Sid Meier's Civilization V

Sid Meier's Civilization V

The Philistine Civilization
46 Comments
Parmesean 2 May, 2020 @ 11:22pm 
Thanks for this! I had a great time trying for a conquest victory as these guys! The Mishkeh ability was SUPER fun to have and really neat!
anothernick1996 7 Mar, 2020 @ 9:31am 
Does the UA trigger if you lose a luxury and then get it back?
isaac632 4 Jun, 2019 @ 12:01pm 
I'd much like to see this civ become compatible with the Civ IV traits mod. Certainly would be a Spiritual--Financial civilization, if you ask me.

Also, are there going to be any other Biblical Civ mods sometime? Amorites? Canaanites? Moabites led by King Eglon?
zaku_zelo 22 Mar, 2016 @ 8:00pm 
Why no Civ IV leader trait compatability?
Porkenstein 26 Jul, 2015 @ 7:14pm 
@Leugi

I'm working on a Sea Peoples civilization and your Peselet is perfect for them. Would you mind if I adapted the unit as a sort of post-nomadic pirate version of the Peselet?
Faysal 22 Apr, 2015 @ 11:23am 
Yay!
valerian68 4 Apr, 2015 @ 1:36pm 
thank you! works great on ynaemp and is fun to play.
Pilatian 10 Feb, 2015 @ 1:12am 
And one more thing-- miswrote scale by era earlier, meant scale by timescale. (Marathon, etc) :)
Pilatian 10 Feb, 2015 @ 1:10am 
Oh, and the other issue-- the name doesn't change to Philistia. It could be that I use Civ Names by Policies, but the name change works fine for the Vandals, leading me to believe it's your mod.
Pilatian 10 Feb, 2015 @ 1:06am 
Firstly, one of the most fun civs I've played, good job. However, two problems: Your labels for the decisions are greatly misleading and don't scale by era. Namely, the price for Seranim palaces is listed as 1000 flat, and doesn't scale. Same for the label of the Sea People invasion, but at 750.

Second problem is that the Seranim palaces appear in -all- cities, not just the first five, unless it's supposed to be the first five settled post capital (I had six).
Rootimus 16 Jan, 2015 @ 3:57pm 
Thank-you
Leugi  [author] 21 Sep, 2014 @ 4:05pm 
@kristopherscotthackney: This is not the last biblical civ I make :P I'm planning some more, but will not give info on any for the time being.

@Wrath: Goliath was more of a general than a leader. He also has a "cameo" when you have Events and Decisions
TheRoyalKrizza 21 Sep, 2014 @ 12:38am 
Of all the mods you've done so well in adding is it the idea that the Hebrews more or less influenced a people who started out of a person (Abraham) and only then thru time became nationally recognized? Because if so it creates a nice twist as to where this nation could be "birthed" from. Explaining timing is always difficult but I'd offer as food for thought that England as we know it (or even close) as you well know wasn't around then either. It, too, took some unfolding of events. Sure the end result is much more affective in respect to physical landmass...but is it? Sure Israel is small but it was a big enough centerpiece to at one point draw Rome's attention. Now to bring the point home, put Abraham on the island of England an maybe things look alot diferent. That's the fun of the game, isn't it? But only the Philistines have a shot to be a world power and not the Hebrews?
TheRoyalKrizza 21 Sep, 2014 @ 12:37am 
How can you offer one & not another especialy when Israel or the "Hebrews" is certainly relative even if you remove the religious nature. But that's just the thing, though it is a theocracy the Hebrews who come to occupy "Israel" IS historically a nation & a people. At LEAST as much as the Philistines.
Wrath of the Gods 20 Sep, 2014 @ 5:57am 
im surprised that you didnt have goliathe as the leader of the philistines. still an epic mod tho.
williamsun1990 16 Sep, 2014 @ 12:47am 
Great idea! However, when I get a new luxrury, it works. When I conqure a new city, there is no effect.
Hodag 15 Sep, 2014 @ 2:51pm 
Ive been waiting for biblical mods FOREVER!!! Thanks man
Spede Tuura 15 Sep, 2014 @ 1:32am 
En ladannut
thelastlemming 14 Sep, 2014 @ 3:43pm 
One of the songs war music or whatever, all the voices dropped out and seemed like there was only a single looping drum beat. It went on and on, until I turned the volume all the way down. lols
LightWeaponsGuy 14 Sep, 2014 @ 3:36pm 
You guys make the best Civ mods I swear
laplasian 14 Sep, 2014 @ 10:57am 
Can you make Qin Shi Huang or Mao Zedong? Please.
daigotsumax 14 Sep, 2014 @ 7:37am 
Had great fun playing this mod, well done!!!
Hunter_23_23 14 Sep, 2014 @ 2:01am 
Muy bueno :melon::Uranium:
rob8xft 14 Sep, 2014 @ 1:46am 
I think this is another top class Leugi production. I've played the civ and found it very enjoyable.
Noctuary 13 Sep, 2014 @ 7:36pm 
Great idea, haven't tried it out though.
Keukotis 12 Sep, 2014 @ 2:48pm 
Good plan. The only case that doesn't cover is that if the city is razed and another placed in the same spot, you wouldn't get the bonus again, but that's not going to happen in most games, so it wouldn't matter.
Leugi  [author] 12 Sep, 2014 @ 6:59am 
@SushiSquid: Damn, never realized the City ID was different from civ... I have to store the Plot instead of the City (I'm using Saveutils, so I don't need a marking building I think), thanks a lot! lso, yeah, in a future update I will adjust by gamespeed too.
Jackles 11 Sep, 2014 @ 9:35pm 
@SushiSquid
What mod is it? I'm not sure I've seen a thing like you're reffering to.
NerdExtrodinare 11 Sep, 2014 @ 8:03pm 
Interesting, very interesting. I much like the civ, though it would depend on how much gold and faith.
Keukotis 11 Sep, 2014 @ 7:29pm 
And the marking building wouldn't necessarily have to do nothing. A "Mishkeh Feasts" building that gives a permanent, but tiny, bonus to any city that the Philistines have ever conquered would be cool. A small bonus would remove the ugly aspect of using a building marker.

