Barotrauma

Barotrauma

Drunken Sailor
21 Comments
RemieSchwarzkopf  [author] 16 Dec, 2024 @ 5:40am 
@SelkN Thanks for the extensive feedback

In terms of the Power-train, I will be making adjustments to the systems, but the Nuclear-Electric configuration will be retained

In terms of Air Quality issue, it is caused by a misplaced mod asset (i.e. using modded vents instead of vanilla ones) and is unrelated to the power-strain issue. (Although please tell if the issue still persisted)

In terms of cabinet linkage, I could not replicate your "3-window" issue. While the large cabinet is indeed linked to both fabricators, the Ui was set up to not be interfering with each other

Regarding the top-right turret's traverse, this is a deliberate designed choice, in order to dislodge any live monsters that tends to get stuck on the windows
SelkN 5 Dec, 2024 @ 3:56pm 
The top-right turret can fire directly into the captain's quarters.

I haven't spent all that much time digging into this sub to find a thorough list of concerns, but after having been on a server running this sub I felt compelled to investigate the curiosity that was this bizarre power setup.


If you see this sub on the workshop, please do not put a crew through running it without advanced notice. Most may not understand exactly what is flawed with it exactly, but many will notice the oddities.
SelkN 5 Dec, 2024 @ 3:54pm 
The mess of relays beneath the junction boxes to the right of the reactor room are an issue as well. There are multiple relays that have a power throughput of less than 200 KW. A default relay can handle 1000 KW throughput. There are multiple relays that receive power directly from Junction box and send power to 5 lamps for a total throughput of 50 KW. This one relay could be redirected to another *master* relay along with 2-3 others which would still be well below the 1000 KW max throughput. Instead, multiple relays (6+) are wired directly to a junction box node and are only sending 50, 105, 135, 150, etc... KW through each one at maximum load.

The Engineering/Fabrication area is also quite strange. The Large cabinet is tied to both the Medical Fabricator and Fabricator so you have all 3 windows on your screen at once if you open the cabinet.
SelkN 5 Dec, 2024 @ 3:54pm 
Sure these values could be increased/balanced with Sub Upgrades and Class Traits, but the stock implementation of this sub is flawed. Once the load jumps above the 3000 KW limit, the ship starts seeing issues, regardless if the reactor itself could handle the load alone. It is bottle-necked hard by this battery setup.


There are many comments on this page reporting low oxygen in the Captain's quarters. I would wager that is because this ship is constantly undervolting to the point that the Oxygen Generator does not have sufficient power to keep pumping O2 out at the necessary speed.
SelkN 5 Dec, 2024 @ 3:54pm 
This power structure is flawed heavily.

The Reactor's default max output is 3500 KW which feeds directly into a relay (max power 5000 KW). That relay feeds directly into the 3 batteries (default max power in 1000 KW (at 100% charge rate), default max power out 1000 KW) below it. From there the batteries output power directly back into the junction box circuit to power the sub/entire junction box circuit.

That means that (with the stock sub) the batteries can ONLY EVER PULL 3000 KW from that relay (meaning the remaining 500 KW capacity of reactor is never realized/used). With the batteries Max Output being 1000 KW they can also only provide 3000 KW of power to the junction box circuit. This causes any load above 3000 KW to start undervolting the systems on the sub, drastically. The sub's power drain regularly calls for anywhere between 3800 and 5400 KW of power during peak stress.
RemieSchwarzkopf  [author] 4 Aug, 2024 @ 1:57pm 
@Benja, @Tvoya Mamka Thanks for the lead.

I may or may not have accidentally installed a modded vent instead of the vanilla one...
Benja117 2 Aug, 2024 @ 9:33pm 
Command Room doesnt have oxygen D:
Tvoya Mamacita 23 Jul, 2024 @ 10:15am 
Hey, Reggie

I got a problem with a vent in captain's, it' won't load (
T'erissk 29 Jun, 2024 @ 7:36pm 
Ok.
RemieSchwarzkopf  [author] 29 Jun, 2024 @ 8:50am 
@Grei Shoutmon Interesting. From my testing I have found the opposite issue; the sub keeps pitching up even when going forward. Even then, I can still maneuver just fine when dealing with Abyssal missions.

