Starship Troopers: Terran Command

Starship Troopers: Terran Command

STTA [10] - Young Pioneers
46 Comments
LionStein  [author] 29 Jan @ 12:31pm 
I understand you are encountering an issue, but if I cannot reproduce the issue, there is nothing that I can do to fix it. So even showing me the issue won’t do much, sadly, since I still cannot get it to happen.
StickyLuK 29 Jan @ 12:26pm 
I could stream you in your Discord if you want.
StickyLuK 29 Jan @ 12:26pm 
OK.
But I tell you, I have NO mods and I don't know how to use commands.
I don't even have beta switch on.
LionStein  [author] 29 Jan @ 12:22pm 
I am pushing a fix for a different issue, however.
LionStein  [author] 29 Jan @ 12:21pm 
If you were able to build 100+ turrets with 0 war support or supplies, I can unfortunately only presume you have some mods installed or using commands. I’m sorry, but I can’t fix what I cannot reproduce.

I tested both the published version and the editor version, both are working perfectly
StickyLuK 29 Jan @ 12:17pm 
hmmm... doesn't show that message.
I'll restart the game.
LionStein  [author] 29 Jan @ 12:14pm 
I just tested this mission just now and not able to reproduce. As soon as you leave the airstrip and kill a few bugs, a message pops up calling you back to the airfield because the Major is impatient and about to land, and the rest of the mission proceeds correctly.
StickyLuK 29 Jan @ 12:04pm 
I can see the mayor & the three cameras at top left corner in green. Can't do anything with those.
StickyLuK 29 Jan @ 12:03pm 
I download it from inside the game... There's the dam and the air strip tower...
LionStein  [author] 29 Jan @ 12:01pm 
Please make sure you are not using any mods and are using the latest version of Terran Command, I played recently and had no issues with this mission.
StickyLuK 29 Jan @ 11:57am 
This not work.
I kill every bug but still can't progress the mission. I also build 100+ turrets of the road...
Nothing works. :((
LionStein  [author] 26 Dec, 2024 @ 8:49am 
I thank you for the kind words!! Unfortunately Xenocide will not be completed by this new year, perhaps next :lunar2019coolpig:? I’m on Mission 13 “CLASSIFIED” now.

I have not played the Starship Troopers FPS, and it may be hard to adapt unlike Terran Ascendancy. That said there are other talents who have taken this adaptation on :)
Ernst Zündel 26 Dec, 2024 @ 8:40am 
It was the first set - the major's fans.

Maybe it was indeed a hiccup as you said. After some time passed, everything else proceeded normally.

By the way, I would like to state that I loved all the scenarios from the Terran Ascendancy campaign you brought back to life. Now I can say that I have two Starship Troopers games by the price of one. Your Workshop page is like a whole commemorative DLC campaign. I can't wait for Operation Xenocide to celebrate the New Year.

When you finish this project, would you consider tackling the challenge of adapting the "Starship Troopers: Marauder" missions to Terran Command? It would be amusing to play an action first person shooter as a RTS tower defence.
LionStein  [author] 26 Dec, 2024 @ 6:53am 
Ok! So sounds like it just had a weird hiccup?
LionStein  [author] 26 Dec, 2024 @ 6:53am 
Thank you for the report, I will investigate. Do you happen to remember which set of civilians it was? Or was it the initial one that started the objective that were fans of Major Monroe’s show?
Ernst Zündel 26 Dec, 2024 @ 6:52am 
Update: It took awfully long, but then the civilian counter finally registered the first group and then the second group landed.
Ernst Zündel 26 Dec, 2024 @ 6:48am 
I'm having a small trouble with this mission. The first group of civilians arrived, they got ambushed by some arachnid drones which I killed before any civilian got hurt, the civilians then proceed to their farm houses and stay frozen there. However, the counter of escorted civilians remains "0/5" and no new wave of civilians arrive (I believe the next arrivals only happen in sequence of the previous ones). I also didn't get any message from them after reaching their houses. They simply stay there and the escorted civilian counter is still "0/5" and I'm unable to proceed with the mission.
LionStein  [author] 29 Nov, 2024 @ 11:17pm 
Truth be told @Northcote4, I don’t recall putting in any autosaves, either that or I’ve gotten forgetful and lazy!

I’m glad you’re enjoying the series, mission 13 is in the works :)
Northcote4 29 Nov, 2024 @ 11:08pm 
Been enjoying the entire series immensely thus far! Though I feel like this is the only one I faced hiccups with. Primarily due to not having a single autosave for the entire level (based on my experience). Obviously can be fixed with manual saves but just a comment. Great stuff either way!
LionStein  [author] 9 Aug, 2024 @ 7:00pm 
Thank you!!
Zog, King of the Albanians 8 Aug, 2024 @ 10:01pm 
These are so much fun to play. Easily one of, if not the best set of missions avaliable.
LionStein  [author] 10 Jul, 2024 @ 8:30pm 
<3 <3 <3
stybojw 10 Jul, 2024 @ 8:34am 
Absolutely superb rendition of STTA, the whole series of missions has been excellent. I am pleased to see the comment below that you will see the mission series through to the end. Thanks for all of your efforts.
LionStein  [author] 30 Jun, 2024 @ 2:20pm 
Hello everyone! With the new Urban Onslaught DLC, a new feature was added which adds more depth to the Hydrodam sequence.