And of course there may be another way to do that that I'm not seeing, but I never found one when making my Better City State Capture mod. In that mod, I just keep awarding the bonus each time you recapture, because it's never huge anyway.
Keukotis 11 Sep, 2014 @ 7:29pm 
@mordcake
I think the reason for this is because that is considered to be a different city once it's held by a different owner. City ID is unique to each civilization, so recording the ID of a city so that you can make sure that city never awards the bonus again won't necessarily work. When the city is taken back and then recaptured, its ID may no longer be the same.

Getting around this would be hard. You may have to make a custom building that does nothing but mark a city, which always remains upon conquest. Stick in in the city upon first awarding a feast and that city will be marked. That method would be ugly, but would work consistently.
Keukotis 11 Sep, 2014 @ 7:11pm 
@Leugi
In order to always get scaling correct and to make sure you're compatible with other mods, just multiply the values by:

(GameInfo.GameSpeeds[Game.GetGameSpeedType()].GoldPercent / 100)
and:
(GameInfo.GameSpeeds[Game.GetGameSpeedType()].FaithPercent / 100)

That way, no matter what the game speed settings are, you'll be modifying the award commensurate to the value of that yield for that speed.
Jive Turkey 11 Sep, 2014 @ 1:43pm 
This is going to go well with a Diverse Resource mod. I'll give it a spin, may even make a YT series out of it if that's okay Leugi.
少林 mord 11 Sep, 2014 @ 11:00am 
@Leugi Yep, I conquered one of Songhai's cities, got a feast, next turn the Songhai took it back, and when I captured it again I got a second feast. The city only had one luxury (spices) which I had already acquired before.
Prinz Eugen von Savoyen 11 Sep, 2014 @ 8:31am 
not bad - thank you!
Leugi  [author] 11 Sep, 2014 @ 5:08am 
@SushiSquid: This is because I'm yet not sure what values to put in other speeds, as I don't play them too often and there's not a clear pattern by Firaxis anyway; as some thing do scale while others do not. So, I'll probably address that in the next update after soem tests.
Keukotis 10 Sep, 2014 @ 8:23pm 
One issue I've found: it seems you don't account for game speed settings when awarding gold/faith from the trait. Is there a reason for that?
Keukotis 10 Sep, 2014 @ 7:48pm 
@Ho Lee Schmitt
It looks like this mod supports combining it with some kind of mod that adds events and decisions for you. One of them is indeed the ability to make a stronger Peleset named Goliath.
MarsColonist 10 Sep, 2014 @ 6:32pm 
Why is it rated so poorly? Saw it on Reddit, and wanted to try it out, but I am wondering if it will work. I have G&K.
Jackles 10 Sep, 2014 @ 4:25pm 
You should make a Canaan Civ, and one of the units that was unique to this civilization should have been Goliath, perhaps a OP Great General or such.
Leugi  [author] 10 Sep, 2014 @ 12:23pm 
@mordcake: It can only happen once per city.... Or, at least, that's how it should be unless my code is malfunctioning. Have you got this issue?
少林 mord 10 Sep, 2014 @ 11:58am 
You can get a Mishkeh Feast multiple times from one city which can be exploited. I'd make it so that it can only happen once per city, just as it can only happen once per luxury resource. Other than that it's an extremely fun civ to play and very well done.
TTV | Shrimpyy9000 9 Sep, 2014 @ 8:32pm 
Cool civ, so what other biblical civs can we be looking forward to? I'd personally like to see the Herodian Dynasty
Keukotis 9 Sep, 2014 @ 7:10pm 
This is exactly how a civilization is meant to be designed. You give a clear purpose: domination, with a faith/gold focus. Then, all three uniques work toward that purpose and complement each other. The unit makes conquest easier, the trait gives a bonus for conquest, and the building adds happiness to help stymy the cost of conquest. All three help faith and/or gold. Just really perfect design here. Great work.
(THEA) Duke Jorgas 9 Sep, 2014 @ 6:02pm 
Very well made Civ! I'm looking forward to more Biblical civs in the future :)
DMS 9 Sep, 2014 @ 4:01pm 
Yay! Looking forward to a game with this.