MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Better Cantina Rewards
46 Comments
Alan 8 Jun @ 8:07pm 
As with others, I appreciate the intent of this mod, but I think it fails to reach that intent due largely to rewarding massive amounts of low tier items. Additionally, it often requires massive amounts of items for collection quests. This is both not useful as well as detrimental to game performance, since storing large amounts of items decreases game performance.
MovingTarget 6 Feb @ 5:21pm 
First of all, Great Mod
I can't do it myself, so this is not criticism; consider this a respectful request.

Can the rewards be adjusted to be more useful?
So many of the rewards are for far too many small things I will never use.
I have no need of 48x SRM2 with Artemis.
And i just can't get practical use of 32x Flamers.
Few items of high value would be better.

None of the Mech Collector offers are worth the trade. Ever.
I get Cantina offers like Collect one [specific variant] mech for one tier zero medium laser, one heatsink a small cash payout and 4 reputation points.
That's a really bad trade by any standard, and the reputation boost is just because every other mercenary company out there is laughing at you.
(it's even worse when playing under YAML salvage rules V2.)

These should offer some premium equipment or high-value losttech; otherwise I'll just sell off the mech and buy lots of tier 0 medium lasers and heatsinks.
Naylind 7 Dec, 2024 @ 2:09am 
Hi, don't understand why there's so many reward as chemical lasers and Rifles tier 5, i mean practially i get 90% of these as reward and in great quantities. At some point i started to tweak some battlemechs since i possess thousands of the stuff.
Swanky 1 Oct, 2024 @ 8:36am 
This isn't Warzone Rewards, this is Cantina. So it should work?
SPEEDRUNNER - Z 21 Sep, 2024 @ 5:26am 
damn. compat patch in the works?
[TAW] Derisat Hartfelt 20 Sep, 2024 @ 8:57am 
sadly it has hard conflicts with coyote, as listed in coyotes nexus page.
coltace45 7 Jul, 2024 @ 10:25am 
I can confirm this still works with the most recent patch
ChuToy_89  [author] 12 Jun, 2024 @ 10:10pm 
@dem22 - See previous comments for details. (Everything should be fine.)
dem22 12 Jun, 2024 @ 8:49pm 
Hello. After installing most of the Cantina mission options now just say Blank Text with a 0 zero rewards. Perhaps the last DLC changed something? Thanks for your efforts this was what I was looking for.
Ryllian 1 Apr, 2024 @ 4:06pm 
Fair enough, thanks for the reply, still the only thing that makes cantina worth using.
ChuToy_89  [author] 30 Mar, 2024 @ 7:52pm 
@Rillian - The update has no issues: it's the way the rewards work. It's also just hard to balance with so many variables/missions possibilities.

I've noticed this, however, and have planned to look into it. This may be updated in the future to change some of the rewards.
Ryllian 30 Mar, 2024 @ 3:49pm 
Definite issues with new update, occasionally i get rewards to hand in a mech that makes it worth it, but for the most part the rewards are still a fraction of the mechs value, got one that paid 6mil for a blackjack but another for 1.2mil for 2 phoenix hawks. wasnt added mid playthrough, still a great mod though.
ChuToy_89  [author] 25 Mar, 2024 @ 4:34pm 
@JackMama - It should work. You just have to remove the old missions and travel to a new star system with a new Cantina to load the new missions.
JackMama 24 Mar, 2024 @ 6:09am 
I just downloaded this mod and when I loaded up the game, all cantina missions that I had, or new ones that I could accept had zero c-bills available as pay outs. I disabled the mod and now all the missions are back to normal with their payouts. Hope this can be updated for the new DLC6.
Ritter 16 Mar, 2024 @ 3:09pm 
Does this work with last DLC?
gulegule 28 Feb, 2024 @ 12:43pm 
Well, I'll just leave it disabled for now until I run through my active quests. Then maybe switch over to the nexus version so I can be more deliberate w/ my upgrades.
gulegule 28 Feb, 2024 @ 12:41pm 
I've been playing with this mod for awhile, so none are vanilla. And I've played since the update on 2/20 and did not see this issue then. Oh, unless workshop was dumb and hadn't updated until I forced it to resub while debugging this....
ChuToy_89  [author] 28 Feb, 2024 @ 11:05am 
@gulegule - You may need to remove any active Cantina requests and accept new ones for that issue to disappear. It is a known issue, but it is also an issue that is "supposed" to happen, as it contains data from vanilla Cantina quests or out-of-date quests (ones that I've removed/added with an update). To accept quests without that issue, you will need to travel to a star system at least 3 jumps away from a loading boundary for it to appear. (You will need to travel far-enough away for a new Cantina hub to appear.)

