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Also, are there going to be any other Biblical Civ mods sometime? Amorites? Canaanites? Moabites led by King Eglon?
I'm working on a Sea Peoples civilization and your Peselet is perfect for them. Would you mind if I adapted the unit as a sort of post-nomadic pirate version of the Peselet?
Second problem is that the Seranim palaces appear in -all- cities, not just the first five, unless it's supposed to be the first five settled post capital (I had six).
@Wrath: Goliath was more of a general than a leader. He also has a "cameo" when you have Events and Decisions
What mod is it? I'm not sure I've seen a thing like you're reffering to.
And of course there may be another way to do that that I'm not seeing, but I never found one when making my Better City State Capture mod. In that mod, I just keep awarding the bonus each time you recapture, because it's never huge anyway.
I think the reason for this is because that is considered to be a different city once it's held by a different owner. City ID is unique to each civilization, so recording the ID of a city so that you can make sure that city never awards the bonus again won't necessarily work. When the city is taken back and then recaptured, its ID may no longer be the same.
Getting around this would be hard. You may have to make a custom building that does nothing but mark a city, which always remains upon conquest. Stick in in the city upon first awarding a feast and that city will be marked. That method would be ugly, but would work consistently.
In order to always get scaling correct and to make sure you're compatible with other mods, just multiply the values by:
(GameInfo.GameSpeeds[Game.GetGameSpeedType()].GoldPercent / 100)
and:
(GameInfo.GameSpeeds[Game.GetGameSpeedType()].FaithPercent / 100)
That way, no matter what the game speed settings are, you'll be modifying the award commensurate to the value of that yield for that speed.
It looks like this mod supports combining it with some kind of mod that adds events and decisions for you. One of them is indeed the ability to make a stronger Peleset named Goliath.