Garry's Mod

Garry's Mod

Metrocop allies pack
77 Comments
floyd. 25 Feb, 2022 @ 1:38pm 
Blue22111 you probably dont do gmod anymore but some of the npcs aare missing textures, i have every addon i need, do i need to do something else?
floyd. 25 Feb, 2022 @ 1:23pm 
kwintohenriktv oh my god does it matter?
kwinto 12 Feb, 2021 @ 9:48am 
we need screnshots!!:steamfacepalm:
floyd. 15 Nov, 2020 @ 8:01am 
everycafe does it really matter?
XeroBlaze 16 Jul, 2019 @ 10:00pm 
No screenshots of proof not subbing
76561198178297281 1 Feb, 2019 @ 3:40pm 
cool
M-Try 22 Apr, 2018 @ 6:32am 
@Blue22111 ok, thx
Blue22111  [author] 19 Apr, 2018 @ 9:05am 
@Blue22111 I would reccomend asking @DPotatoman◤ as he created the models and textures. All I did was change a few unrelated variables.
M-Try 19 Apr, 2018 @ 6:48am 
@Blue22111 i'm Not sure. I installed everything, which is listed here or elsewhere
Blue22111  [author] 17 Apr, 2018 @ 9:57am 
@M-Try Is that an issue with the metrocop models from the base mod?
M-Try 17 Apr, 2018 @ 7:01am 
The combines just have this TextureMissing-Texture...
senator tom cotton 23 Dec, 2017 @ 8:11am 
NO PICS,NO CLICKS
Blue22111  [author] 24 Oct, 2017 @ 11:32am 
@Chance That bit was the description of the original mod @DPotatoman◤ wrote that bit.
Divus Augustus 16 Aug, 2017 @ 1:06pm 
I can't find this in any of my NPC Groups, I have the Metro Police Pack, and I have the 'No Combine AI version' but it still doesn't work. I have got rid of any possible addons that could stop this from working, but it just hasn't showed up. It's almost as if I didn't subscribe. What does the picture for this look like in the NPC Group Section, Is it called 'Custom CPs'?
Drunk Headcrab 19 Jul, 2016 @ 10:59am 
Helix I think you forgot to restart Gmod XD (Yes I know the problem is fixed now)
NDMO 22 Dec, 2015 @ 5:44pm 
k thx
Blue22111  [author] 22 Dec, 2015 @ 5:33pm 
@Shepard Well I did not change anything. I'm glad it is working for you though!
NDMO 22 Dec, 2015 @ 5:07pm 
gg!
NDMO 22 Dec, 2015 @ 5:07pm 
Hey it works now!
NDMO 22 Dec, 2015 @ 4:59pm 
I dont know whats causing it since the game shows no signs of error... No conflicts no lua errors... nothing.... Its like it doesnt know im even subscribed to the addon
Blue22111  [author] 22 Dec, 2015 @ 4:53pm 
@Shepard Yeah, that happens sometimes, check your mods and see what one is causing it (unfortunatly I can not help you with finding it because I don't know what mods cause this issue).
NDMO 22 Dec, 2015 @ 4:46pm 
i cant find the ally npcs in my npc groups shit! help!?
echo 4 Sep, 2015 @ 6:01pm 
@iamzam Search up 'Standoff Metro Police' :)
Blue22111  [author] 21 Apr, 2015 @ 9:45am 
@iamzam Well that somone would not be me but it would be interesting.
iamzam 18 Apr, 2015 @ 7:23am 
could someone make metrocops with ai as it was in the beginning of half life 2 where they will say move along or hit you
Blue22111  [author] 31 Jan, 2015 @ 10:59am 
@The Terminator Good. there are no textures included in this mod because I did not want the creator of the metropolice pack to loose subs because of this mod (Given that he did 99% of the work on the mod (I just did a bit of coding to add the ally spawns)).
Saucylot 30 Jan, 2015 @ 9:12pm 
Well the player models that had no textures got their textures once I downloaded the link you gave me
Blue22111  [author] 30 Jan, 2015 @ 3:08pm 
The Terminator The playermodels are just from the mod I linked you to. I did not make the playermodels. This mod is not required for the playermodels.
Saucylot 30 Jan, 2015 @ 3:05pm 
Ok thanks Blue, it better work now because the playermodels look cool as
Blue22111  [author] 29 Jan, 2015 @ 1:51pm 
@The Terminator reading the discription would have helped. It says right there at the top that you need to sub to this mod in order for this mod to work. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=104491619
Saucylot 29 Jan, 2015 @ 1:37pm 
Its all showing up without textures. How would one fix that?
Blue22111  [author] 25 Jan, 2015 @ 11:58am 
@Bastijna You need to subscribe to this mod here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=104491619

