Project Zomboid

Project Zomboid

Extra Gun Slot
119 Comments
reanimated6 23 Jun @ 2:14am 
It works, no problems here.
Photoshop 3 Jun @ 9:22am 
Ivan 31 May @ 5:37pm 
Would be nice if there was a chance for the gun to fall out if you fall while its equipped there
Arcano[ITA] 23 May @ 8:15am 
[#] The mod does not work with the REVOLVE M36 gun I use it with the 9mm and D-E [#] Try with others
aiden 21 May @ 5:09pm 
Doesn't seem to work with most recent update.
Finally, The Lee Everett way.
monkeyhook365 16 Apr @ 3:07pm 
Finally, The Ignacio Varga way.
Flexible Games 7 Apr @ 11:13am 
Every time I have a gun in this slot and reload the save the condition of the gun gets destroyed. Anyone else experience this?
Scythe 6 Apr @ 10:12pm 
@Major_Mooseman I had a solid 10 minutes questioning if I lost my mind or not over this and I'm so happy I'm not the only one who thought you didn't always need a belt for the 'holster'
FeeNiX 7 Mar @ 12:45am 
If you switch to a belt +2 it seems you lose the slot.
Major_Mooseman 12 Feb @ 2:24am 
did you always need a belt for it to work or am I just going crazy?
Twice 6 Feb @ 9:31pm 
Same here
U.S.N.Sam 30 Jan @ 5:17am 
I cannot equip revolver on this slot?
Pripyat Lizard 🦎 15 Jan @ 6:30pm 
@philinator
If only the documentation for zomboid wasn't so awkward, and the events were simple. One could imagine there'd be a local trigger for "trip", "fall", "climb", "vault", "shove" etc. One should be able to add to events, if gun holster, then fire gun. If there's a round in the chamber it goes off, if not it'll click. Simple. Now I can't make sense out of zomboid at all so I'm not sure if this is at all as simple as I described.
Philinator 13 Jan @ 8:06pm 
@pripyat Lizard 🦎
It doesn’t.
I love how us zomboid players need any kind of realism to make it make sense lol
Pripyat Lizard 🦎 13 Jan @ 4:41pm 
Is there any con for using this? Will the gun have a chance to fire when performing actions if a round is in the chamber? That could balance it out and make holsters "better".
Windmove 5 Jan @ 11:06am 
@Choko Reload this mod again
Choko 3 Jan @ 2:04pm 
I liked this mod but it's not compatible with firearms mod!
doo berry 24 Dec, 2024 @ 10:45pm 
small bug report for b42

cannot equp .38 m36 to back
mexi-chan NPS 20 Dec, 2024 @ 5:43pm 
thank you Braven very cool
Mesrszmit 20 Dec, 2024 @ 4:52am 
Great, will definetly be useful for testing the new gunplay.
Braven  [author] 20 Dec, 2024 @ 4:05am 
Mod is now available for B42
plytz 19 Dec, 2024 @ 10:13pm 
B42
Μεσημερινή παχιά 19 Dec, 2024 @ 1:13am 
Just converted it to build 42's folder structure and plugged the mod in manually, works completely fine without need to change anything.
pK0RD 18 Dec, 2024 @ 12:51pm 
build 42 compatible?
UnrealVenn 17 Dec, 2024 @ 4:39pm 
just going through my subscribed list because of the b42. when update for b42? tats all
Arthur 14 Dec, 2024 @ 4:04am 
keep cooking bro, your mods are the best
chiwogi 26 Nov, 2024 @ 8:02pm 
thank god i was wondering why i couldn't just stick it in my belt loop
newsom.bird 19 Nov, 2024 @ 10:49pm 
remember, its faster to switch to your secondary secondary, than to reload your primary secondary. :cool_seagull:
AQUI TEM SOBREVIVÊNCIA 15 Nov, 2024 @ 5:54am 
Thank You. Very Nice. Sucess!!!
syun74 12 Nov, 2024 @ 12:30am 
권총을 뒤쪽이 아닌 앞쪽 (Front) 에 장착합니다. 제 모델이나 모드가 문제가 있는걸까요? 뒤쪽으로 장착할 수 있는 방법이 있나요?
Kalmorph 26 Oct, 2024 @ 5:41am 
Compatibility for Visible Belts, pls
Remastered D3M0 22 Oct, 2024 @ 4:11pm 
who tf are you john wick you need a belt full of pistols??
Fopsky; Resident Nerd 🎀 13 Sep, 2024 @ 11:04pm 
Alternatively, add container into regular clothes such as pants, shorts, jackets, and other pocketed clothing, these would have to be 70 or 80 weight reduction since the weight would be slightly spread over the body in several small pockets, pocket size might vary, so you wont be able to store a crowbar in your back pocket.
Fopsky; Resident Nerd 🎀 13 Sep, 2024 @ 11:04pm 
idk if it possible, but, could you make both slots of the belt to accept pistols too rather than just melee weapons and some tools/items ?

