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I can't do it myself, so this is not criticism; consider this a respectful request.
Can the rewards be adjusted to be more useful?
So many of the rewards are for far too many small things I will never use.
I have no need of 48x SRM2 with Artemis.
And i just can't get practical use of 32x Flamers.
Few items of high value would be better.
None of the Mech Collector offers are worth the trade. Ever.
I get Cantina offers like Collect one [specific variant] mech for one tier zero medium laser, one heatsink a small cash payout and 4 reputation points.
That's a really bad trade by any standard, and the reputation boost is just because every other mercenary company out there is laughing at you.
(it's even worse when playing under YAML salvage rules V2.)
These should offer some premium equipment or high-value losttech; otherwise I'll just sell off the mech and buy lots of tier 0 medium lasers and heatsinks.
I've noticed this, however, and have planned to look into it. This may be updated in the future to change some of the rewards.
If this happens outside of that circumstance, let me know. Just keep in mind that if it does happen, it may be an issue with your save due to what you did with your mods - not this mod, itself.
The weird bit is if I disable this mod the problem goes away, I see the jobs w/ the correct progress and rewards (at least they seem correct from what I remember).
I've tried moving this mod around in the load order but no luck fixing this that way.
Still, I plan to re-balance this shortly. I'd like the rewards to be better than they are for both vanilla AND YAML.
I wonder what mod I've got that is mucking with the cantina without that being a stated feature. Boo, noticeably worse than what I had recently.
Maybe an update to something broke this, cause I dont think I added any new mods till last month?
EDIT: It does seem rank is what makes the modded rewards spawn more. Mech Collector missions don't seem modded even at rank 14, garbage rewards.
Some might be the same (namely, some of the 'Mech Collector and 'Mech Hunter rewards), but the rewards will all be different (they were entirely re-done).
id post a pic but i'm not sure how?
I this changes in the future, I will consider doing it.
Keep in mind that I can account for only so many things as a modder. I'm also not a part of the YAML development team. What I'm trying to do is account for vanilla playthroughs *as well as* YAML playthroughs (among others).
I can't account for how IS Double Heatsinks compare to Clan or other weaponry because I don't have the ability to control those things - not being a part of the YAML team. However, IS Double Heatsinks are still a worthwhile thing to receive, and make a big difference for vanilla playthroughs.
As for Chemical Weapons, you may want to give them another look-over. They are actually close-to - if not greater in power to - standard Large Lasers in terms of potency due to their greatly-reduced heat generation and decreased firing duration. (You can check my data sheets on my Re-balanced and Expanded Weapons mod for full info.)
Otherwise, in a vanilla playthrough, the number of Jump Jets and Single Heatsinks that a player gets, for instance, is absurd. They can be had easily through salvaging equipment and salvaging 'mechs. A single 'mech in the early game can reward around both 6 Single Heatsinks and 6 Jump Jet Class 5s in a 'mech such as a Spider, a Firestarter, a Javelin, and a Jenner, for example. All of those 'mechs are encountered constantly, so the player has a continuous influx of those pieces of equipment to trade-in at all times throughout the game.
To say I made the (entire) Cantina worse, is a gross exaggeration.
if i might also add a request for more common mechs, the "mech collecting jobs" are very fun if you treat them like an insurance scam.
if you play it like you stole it and drive it into the ground you can get double the worth in C-bill with damage coverage and turn in the mech for a full price cash back. really lets you have some fun and be aggressive.