCallMeTim  [author] 3 Mar, 2024 @ 4:11am 
@Pummelpuff I know about the Anvil & the Disappearing survivor and I think the error is related to that but haven't been able to pin it down. And I'll take another look at the Chemical production when i get a chance to today.
Fasul2k 3 Mar, 2024 @ 4:07am 
hi, first of all thank you for the wonderful mod.
There is currently the following problem.
As soon as you build "Anvil" you get the message MOD-related problem. As soon as you produce “Anvil” there, the character you are using disappears.
The 2nd problem is that you can't build the "Chemical Production". (See screenshot)
Chemical Production [postimg.cc]
SomeCallMeTim  [author] 22 Feb, 2024 @ 7:28pm 
@James Hec-tor Thanks! I've been putting a lot of work into it and it's nice to see that you all are enjoying it!
Still-Gar 14 Feb, 2024 @ 6:40pm 
This mod is a great Idea! Keep up the good work!:steamthis:
Mantastic 29 Jan, 2024 @ 5:39pm 
Gotcha, thanks!
SomeCallMeTim  [author] 28 Jan, 2024 @ 5:15pm 
@Mantastic Small fixes mostly and a couple new icons. The only big thing is that one tech & recipe set isn't working correctly so I disabled it while I work on it.
Mantastic 28 Jan, 2024 @ 1:58pm 
What's in the new recent updates? They all have the same change note with no info on what was changed or added.
Mantastic 23 Jan, 2024 @ 10:11pm 
Facing the same problem myself actually.
SomeCallMeTim  [author] 23 Jan, 2024 @ 3:27pm 
@Mantastic I haven't been able to import new models due to my lack of knowledge with blender. Even if I were to solve that problem, there are other models that are already in line.
Mantastic 23 Jan, 2024 @ 3:07pm 
Would you be interested in adding some swords like katanas?
reeight 5 Jan, 2024 @ 8:30pm 
Can you list the changes & additions please?
SomeCallMeTim  [author] 27 Dec, 2023 @ 3:22pm 
@stultz144 I'm happy to hear that. Let me know any feedback you have.
stultz144 27 Dec, 2023 @ 2:53pm 
Awesome, it works now
SomeCallMeTim  [author] 27 Dec, 2023 @ 1:21pm 
@Stultz44 Update and try again. I've been making some small adjustments and fixes but thought that one had already gone out. Ammunition should be able to be stored in cabinets and on shelves. Just make sure that "unfinished items" are allowed.
stultz144 27 Dec, 2023 @ 9:09am 
question I am just now making some of the items from the mod but I am not seeing any entries for storage for them. I just started making some ammunition in prep to make some guns but I cannot for the life of me find anything in storage options where they can be stored thus they just sit on the floor and say insuffecient storage. is this intended I also noticed that there was nothing listed for the guns either.
Mantastic 22 Dec, 2023 @ 4:41pm 
Appears to be working good now. Thanks!

One minor bit of feedback, I'd recommend changing the carved wood icon to be smaller in size so the number is flush with the rest of the resource toolbar. Might drive some OCD folks a bit bonkers. ;)
Moltoy 21 Dec, 2023 @ 11:00am 
That new gun, semi-automatic rifle is fantastic
SomeCallMeTim  [author] 21 Dec, 2023 @ 7:24am 
I really should type all this out in a word editor instead of the game.
Moltoy 21 Dec, 2023 @ 5:24am 
Got a new research today Material Refinding. It says it has something to do wiht "the old earth"
SomeCallMeTim  [author] 20 Dec, 2023 @ 2:48pm 
Ok, looks like the problems have been fixed for the moment
Moltoy 19 Dec, 2023 @ 9:51am 
thanks for the info
SomeCallMeTim  [author] 18 Dec, 2023 @ 2:21pm 
It Isn't working like my initial test did and I am trying to figure out what's going on.
Moltoy 18 Dec, 2023 @ 9:44am 
"Not seeing any of this mod's content. Have Beyond Stranded up and running. I'll start a new game to see if I can see it, may not work with existing saves."...I diden't see any new content either. I'll have another go at it tho
Mantastic 18 Dec, 2023 @ 8:29am 
Not seeing any of this mod's content. Have Beyond Stranded up and running. I'll start a new game to see if I can see it, may not work with existing saves.
SomeCallMeTim  [author] 16 Dec, 2023 @ 11:37am 
Molloy, thanks bud! There's a lot more planned for the future. New manufacturing stayions/workbenches, new powerplants, I'm looking into making an irrigation system that would give plants in a certain radius the "rain" bonus and more. This will hopefully make the late-stage early game and mid-game more in depth instead of a mad dash for more high tech stuff.
Moltoy 16 Dec, 2023 @ 4:04am 
This could be amazing, trying it now!