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(yup i never played Rift apart, just started playing Ratchet and clank for the ps2 and WILL play every other game before R.A until i get to it.)
Abandoned mod?
LUA ERROR stack traceback:
scripts/class.lua:43 in (metamethod) __newindex (Lua) <36-45>
t = table: 0x437c0e40
k = current
v = 8.1849997488784
p = table: 0x1964e118
old = 6.1849997488784
../mods/workshop-3121596445/scripts/components/radiation.lua:173 in (method) DoDelta (Lua) <160-196>
self =
radiation_penalties = table: 0x561d9d78
rate_modifier = 1
_oldpercent = 0.061849997488784
rate = -0.15
_oldisdying = true
externalmodifiers = table: 0xa77de1b0
inst = 151185 - pigman (valid:false)
health_state = 0
resistance = 0.15
lastpos = (262.00, 0.00, -450.00)
_ = table: 0x437c0e88
maxDamageDeltaPerTick = -1
delta = 2
overtime = nil
../mods/workshop-3121596445/scripts/patches/components/combat.lua:29 in (upvalue) old_DoAttack (Lua) <12-32>
self =
@scripts/util.lua:795 in () ? (Lua) <795-795>
msg = [string "scripts/tilemanager.lua"]:137: Tile OCEAN_RUST is already defined
@=[C]:-1 in (global) assert (C) <-1--1>
@scripts/tilemanager.lua:137 in (upvalue) GetTileID (Lua) <128-145>
tile_name = OCEAN_RUST
range = table: 000000001BBD3EA0
old_static_id = nil
@scripts/tilemanager.lua:155 in (field) AddTile (Lua) <147-210>
tile_name = OCEAN_RUST
tile_range = OCEAN
tile_data = table: 000000001E33FB90
ground_tile_def = table: 000000001E33F410
minimap_tile_def = table: 000000001E33F000
turf_def = nil
@scripts/modutil.lua:367 in (global) AddTile (Lua) <364-376>
tile_name = OCEAN_RUST
tile_range = OCEAN
tile_data = table: 000000001E33FB90
ground_tile_def = table: 000000001E33F410
minimap_tile_def = table: 000000001E33F000
turf_def = nil
@../mods/workshop-3121596445/scripts/main/tiles.lua:26 in (local) result (main) <0-0>
Thank you for your patience as I am very very bad at scripting anything UI related in general or scripting in general.
Fair warning upon world generation, please make sure to change the barrel spawn rate down to 25%, because for some reason anything over 25% causes the entire world to develop a post apocalyptic shader (everything becomes darker).
@SpuddyBuddy Haha! Oh yeah there was a Jak mod somewhere in workshop. Sad it was discontinued. Maybe one day it will be brought back D:
Jokes aside, I cannot put into words how giddy it made me to see this on the front page. Never did I ever think someone would make a mod of this scale for a series I've loved my whole life that, admittedly, probably has very little overlap with Don't Starve. I'm super excited to see where your team is gonna take this mod in the future.