If this happens outside of that circumstance, let me know. Just keep in mind that if it does happen, it may be an issue with your save due to what you did with your mods - not this mod, itself.
gulegule 27 Feb, 2024 @ 9:13pm 
I have a weird one. I accidentally nuked my modlist.json after having this mod enabled in my save. I tried to restore to a backup, but some mods including this one weren't in it. I enabled them from in the game, but when I load any of my saves where this had been active, all my jobs have blank descriptions or 'TEXT BLOCK', and no progress or rewards are listed.

The weird bit is if I disable this mod the problem goes away, I see the jobs w/ the correct progress and rewards (at least they seem correct from what I remember).

I've tried moving this mod around in the load order but no luck fixing this that way.
SPEEDRUNNER - Z 19 Feb, 2024 @ 8:40pm 
playing very late game and kinda just getting back into thing. not sure if thats something is intended, thanks for the quick reply tho.
ChuToy_89  [author] 19 Feb, 2024 @ 8:34pm 
@SPEED RUNNER - Z - You're talking only with respect to YAML - not vanilla.

Still, I plan to re-balance this shortly. I'd like the rewards to be better than they are for both vanilla AND YAML.
SPEEDRUNNER - Z 19 Feb, 2024 @ 7:14pm 
2 banshee mechs for no cash and pays only 8 MPL's and single heat sinks? that doesnt seem right.... are 3 upgrade points supposed to be that valuable?
Pasharu Balsharrusur 11 Feb, 2024 @ 3:07pm 
Added this and a better salvage/negotiation points mod to my YAML playthrough and Cantina rewards are somewhere in the ballpark of 60k for a mech x)
Ayar 21 Jan, 2024 @ 4:30pm 
You get offered c-bills? My cantina fixers now don't even offer a few bills for many of the jobs Those that do--well, they want huge deals on assembled mechs like I'm the OEM or something. Jerks, heh.

I wonder what mod I've got that is mucking with the cantina without that being a stated feature. Boo, noticeably worse than what I had recently.
TSx* Osa__PL 16 Jan, 2024 @ 2:42pm 
Yeah, Im also getting trash mech collector rewards again, which is weird cause I just completed a "Collect 1 Jenner" mission and the rewards were nice (3m cbills!), had this mission for a long time. But now I get shitty rewards again (100-150k cbills :/)
Maybe an update to something broke this, cause I dont think I added any new mods till last month?
ChuToy_89  [author] 11 Jan, 2024 @ 3:42pm 
@Droknar - It sounds like a compatibility issue, then. I don't know what would be causing it, but there has never been an issue with the mod both with YAML or otherwise. Rank also does not cause problems - again, signalling a compatibility issue.
Droknar 11 Jan, 2024 @ 10:22am 
I have flown over a full cycle away and then back, everything regenerated. YAML added a ship upgrade system which can use upgrade points gotten from cantina rewards so it does make a change there. I am at rank 7 right now and hardly, if any, of the modded cantina missions come up, but on a save that is rank 14 they do. Maybe the cantina missions in lower level areas have lower rewards and its not based on your rank? So many things to test.

EDIT: It does seem rank is what makes the modded rewards spawn more. Mech Collector missions don't seem modded even at rank 14, garbage rewards.
ChuToy_89  [author] 11 Jan, 2024 @ 8:05am 
@Droknar - That may be a conflict, but that would only be the case if you haven't flown at least 3 star systems away to refresh the missions. (All previous missions (before removing the other mod) will appear broken until you do so.) I don't see how there would be a conflict, but it could be the case. (I have used YAML with this before and have encountered no issues, for example.)
Droknar 11 Jan, 2024 @ 8:03am 
I had a conflict with another mod, faster cantina leveling. Once I removed that I can see your mod working, except for Mech Collector missions. They still give low rewards and 1 or 2 tier 0 weapons. Do you think it may be a conflict with YAML, Coyote missions, Clan invasion? Also does your rank influence the rewards? On a higher rank save I get your rewards but on a lower rank I don't get any of your rewards.
ChuToy_89  [author] 11 Jan, 2024 @ 1:46am 
@Droknar - It changes everything.

Some might be the same (namely, some of the 'Mech Collector and 'Mech Hunter rewards), but the rewards will all be different (they were entirely re-done).
Droknar 10 Jan, 2024 @ 10:27am 
Does this change all cantina rewards? Cause I see normal ones mixed in with yours. Actually yours appear a bit less than the normal ones.
ChuToy_89  [author] 7 Jan, 2024 @ 5:06pm 
@Fr3d0x - You're welcome. :)
ChuToy_89  [author] 6 Jan, 2024 @ 2:25am 
@westy88 - You're welcome - and thanks!
westy88 5 Jan, 2024 @ 7:11pm 
@ChuToy_89 ah yep i tried it, it works thanks for that. Good job!
ChuToy_89  [author] 5 Jan, 2024 @ 2:41pm 
@westy88 - You have to travel to a new star system to the point where a new Cantina spawns, which will have the new missions. As for the old missions, they will become broken due to having new missions, so you will have to delete them. (This will be of little impact, as the newer missions are better.)
westy88 5 Jan, 2024 @ 4:49am 
hi, your mod is not working for me. it says "text block" where words should be amongst other things.
id post a pic but i'm not sure how?
ChuToy_89  [author] 30 Dec, 2023 @ 5:27pm 
@TheRyderShotgun - Unfortunately, I can't. See the below thread between Cobramax76 and I as to why.

