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But I tell you, I have NO mods and I don't know how to use commands.
I don't even have beta switch on.
I tested both the published version and the editor version, both are working perfectly
I'll restart the game.
I kill every bug but still can't progress the mission. I also build 100+ turrets of the road...
Nothing works. :((
I have not played the Starship Troopers FPS, and it may be hard to adapt unlike Terran Ascendancy. That said there are other talents who have taken this adaptation on :)
Maybe it was indeed a hiccup as you said. After some time passed, everything else proceeded normally.
By the way, I would like to state that I loved all the scenarios from the Terran Ascendancy campaign you brought back to life. Now I can say that I have two Starship Troopers games by the price of one. Your Workshop page is like a whole commemorative DLC campaign. I can't wait for Operation Xenocide to celebrate the New Year.
When you finish this project, would you consider tackling the challenge of adapting the "Starship Troopers: Marauder" missions to Terran Command? It would be amusing to play an action first person shooter as a RTS tower defence.
I’m glad you’re enjoying the series, mission 13 is in the works :)
This mission now requires the Urban Onslaught DLC for this change. If you have the Urban Onslaught DLC.
Thank you for your understanding as I get back into map making and take advantage of new features to bring the best experience possible!
The dialogue from your commander seems to imply that the farmers at least survive being abandoned in any case
Yes, it was meant to be there as it was in the original mission :) Just hidden and not really mentioned otherwise. Basically it was to hint that something wasn't right with the planet and it had a deeper bug presence than TacRecon first reported (As...usual... :P )