This mission now requires the Urban Onslaught DLC for this change. If you have the Urban Onslaught DLC.

Thank you for your understanding as I get back into map making and take advantage of new features to bring the best experience possible!
LionStein  [author] 25 Jun, 2024 @ 3:47pm 
Yeah had a bit of a scare when it came to Discord, so needed to protect the server from a raid and never got around to re-adding the link. I'll edit it in now :)
Attacan Nykos 25 Jun, 2024 @ 9:17am 
I am excited to see the rest! by the way, your discord link seems to be down.
Geri 25 Jun, 2024 @ 8:46am 
excellent work on the whole story bro! hope to see more of this in the future! :starshiptrooper:
L4Z4RVS 23 Jun, 2024 @ 5:41am 
@LionStein Great news! I will play your remake. Thanks.
Mr. No_Effs_Given 19 Jun, 2024 @ 6:14pm 
@LionStein Nice to hear that, wish you a smooth ddevelopment on the rest of the campaign. Also plenty of new assets with the Urban Onslaught DLC:steamthumbsup:.
LionStein  [author] 19 Jun, 2024 @ 5:52pm 
So, after much consideration and prioritizing, the project is now back in development. I mean, we're already halfway done, let's see it to the end :)
LionStein  [author] 15 May, 2024 @ 12:22pm 
Unfortunately the project is on indefinite hiatus due to burnout :( I appreciate everyone’s patience
nofear1974 11 May, 2024 @ 7:58pm 
its been awhile since the last stta came out any updates on how the next missions are going
Amadocus 6 Apr, 2024 @ 5:24am 
It's been a very long time since I've played the original game, so I don't remember all the missions. Feels very nostalgic, even though the game has some limits, no nukes and all, well done:steamthumbsup:
Mr. No_Effs_Given 3 Apr, 2024 @ 11:52am 
Just finished all the missions, looking forward to more. Very well done!
Highlander 1 Mar, 2024 @ 2:55am 
In the original, when the bug counter attack begins and are ordered to head to the LZ, you can go to every civilian landing site and help them escape. The debriefing for Colonel Dubios does not change (If I remember correctly). So its more of a moral victory for the player and a chance to gain more XP to promote lower ranked squad members and get points to purchase new equipment.
macho freight 3 Feb, 2024 @ 11:19am 
Not evacuating the civilians but hunting down and exterminating all active bugs on the map after the bug counterattack begins and the order to evacuate the major is given
The dialogue from your commander seems to imply that the farmers at least survive being abandoned in any case
LionStein  [author] 2 Feb, 2024 @ 8:10pm 
Apparently there is an option in the original game I was never aware of nor did I see in any reference lets plays where you could actually evacuate the civilians. No plans to add it at this time.
macho freight 2 Feb, 2024 @ 5:29pm 
is the dialogue different if you actually exterminate all the bugs before evacuating (actually saving the farmers)?
LionStein  [author] 1 Feb, 2024 @ 12:58pm 
Thank you Cypri!!
Cypri 31 Jan, 2024 @ 12:28pm 
Very good job! Thank you so so so much. I hope you are going to create all missions because I love it!!
LionStein  [author] 24 Jan, 2024 @ 4:27pm 
<3
Heartless Machine 24 Jan, 2024 @ 12:27pm 
Hey Lion, I figured it had a meaning; all your maps so far have been very well put together and blast to play; TacRecon really lives up to WWI's British Intelligence's reputation.
LionStein  [author] 20 Jan, 2024 @ 6:10pm 
Hello Heartless Machine,

Yes, it was meant to be there as it was in the original mission :) Just hidden and not really mentioned otherwise. Basically it was to hint that something wasn't right with the planet and it had a deeper bug presence than TacRecon first reported (As...usual... :P )
Heartless Machine 20 Jan, 2024 @ 4:28pm 
A fun propaganda mission, with civvies rushing the moment they made planetfall, certainly made things riskier for the troops; shame about the settlers being left behind, but there is always more. I found a lone Brain Bug by the houses, with no objective or prompt for it. Was that meant to be there?
LionStein  [author] 14 Jan, 2024 @ 8:49pm 
Hello Ufoshbik, if you mean the Lieutenant, no, I do not plan on incorporating a “hero” character to the missions.
Ufoshnik 14 Jan, 2024 @ 7:28am 
Hello. A question arose: do you plan to add the commander to missions as the main character in the future?