While I'll look into it, It'll be quite difficult when there's no lead I can follow to diagnose the issue. If you can send me any additional info, that'll be greatly helpful
RemieSchwarzkopf  [author] 29 Jun, 2024 @ 8:31am 
@Birdseye Found the fixed the issue

@MozarteanChaos I could not replicate the issue. Perhaps I already fixed it but forgor to publish them beforehand. If this patch still doesn't fix it then you can hit me up once again (and sry for the late remedy)
Birdseye 22 Jun, 2024 @ 10:45pm 
the hatch leading to crew quarters is missing a waypoint, bots can't go through it themselves
RemieSchwarzkopf  [author] 7 Jun, 2024 @ 12:17pm 
@MozarteanChaos Thanks for the heads up.

I am currently quite preoccupied with some irl stuff until next week, I'll go check and diagnose the issues if I can, but the fixes will be a bit slow to roll out, atleast slower than previous patches
MozarteanChaos 6 Jun, 2024 @ 10:46am 
update: i've had a look at the subs in the editor, and i can confirm these issues are in both the HE version and the base version. i can also confirm that the issues i had with the O2 were because the command room doesn't have a vent.
MozarteanChaos 6 Jun, 2024 @ 10:28am 
feels like this either isn't producing enough O2 for a full crew of eight, or the command room isn't ventilated properly - i'm pretty consistently suffocating in there. the bots haven't been complaining about O2 much, so my suspicion is that it's a problem with that room in particular.
it's a bit hard to be sure, though, since this sub also has the same air quality data issue as its T1 version.
there also seem to be some issues with room placement on the status monitor? the rear ballast is both a ballast and stowage compartment, and there's an extra gunnery room in electrical. i'm not meaning to bash the sub - i've been enjoying it otherwise - just trying to help improve it by giving feedback on things i've noticed.
of note is that i'm using the HE version, working under the assumption that the two share these problems since they seem to be updated together. i could be wrong on that though

(previous comment about the O2 issue was before i had more info about the problem)
T'erissk 2 Jun, 2024 @ 12:02am 
I have run into a great issue with the Drunken Sailor. Its ballast tanks are too small for a tier 2; it constantly will "list" or drift downwards, even while moving forwards. This thing cannot go into the abyss to fight monsters to free up space in modded maps such as Dynamic Europa.

Sailors will have to simply figure out a way to lure the monster up to them, or just let it roam, because you will get trapped in the abyss, being unable to ascend back out of it.

Otherwise, it is a good submarine, but not for anything heavy lifting wise (aka large monster fight and etc).
RemieSchwarzkopf  [author] 5 Feb, 2024 @ 10:08am 
@janitor Thanks for the comment.

The extinguishers should be there in the new version, along with other things.

Im not sure about the MP bug, however. Have you tried swapping with another sub yet? If the problems occurs with another sub, then it would be out of my control, but otherwise, tell me and I will look into it
Janitor 30 Jan, 2024 @ 10:59pm 
Sub seems to have some MP bug where everyone but the host is timed out when docking or undocking. Only started after swapping to the swap.
Sub is also missing fire extinguishers.
Fatboy 15 Jan, 2024 @ 9:41pm 
Hands down my favorite design for a sub so far. Love how you saved space with some of the suits, wont be using another sub for a few weeks.
Coffee 21 Dec, 2023 @ 8:05pm 
Looks promising. Not too big and looks nice too. Imma try it out. Thanks for the sub!
gambler01omega 18 Dec, 2023 @ 7:57am 
First, may Europa fear the drunk sailor lol