Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

:Lizardeos
15 Comments
76561198120660174 31 Dec, 2015 @ 2:59am 
I replayed this map and this time I died once like a fucking idiot, at end of level (before the queen fight), I forgot to activate jetpack and I felt down and died. I thought that I had to land in water just like previous part of level.

Oh well shit happens. But still nice map!
Neric-34 14 Oct, 2015 @ 11:42am 
fantastique !!!
bullerbuller7 16 Sep, 2014 @ 8:08am 
Much better, now it's a really good map.
76561198120660174 14 Sep, 2014 @ 9:56am 
@Duke64 I'm sorry man, I didn't even notice the map was updated. XD
SaMaEl 13 Sep, 2014 @ 6:35am 
Nice map, I like architecture and it's fun to play in coop mode. I used shrinker to all Blords and made this map easy and enjoiable to play. Also before those updates i used shrinker to all Blords except the first one. Overall Goodjob and i hope you make more!
Sixty Four 12 Sep, 2014 @ 8:48am 
The reason you see it differently FistMarine is because an update was applied, if you look under the modes on the right at the bottom of that list says "change notes" that means updates. I have played the version before the update and now the updated version. Must say now the ammo/weapons are much more fair, as before man it was impossible and unfair god mode needed now it's better. Nice adding the chaingun earlier and switching the rpg and shrinkers around and adding a shrinker. I think this map design is great especially for someone who is pretty new to it. But the gameplay it really doesnt need that many aliens imo sometimes theres to many aliens but hey i am just a type who favors alien placement. I think one good alien placement is worthy of 30 monsters in a room. Anyway yo good map very nce structure and love the update much better. You should continue making maps you will end up really good i think
76561198120660174 12 Sep, 2014 @ 1:26am 
Cool map! Just finished it, took me 38 minutes and 38 seconds to complete (lol, I'm not kidding) on Come Get Some difficulty, found 2 secrets (the teleporters) and didn't die at all. I used EDuke32.

I will however disagree with previous comments as the map wasn't too difficult (things that were difficult and/or annoying were the commanders that were behind gates which were hard to hit, while they spammed rockets at you and occasionally the turrets and also the purple acid that eats your health at a fast rate) but other than that, I had no problems with ammo or health. There is even a water fountain halfway through map that helps a lot (it even gives you 10 health!). If I'm not mistaken, there are 10 water fountains placed in same place which helps Duke get 10 health points per second instead of having only 1 fountain that gives you 1 health per second. I have found almost all weapons except the trip mines, so ammo was plenty.

I had fun with this map, hope you make more!
Symstract 11 Sep, 2014 @ 12:47pm 
Nice map, not too easy and I like the environment and the architecture and the idea in its entirety. Needs some shading, as mentioned in other comments, but otherwise good job!
FishNer 11 Sep, 2014 @ 11:55am 
Nice work, man but need to do some shading, still good job :)

bullerbuller7 10 Sep, 2014 @ 4:21pm 
Thanks man.
MerCurio  [author] 10 Sep, 2014 @ 2:08pm 
@Bullerbuller7
I understand you had a horrible gameplay experince, I will make weapons easier to find, im still learning mapster32, Thank you for your comment and i will make some change to this map.
MerCurio  [author] 10 Sep, 2014 @ 2:02pm 
@Ness -moddb.com/mods/duke-hard
Thank you for your comments and yes Blord battle area was inspired by Nasty Flavour, and area what you called "noobish" will be removed.
bullerbuller7 10 Sep, 2014 @ 1:55pm 
I stopped at the second battle lord. The gameplay was horrible because there were way too many monsters compared to the ammo. I only had a shotgun and a pistol, although there was about 1000 ripper ammo lying around the map. I like the architecture tho, except for the cave area in the start. Blocking our way with the grass is so annoying. And that door that kept closing with the lava floor. So if you can keep making good arcitechture, but with much better gameplay, and some nice shading then you could make a really good map.
Ness 10 Sep, 2014 @ 10:18am 
(PART 2 of comment)
Also I never found either the RPG nor the Devastator even though I had plenty of ammo for it. I had to fight 3 mini BLords and a horde of tons of monsters without them! Also I thought that the map could had used more variation in shading but also in height (roomsize).
I wasn't too compelled by the switches puzzle in the mini BLord fight area, and I thought that those doors (the ones lead to that 2nd part of the map I just mentionned above, after 30mins of play, near the secret place with the medipack and the 2 atomic health) didn't look like doors at all and that they were hard to open (you have to press use on a precise spot there). I only noticed they were doors because the automap showed there was a path behind, so people may get stuck there.

Anyway this map is good overall, hopefully you make more.
Ness 10 Sep, 2014 @ 10:18am 
Interesting map,

I've stopped playing after around 30mins, when I arrived in a part which looked like a whole new and completely different map but which also looked a lot more noobish. imo the map could (should) have stopped there.

Anyway design and gameplay were good and there were some really good ideas; but the style of the alien base remains me a LOT of map Nasty Flavour. Even the bossfight against the BLord with the tubes around was there.