STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Legacy of War (EAWX Submod | TR 3.4)
214 Comments
Cristianmrvzla 4 Jul @ 9:54pm 
There are some soldiers who don't have a weapon, for example, Shadow Stormtroopers. I love the mod; I'll be waiting for a future update.
Jackal Waggle 14 Jun @ 7:50pm 
I'm here to also let you know this mod breaks custom galactic conquest. I tried to run custom first, then reload the game with the mod. it makes the mod half work. like i have the unique corpor buildings as the CSA but i cant research the new units or get the old CIS heroes.
Moswen 13 Jun @ 5:57pm 
I have to admit, I was sad when I realized that the Outbound Dreadnought for EotH was, in fact, a regular Dreadnought crusier and not a rebuilt Outbound Flight. Would have been significant work to model though, so I can't complain too much.

Good mod, very happy to have given it a go
Mourndespana 21 May @ 8:39pm 
Hey The Italian War Effort, had a Question, is there gonna be any new content in the mod when 3.5 comes out? If so what might you add???
Dmformom 21 Apr @ 12:32pm 
is there any chance of a compatibility patch being made for No Cruiser Left Behind and this mod?
Lordlynel 18 Apr @ 8:43pm 
Would love a full galaxy from the ground up for this mod
darthshadow140 15 Apr @ 9:26am 
I can't seem to get Kir Kanos in Dark Empire regime
Zarhea 2 Apr @ 2:08pm 
Not sure if the bug has been looked at, but Gizor Dellso doesn't spawn for the Greater Maldrood despite conquering the right planet (Minntooine) for it. This effectively nerfs that faction when compared to all the other factions receiving huge boosts. If anyone knows a workaround, maybe a console command to spawn him on the map, that'd be great!
Star Killer 29 Mar @ 3:33pm 
This should probably go into Bug Reports, but it didn't look like you'd checked it in a while, anyway for some reason I can't play Custom Galactic Conquest with this mod, when trying it, it would load into a galaxy with just a single neutral planet (Alsakan) that can't be interacted with and a just small area to move the camera, I'm able to click on the different buttons but the Custom Galactic Conquest map choice box never appears, so I get stuck here. Epic mod by the way.
Dog 18 Mar @ 7:58pm 
I did that day one rushed the planet off the new republic didn’t do shit
Jackhammer 18 Mar @ 2:21pm 
@Dog I believe you have to be the first faction to conquer the planet, it cannot change hands otherwise you lose him. I could be wrong it has been a while since I got him.
Dog 16 Mar @ 9:39pm 
Am i stupid or am i missing something i just took mintooine and Dellso is not spawning ?
The Italian War Effort  [author] 13 Mar @ 9:52am 
@Ahsoka Tano

If you mean going from base TR to TR+LoW, then probably yes. I haven't tried to launch a vanilla TR save with LoW loaded, but I would assume it'd break the save.
Ahsoka Tano 12 Mar @ 10:00am 
do u have to start a new campign or does it work with the campign u are already on
haweisenburger 20 Feb @ 3:20pm 
does anyone know of a compatibility mod with imperial heros expanded?
demarcusscott06 10 Feb @ 10:30am 
because the actual unit cap is 40k but my space reverts back to 300 instead of 5k please if you can
demarcusscott06 10 Feb @ 10:27am 
can you please make compatible with infinite unit cap by lordofthenazgul
demarcusscott06 6 Feb @ 9:47pm 
can you add the AT-TE to more remnants
Катюша 26 Jan @ 12:03am 
does this break the custom gc?
zinnia crescent 15 Jan @ 10:36pm 
i love this submod just wished it worked with the mod that makes the map huge. The idea of like having the republic holdouts or the CIS as just their own faction would be cool. either way thanks for the mod.
mek 11 Jan @ 4:28am 
really fun mod to switch up your 16th tr playthrough
persona had a blast with giving kalani his own droid army made of the stuff he can make,balmoran droids and destroyer droids from hypori
also hmp gunships and protodeka in dark red marking look awesome,hope this submod is not forgotten when tr eventually updates
Knowyourhistories 7 Jan @ 3:51pm 
I wish there were a mod that just added the CIS and GR as factions with their rosters to thrawns revenge. They have my favorite rosters of an EW expanded faction but I miss the variety you get when playing thrawns revenge as opposed to fall of the republic
Lucianovsky 27 Dec, 2024 @ 5:00pm 
I love this submod, but would it be possible to make Kalani able to fight also on ground too(because in fall of the republic he can fight in space and ground) so its just easy port. please
demarcusscott06 8 Dec, 2024 @ 11:04pm 
can you add the AAT
The Italian War Effort  [author] 4 Dec, 2024 @ 6:19pm 
@demarcusscott06

