The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Raw Rock Bottom Stats
13 Comments
ZERO #SaveHytale 27 May @ 1:37pm 
The numbers are kind of inside each other, is there a way to solve this?
Seb135  [author] 26 Apr, 2024 @ 10:17am 
Indeed it would @TC_BathWater. Either the latest release, or the next one, is adding the ability to block passives from activating their effects. Once I have some time, I'll rewrite the mod - I might need to upload a separate version though, since the false item is added via xml, outside of lua. It's possible that I might be able to use rgon to remove the false item from the game. I'll experiment with it at some point.
MulberryLucy 23 Apr, 2024 @ 11:48am 
Would Repentagon help fix some of the issues you're having with mod?
Seb135  [author] 22 Feb, 2024 @ 8:47pm 
I'm not sure if posting/deleting multiple comments alerts multiple times. My bad if so.

Anyway yeah it appears you're right. Spawns Saturnus in vanilla, Jupiter with this mod.
I'm going to go ahead and blame Nicalis. I'm adding an item to the secret room pool (and removing it on run start), this should not be affecting other pools at all, and yet it is.

The alternative is that I don't use a custom item, and instead remove rock bottom for 1 frame on stat updates to get the true stats, give it back, and set stats to what they were. That is objectively worse. Isaac just doesn't expose the tools to do this properly.
Blueye 22 Feb, 2024 @ 7:51am 
so i found out that his mods completely changes what items you get sometimes. for example if you play the seed "nb39 88v8" go next floor and get planetarium, you get different items. even rerolls are different. its based off today's daily
Cambuddy 27 Dec, 2023 @ 10:15am 
I knew that Rock Bottom wasn't as good as people make it out to be.
MulberryLucy 25 Dec, 2023 @ 1:12am 
I had the same problem as @jnub i got soy milk, and then it would randomly swap my damage from the rock bottom number which was 11, back to 2 which was the real number, and it would go back and forth multiple times a room
jnub 20 Dec, 2023 @ 8:25pm 
ah, i figured it out. it was an interaction with a newer mod i forgot i had enabled. my bad, no need for you to make any changes.
Seb135  [author] 20 Dec, 2023 @ 8:02pm 
...huh, that's odd. It works for me. [imgur.com]
I've tried this a few times now with some other items and it hasn't failed. Was there anything else that you did? Are you able to find steps to reproduce it?
If it happens every time for you, it could maybe be another mod interfering, but I'm not sure how it would be able to.
jnub 20 Dec, 2023 @ 6:26pm 
unfortunately this seems to be a bit broken atm. i gave myself rock bottom then used a strength card but the damage up went away in the next room. turning off the mod resolves the issue. good luck working out the kinks!
jnub 20 Dec, 2023 @ 6:20pm 
oh i've been waiting for this
Seb135  [author] 19 Dec, 2023 @ 10:32pm 
Yeah, I'm planning on using stats+ for this, I'm just waiting for that mod's dev to release API documentation so I don't have to read its code to figure out how to use it
Using stats+ should also hopefully handle the various stat alignments with coop and j&e automatically so I don't have to code the special cases myself
Spain 19 Dec, 2023 @ 9:50pm 
can you make it compatible for stats +?