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So much no "no more bloat"
You are awesome, we love you. God bless your soul or something.
Yep : RIMMSqol
It might look a bit overwhelming but there is an architect button on the main menu of the mod
there you can do anything from reordering and cleaning buildings and orders (adding or removing/moving them to another category) to hiding whole categories and even adding buildings your not supposed to build (soil/flatscreen)
You could even remove the architect button entirely if you use mints menu and like the "right click anywhere to open architect" option
RIMMsqol and Cherry picker both failed at removing DesignationDefs from V.E. Framework.
The ones I'm thinking about are all of the different pipe removers : they all are made redundant by the "Select similar" designator, in my humble opinion.
I'd love to be able to hide things for one playthrough and not another. It's helpful for getting rid of old teach clutter.
I'll Shoot you the stuff via github (once I figure out how, lol)
Sorry for the confusion.
The update did not fix the logging, and the fact there's no logging built into the function leads me to think I've got something else going on that's literally just... *logging*. Which uhhh...
Ifn you've got any idea (see below link to log message), I'd be mighty thankful, but if not, c'est la vie.
( Log [cdn.discordapp.com])