I this changes in the future, I will consider doing it.
Cobramax76 30 Dec, 2023 @ 12:16am 
I have checked it out. I have one of your other mods ( the Re-Balanced one that has all weapons instead of one class only ) and it works nicely thanks. As for the IHS...they take 3 slots for only 2 heat dissipation....its easier and cheaper to simply run single heat sinks from Inner Sphere. The Clan Heat sinks dissipate 2 heat for 2 slots and better tonnage. The chem weapons are finite in number of shots they can take....so they are no better than ( and often worse than ) simple ballistics...there isnt any reason to use them whatsoever. As for what other mods im running. Yes i am using YAML. Its all good though.
ChuToy_89  [author] 29 Dec, 2023 @ 11:00pm 
@Cobramax76 - It sounds like you're using the mod while using YAML. (If that's not true, feel free to correct me.)

Keep in mind that I can account for only so many things as a modder. I'm also not a part of the YAML development team. What I'm trying to do is account for vanilla playthroughs *as well as* YAML playthroughs (among others).

I can't account for how IS Double Heatsinks compare to Clan or other weaponry because I don't have the ability to control those things - not being a part of the YAML team. However, IS Double Heatsinks are still a worthwhile thing to receive, and make a big difference for vanilla playthroughs.

As for Chemical Weapons, you may want to give them another look-over. They are actually close-to - if not greater in power to - standard Large Lasers in terms of potency due to their greatly-reduced heat generation and decreased firing duration. (You can check my data sheets on my Re-balanced and Expanded Weapons mod for full info.)
Cobramax76 29 Dec, 2023 @ 10:42pm 
Screenshot 20-23 shows only 450k reward. 26 ill give you due to the nice gear it gives even though the payout in C-bills shows only 300k. 28-30 shows a payout of only 450k and the double heat sinks ( IS ) have always been garbage. The chem lasers have also always been bad. Edit: I DID like the particular i had missed the 1st time....about some giving 2 upgrade points. THAT alone is worth a noticeable bit.
ChuToy_89  [author] 29 Dec, 2023 @ 10:35pm 
@Cobramax76 - Then you may want to check again, because I actually don't have any screenshots that show a rewarded sum of 480,000 C-Bills. Also, the screenshot with the 48 Jump Jet Class 5s give a reward of 16 SSRM 2-STs - Tier 3, and 16 Tonnes of SSRM ammo. That reward gives no C-Bills, but instead gives the player mid-Tier LosTech. That's a pretty good trade for common equipment.
Cobramax76 29 Dec, 2023 @ 10:27pm 
I was basing it on your own screenshots. I always check the given compatibility and comments sections along with any pics/vids given before considering any mods. According to your screenshots i actually gave too much credit for the funds received on completion.
ChuToy_89  [author] 29 Dec, 2023 @ 10:24pm 
@Cobramax76 - Can you share a screenshot of an instance where you received only 480,000 C-Bills as a reward for something? No reward is supposed to be that low without being accompanied by a generous amount of weapons and/or equipment. If there's an instance of that, I will go back and fix it.

Otherwise, in a vanilla playthrough, the number of Jump Jets and Single Heatsinks that a player gets, for instance, is absurd. They can be had easily through salvaging equipment and salvaging 'mechs. A single 'mech in the early game can reward around both 6 Single Heatsinks and 6 Jump Jet Class 5s in a 'mech such as a Spider, a Firestarter, a Javelin, and a Jenner, for example. All of those 'mechs are encountered constantly, so the player has a continuous influx of those pieces of equipment to trade-in at all times throughout the game.

To say I made the (entire) Cantina worse, is a gross exaggeration.
Cobramax76 29 Dec, 2023 @ 9:56pm 
Not a chance in hell im gonna do ANY of the Equipment collector runs. Those numbers needed utterly unbalance ANYTHING you offer as payment for completion. Really...48 Jump Jet V's...and only getting 480k back....You made the cantina WORSE.
TheRyderShotgun 28 Dec, 2023 @ 8:25pm 
can you make it so stuff from the YA series of mods gets included in the loot pool?
SPEEDRUNNER - Z 26 Dec, 2023 @ 4:25pm 
big thanks, always thought there was an oversight.

if i might also add a request for more common mechs, the "mech collecting jobs" are very fun if you treat them like an insurance scam.

if you play it like you stole it and drive it into the ground you can get double the worth in C-bill with damage coverage and turn in the mech for a full price cash back. really lets you have some fun and be aggressive.