Also, mod idea, a crafting table that lets you attach pouches and pockets to your regular belt, pouches are small and medium, and those serve to carry ammo and small items like some cans having weight reduction of 80.
Pouches are crafted by using some thread, Ripped sheets, Demin or leather strips, 2 units for small, 4 units for medium.
can attatch up to 4 pouches into a belt increasing the carryweight of the player while they have no backpack
Small pouch is 1.5 carry weight, while medium is 3(or 2.8 if 3 is too much) carry weight, one is for carrying small items and pistol mags(1) and the other is for carrying small items and rifle magazines(1 to 2)
Attached to belt via context menu and each pouch can be its individual container or can add up to a bigger carrying capacity item as a whole(4 small pouches = 6cw/ 4 med pouches = 12(or 11.2)
Refaim 25 Jun, 2024 @ 3:28pm 
I've not tested extensively, but it is working for me.

For Better Belts +1 and +2 belts add to this file: X:\Steam\steamapps\workshop\content\108600\3120702374\mods\ExtraGunSlot\media\lua\server/BB_ExtraGunSlot_DoParam.lua

local beltItem = ScriptManager.instance:getItem("Base.Belt3")
if beltItem then
beltItem:DoParam("AttachmentsProvided = SmallBeltLeft;SmallBeltRight;LowerBack;FrontBeltR")
end
local beltItem = ScriptManager.instance:getItem("Base.Belt4")
if beltItem then
beltItem:DoParam("AttachmentsProvided = SmallBeltLeft;SmallBeltRight;LowerBack;FrontBeltL;FrontBeltR")
end
Ghoul/Legion=Next 5 Jun, 2024 @ 8:36pm 
Can you do the same thing but with boots? :)
Pvt. Medic Kat 3 Jun, 2024 @ 1:08am 
same bug here too, attach action is red and refuses to let me attach the gun.
redheadslayer98 23 May, 2024 @ 3:26pm 
for some reason its not working it says every weapon inst the correct type like when i go to attach to the slot the option on the list is red please help!!!
vicstra 15 Apr, 2024 @ 12:13pm 
Когда находишь двойную кобуру, горячая клавиша шестого оружия не работает
D0omDamage1 7 Apr, 2024 @ 11:36pm 
why it not just in the base game
Tnaz.v 1 Apr, 2024 @ 1:44am 
I'm suffering from this error, I don't know if it could be your mod or someone else in my pack. The strange thing is that it only happens to me, and it doesn't happen to my friends. When I leave the server and re-enter my character, my character gets sick as if he had been bitten and it dies, I already uninstalled the game and reinstalled it, I restarted the server and reinstalled it and the same thing happens to me, I don't know if it's a bug or what I'm doing wrong, the strangest thing is that I host the server from another PC but with myself Steam account, I shouldn't have a problem being me, am I supposed to? If you can help me, thank you, it's ruining my ability to enjoy and enjoy a great game.

here I explain more about my case
https://steamhost.cn/steamcommunity_com/app/108600/discussions/6/4353365802913064673/
Rako 25 Mar, 2024 @ 2:50pm 
Yes, could you please make it compatible with better belts mod that adds +2 slots? Cool mod btw!
SaltyBabyJesus 23 Mar, 2024 @ 8:42pm 
Imagine if there was a chance to have an AD (Accidental Discharge) or ND (Negligent Discharge) when carrying a gun this way.
Tim 13 Mar, 2024 @ 8:43am 
Please make compatible with better belts and duffel on lower back mods.
ReadyForTheDevil 12 Mar, 2024 @ 10:46am 
can you do it two weapon slot ?
Nahdazayro 10 Mar, 2024 @ 6:58am 
Ты лучше всех просто.

Кто-нибудь дайте знать, пожалуйста, если есть мод на новые пояса и ремни чтобы таскать ещё больше валын, типа дробовик и винтовку, просто я не очень хорошо понимаю английский и моды по запросу "holsters" и "belts", как я понимаю - дополнения к каким-то другим модам на резидент ивил или вроде того, а мне этого не нада.
Sírius S. Gray 9 Mar, 2024 @ 7:48pm 
idk if you understand portuguese but..

tem algum jeito de esconder por cima do moletom? pretendo usar em um servidor de RP, só que a arma fica exposta..
iploch 9 Mar, 2024 @ 8:19am 
fuck you bob