Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Empire Knightly Orders - No Reiksguard SFO Submod(Updated for 6.0)
62 Comments
Ghostgg10 5 Mar @ 8:18am 
@AraNg I am currently in the middle of a job switch mate. So my time is limited and it goes into playing. Once I become stable with my job.I will contact you regarding this submod
AraNg  [author] 5 Mar @ 8:14am 
@Ghostgg10 fixed, you seem to be very detail-oriented. would you be interested in taking over this mod? since I'm managing multiple mods, I'd like to start delegating them little by little if possible
Ghostgg10 5 Mar @ 3:23am 
hunters of sigmar dismounted version(infantry unit) states that its anti large but the anti large perk under weapons strength is missing
Ghostgg10 3 Mar @ 7:44am 
Understood mate.
AraNg  [author] 3 Mar @ 6:09am 
@Ghostgg10 fixed except wolf's howl, it's for sfo's tutogen guard's trait not all of whitewolf knights. so i follow that
Ghostgg10 28 Feb @ 6:15am 
:)
AraNg  [author] 28 Feb @ 6:10am 
@Ghostgg10 i'll fo after Monday I have a trip
Ghostgg10 27 Feb @ 8:33pm 
knights of the white wolf doesn't have imperial allegiance and wolf's howl trait
Ghostgg10 27 Feb @ 7:18pm 
thanks
AraNg  [author] 27 Feb @ 6:22pm 
@Ghostgg10 ok I will
Ghostgg10 27 Feb @ 5:46pm 
there is an issue with griffon guard(demigraph unit) that is recruited from tier 4 temple of sigmar. once you upgrade temple of sigmar to level 5 the griffon guard disappears from recruitment pool. my aldorf settlement is level 5 .so can you move the griffon guard(demigraph unit) recruitment to level 5 sigmar temple to circumvent the bug?
Ghostgg10 27 Feb @ 9:55am 
the hunters of sigmar is still marked as missile cavalry :( the class is marked as cav_mis in the land unit tables
Ghostgg10 27 Feb @ 8:49am 
Thanks for making all the submods @AraNg
AraNg  [author] 27 Feb @ 6:43am 
@Ghostgg10 good report, fixed
Ghostgg10 26 Feb @ 1:05pm 
hunters of sigmar melee cavalry is marked as missile cavalry and knights of encarmine dont have imperial allegiance trait that is from sfo.
Zarrk 17 Feb @ 2:25am 
Individual chapterhouse's cap seems to work, (only tested those in Reikland).
Having both effects Unit Capacity +X Order Knights and Unit Capacity +X for Knightly Orders units is a little confusing for remembering which Knight will benefit from this. (Probably not intended but Blazing Suns seems to be affected by both)
If possible I would prefer to see only one universal effect to increase capacity of all Knights.
Sorry for ranting here.
PS: I didn't even enabled the dismounted variant so no idea how it come together
AraNg  [author] 16 Feb @ 3:58pm 
@Zarrk i'll check the worship building
and at the last update, i did rollback the chapterhouse's cap to way applying to each knights. not wide cap of order knights. If it still increases the widecap, that's an error. I'll check that, too
Zarrk 16 Feb @ 11:59am 
The T5 building of Sigmar is missing recruitment and capacity for Knight Griffons and Knights of the Fiery Heart.

Another thing I didn't noticed is the chapterhouse chains increased the factionwide cap way too much by SFO standard +4/level 1 and +8/level 2, for reference Reiksguard Castle is +1/+2, it will be nice to bring them to the same level.
Wyzilla 12 Feb @ 8:29am 
👍
AraNg  [author] 12 Feb @ 6:18am 
@Wyzilla fixed
AraNg  [author] 11 Feb @ 11:53pm 
@Wyzilla ok i'll check
Wyzilla 11 Feb @ 11:47pm 
Can't recruit anything, it all reads as being 0/0 slots being available.
Zarrk 6 Feb @ 1:46am 
Thanks
AraNg  [author] 5 Feb @ 7:20am 
@Zarrk fixed
Zarrk 5 Feb @ 5:07am 
@AraNg Thanks you very much for all the submods you provided until now.
I Found an annoying problem, the main mod disable the 3rd building of the Sigmar worship chain for all empire faction, can something be done here for compatibility ?
PS: I noticed the same problem with the Grudgebringers mod from the OvN Team maybe it'll help.
AraNg  [author] 27 Jan @ 7:18pm 
@pirvulescuflorin please run with mixu's LL
pirvulescuflorin 27 Jan @ 8:12am 
I cannot run the mode. It says :

"!gra_knightly_orders_no_reiksguard_sfo.pack

The first invalid database recrod is 12073602 in table
building_units_allowed_tables
and pack file !gra_knightly_orders_no_reiksguard_sfo.pack"
OmegaX769 26 Jan @ 10:44am 
dont forget to add the empire orders assets too
Praetor 26 Jan @ 8:06am 
@AraNg Works now sorry I misread mixu's LL being a requirement
AraNg  [author] 26 Jan @ 7:59am 
@Praetor did you run with mixu's LL?
AraNg  [author] 26 Jan @ 6:33am 
@Praetor mixu's LL?
Alpharius 6 Nov, 2024 @ 8:36am 
Would it be possible to update this for 5.3?
AraNg  [author] 10 Aug, 2024 @ 9:56am 
@Horny Jail need detail. don't report like just 'crash'
Horny Jail 10 Aug, 2024 @ 9:46am 
crash
aeON 23 Jul, 2024 @ 6:37pm 
I will see which mod of mine is causing this then. Thank you.
AraNg  [author] 23 Jul, 2024 @ 6:34pm 
@aeON if that's case, then this mod wouldn't be the problem. I tested yesterday with this mod, means at least game can be runned
aeON 23 Jul, 2024 @ 6:25pm 
It doesn't load the game at all. I am in the loading screen and it crashes immediately to desktop after a couple of seconds trying to start the game.

The regular version works though.
AraNg  [author] 23 Jul, 2024 @ 6:11pm 
@aeON I need more detail, crash?
aeON 23 Jul, 2024 @ 5:59pm 
I think this needs to be updated :(
AraNg  [author] 12 Jul, 2024 @ 9:47am 
@Sabury fixed
AraNg  [author] 12 Jul, 2024 @ 9:45am 
@sabury oh i got it thank you
Sabury 12 Jul, 2024 @ 9:14am 
@AraNg it just need to replace with wh_main_emp_sword_great from SFO instead of vanilla greatsword
AraNg  [author] 11 Jul, 2024 @ 9:02am 
@Sabury additionally, it would have been rebalanced in sfo mod itself
AraNg  [author] 11 Jul, 2024 @ 9:01am 
@Sabury I looked at the part you told me, and the unit itself uses vanilla greatsword as a weapon. This is not my rebalancing area
AraNg  [author] 10 Jul, 2024 @ 4:56pm 
@Sabury ok I will
Sabury 10 Jul, 2024 @ 12:24pm 
Also check the base weapon damage please for wh_main_emp_inf_volkmars_hand_0 It's too weak for ROR greatswords
AraNg  [author] 10 Jul, 2024 @ 7:18am 
@Sabury, @Wyzilla fixed
Wyzilla 9 Jul, 2024 @ 12:49pm 
Knights Griffon and Encarmine foot variants need to be buffed, their stats are vanilla.
Sabury 8 Jul, 2024 @ 3:19pm 
wh_main_emp_inf_knights_griffon_0 check please, they are not updated
VortexEye 22 Jun, 2024 @ 1:24pm 
Man. Bless you Sigmar, I am very grateful to you)