@The Turret I agree but I unfortunatly do not have the talent to make that happen. I think VJ's NPC base may include that feture but I can not say for shure.
Magus 25 Jan, 2015 @ 10:26am 
@Blue22111 what i mean is in half life 2 and onwards the combine soldiers and metro police can on ocasion throws a box in the air tht becomes a man hack. and what im saying that it would be nice to see that ported from halflife 2 but it does not matter if you cant.

But i will say this:
It's Dangerous out side take this :wood_sword:
Blue22111  [author] 24 Jan, 2015 @ 12:47pm 
@Bastijna Can you run that through a translator set to english?

What language is that?
Blue22111  [author] 9 Dec, 2014 @ 1:34pm 
@The Combine-Over Turret What do you mean? I don't quite understand.
Magus 9 Dec, 2014 @ 1:33pm 
@Blue22111 it does it rarely
Blue22111  [author] 9 Dec, 2014 @ 1:16pm 
@The Combine-Over Turret I will agree that it would be a cool thing too do. I do not have the talent to do the metrocop manhack thing.

I do however know of a mod that does that (I lost the link to the mod so I slapped it into a .zip and uploaded it into google drive ( credit goes to some guy on the facepunch forums))

https://drive.google.com/file/d/0B8RWiKSTUMxCUUNlQkRkci1Banc/view?usp=sharing

Take the zip you get from that download, unzip it, place the unziped file into your garry's mod addons folder and then enjoy the mod.
Magus 9 Dec, 2014 @ 9:56am 
@Blue22111 ok it was just an idea but it would be cool wouldn't it and it would be good for maps.Could you make a MetroCop that always Does the Thing with ManHacks Also i like the trailer for the mod its cool and was the thing that instantly made me like the mod.
Blue22111  [author] 8 Dec, 2014 @ 1:18pm 
@The Combine-Over Turret There are two reasons I can't do that. (1) all I did was change the class of the npc from combine to rebel I can't do that with other npcs as far as I know. (2) I have not played gmod for a wile now and it's crashing constantly so I can't even try to test anything.
Magus 8 Dec, 2014 @ 1:16pm 
@blue22111 could you try to make a friendly of all combine npcs
including Hunter,Strider,Hunter-chopper ect
Blue22111  [author] 8 Dec, 2014 @ 11:53am 
@The Combine-Over Turret That is a game bug unfortutately.
Magus 8 Dec, 2014 @ 10:57am 
@blue22111 well it happens with all the npcs but its to unbarable with the crossbow,
When the crossbow is equipped to the npc ith strikes a t poes before firing ,when any other weapon is equiped they will go to fire and break away before firing.
Wolfkyer 8 Dec, 2014 @ 10:16am 
So now CPs can use AR2 without going in T pose right??
Blue22111  [author] 7 Dec, 2014 @ 12:48pm 
@The Combine-Over Turret There is? What is it?
Magus 7 Dec, 2014 @ 6:35am 
er theres a glitch when they use the crossbow
Blue22111  [author] 2 Dec, 2014 @ 2:31pm 
Your welcome.
Maverick 2 Dec, 2014 @ 1:17pm 
Thanks
Blue22111  [author] 2 Dec, 2014 @ 1:11pm 
@Pfc. C. Thomas [1st RB] It just changes how they work. Like for example give a metrocop a SMG he will stand up and fire it, give a combine a SMG and he will coruch and fire it. I reccomend the version of the mod that has both combine and metrocop AI NPCs.
Maverick 2 Dec, 2014 @ 1:06pm 
Okay so what would the differences be between combine AI and metro AI?
Blue22111  [author] 2 Dec, 2014 @ 1:00pm 
@Pfc. C. Thomas [1st RB] it adds allied versions of the NPCs in the metropolice pack. You only need one of the 3 mods I had made.