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iirc it changes StayInAbyss on monster spawn
Mb you could also change health
Make what? change npc health multipliers?
You can, but then you'll need to override those npcs and they will conflict with npcs from other mods like Dynamic europa
iirc health multiplier and campaign health settings are independent
Additionally, it'd be nice if you could modify it for monsters too. I prefer the kind of gunplay where every shot counts, so it doesn't make much sense for a Crawler to survive a .38 Revolver Round to the skull and be okay.
Are you sure you're running lua server (selected lua executable in menu / instaled server patch from here https://github.com/evilfactory/LuaCsForBarotrauma/releases/tag/latest )?
I started new campaign on abyssal, disablecrewai, disableenemyai then i shot "Chief mechanic"
With mod he fainted after 4 bullets in the head
Without it still had 50% hp after 6 bullets
Idk, i never played with neurotrauma, i guess there's more ways to kill the guards
I need to investigate