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## How much of the voxel to mine at a time. Larger is faster drilling. Vanilla is 0.2
# Setting type: Single
# Default value: 0.4
MineAmount = 0.2
I have to say, it threw me off when I didn't seen the Deep Mine starts since I'm playing again, until I read the earlier posts :)
Troubleshooting Steps:
-StationeerMods is installed and working.
-Deep Mine Mod is installed, enabled, and above Core, but the bedrock level appears to be unchanged (at least on Venus).
I wanted to ask whether it is possible to add Vulcan's Lava level to the config as well? The mod is pretty pointless on Vulcan otherwise if the Lava level is kept at the original -8
Also just don't use the legacy if you're creating a new world. Legacy is only for older saves on old versions.
Try to unsubscribe the mod and subscribe again
Is there any log or error showing?
I do see ore generated, but haven't tested the yield to see if the mod is changing anything because that message is constantly spammed.
After version 0.5.0 of Deep Mine Mod, custom worlds and starting conditions are no longer included! If you need to load an older world save please subscribe to the legacy plugin here
The texture stretching is actually a good guess, I haven't noticed that because when testing I used mars and not the moon, and after so many times opening and closing the game I started to not take very much attention to that
@AngryFroggo I spent some time writing my post and did not see your reply when I hit post comment sorry. To add to your post the sun is also setting when you start on the custom world Moon [Deep Mine] rather than rising.
On either version, the textures are plain grey with this mod active.
I am about to test if I can overwrite the ore stack sizes with the stacked! mod (I'm not sure how mod load order priority works yet).
Also, just to emphasize my previous long-winded post I was just sharing what I noticed between base game, before and after core.
Unfortunately I am only amature at programming, however if you'd ever like me to test anything feel free to add me on steam :).
Also it was so plants and nutrition would be compatible out of the box with my custom worlds.
Now I regret having this all coombined in one mod. I haven't yet got the time to see if I can split this mod.
Just fyi:
THIS MOD WORKS WITH VANILLA WORLDS
So my plan is to eventually make this mod to only change the mining aspect of the game. Until then my recommendation is: DO NOT create new worlds with a preset from this mod
Playing on the current beta I have noticed the following things:
When loaded ABOVE core:
-Top level ground texture of "the moon" looks super old and nothing like current
-Ice doesn't appear to have the extra tags Oxite is just labelled Oxite rather than Ice (Oxite) Ice (Water) however tags are shown correctly once in your inventory.
-Way more surface ores compared to base game.
-No starting conditions to choose from, defaults to standard.
With the mod loaded AFTER core:
- Ground textures still look super old and plain.
- Normal ore vein size, ores still drop amounts in range of what is specified in deepmod config
- The custom [Deep mod] worlds do not appear in the list
- The custom intermediary difficulty does appear in the list
- Bedrock is still super deep & gets harder to mine
- Able to select brutal starting conditions.
@Serialtasted I really appreciate you keeping this mod alive, is there any reason why you incorporated the other mods? Modularity is king imo.
I'm also getting the weird plain texture issue that was mentioned by another commenter earlier.
Checked with only this mod active.
Notes:
The lander was left untouched. This means that the items spawning are the same as before this update.
I might update this in the future but at least the mod works again.
~Dev Pollutants detected~
~Low Oxygen~
~Low Cognition...~
Well... I already went on Titan, so I guess I'll have to wait.