CIS ships are spread across several factions. Please consult the pinned discussions to see what factions get which ships, and the conditions - if any - that are needed to obtain these ships.
demarcusscott06 4 Dec, 2024 @ 6:06pm 
how do we get the CIS Ships
Heavyarms55 26 Nov, 2024 @ 2:59pm 
Would it be possible to add Ashoka to the Jedi? I always regretted that we never got her Legends story.
Inferno1623 26 Nov, 2024 @ 9:49am 
hey could you perhaps add the imperial Nebulon-B model by
EC Henry, here's a video of how it looks like https://www.youtube.com/watch?v=Nz13rwQpUd4&t=362s&ab_channel=ECHenry
The Italian War Effort  [author] 25 Nov, 2024 @ 4:36pm 
@haweisenburger

I have not tested it, but it is safe to assume no.
haweisenburger 25 Nov, 2024 @ 4:32pm 
is this compatible with ggc
zonneveldmitchell 17 Nov, 2024 @ 7:36pm 
@Heavyarms55 Thank you.
Heavyarms55 17 Nov, 2024 @ 10:43am 
@Zonneveldmitchell - I did the same thing, they're under the government tab with ace pilots or where the command staff is for the NR.
kingmichael500 15 Nov, 2024 @ 1:59pm 
Oh then never mind then.
The Italian War Effort  [author] 15 Nov, 2024 @ 1:48pm 
@kingmichael500

The 501st Stormtroopers are just renamed Stormtroopers for EotH. There isn't anything unique about them except for the name and description.
kingmichael500 15 Nov, 2024 @ 1:35pm 
How come the Empire in era 1- 4 don't get 501st Stormtroopers [Unlock at Carida]
michael.e.allen2016 14 Nov, 2024 @ 9:30pm 
kinda wish we can build and use the Strident Battle cruiser
zonneveldmitchell 14 Nov, 2024 @ 5:01am 
How do you get Mercenary Infantry Recruitment (CSA, Hutts, Zsinj)? I have de pirate base and market but I cant Find it. Can anyone help me?
AAron 13 Nov, 2024 @ 8:27am 
Shouldn't Garm command 6 dreadnoughts?
Iceman42 28 Oct, 2024 @ 12:44pm 
I just wish it worked with no cruiser left behind
Antilles1701 27 Oct, 2024 @ 1:11pm 
Thanks, I thought that might be the case but wanted to make sure.
The Italian War Effort  [author] 24 Oct, 2024 @ 2:20pm 
@Antilles1701

The Elite Nebulon-B is part of the Rebel Intervention Missions, while the Modified Buccaneer is part of the Rebel/Hutt missions (it is also in the Corellian spawnlists).
Antilles1701 24 Oct, 2024 @ 1:09pm 
How do you build the Elite Nebulon B and modified buccaneer corvettes?

I assume the Buccaneers require control of Correlia but can't work out the Nebulons unless its a mission reward unit?
The Italian War Effort  [author] 20 Oct, 2024 @ 12:20pm 
@Xenomorph

It is likely that the two mods edit the same files.
Xenomorph 20 Oct, 2024 @ 11:54am 
just a question- how come this is incompatible w/ infinite unit cap?
Halopro895 17 Oct, 2024 @ 9:56pm 
Okay, I have been able to get most of the units I wanted edited, but I am having a few small issues. Firstly, no matter what I try, I can’t seem to build the Dreadnaught Class Heavy Cruiser, Subjugator, or Bulwark Mark I as the New Republic. Same goes for the AAT, MTT, STAP, Crab Droid, Dwarf Spider Droid, LR-57, and Homing Spider Droid. I was able to get the Lucrehulk Battle Carrier to work, but not the Core Destroyer, Battleship, or Auxiliary Lucrehulk. Do you have any ideas why? I followed the same steps I did for all the other vehicles. Also, if I wanted to change the B1 Battle Droids to their original tan Clone Wars style skins, how would I go about doing that? I also haven’t been able to change the fighter complement of ships, when I try to change them they still just wind up being mostly Rebel ships or unchanged. Do you have any idea why?
The Italian War Effort  [author] 16 Oct, 2024 @ 5:36am 
@Halopro895

The B1 and B2 battle droids are in CSA_Gorund.xml. You need only add "Rebel" to the company/squad affiliations and the NR Barracks building tag to the Required Structures..

For the ships, all are located in Units_Frigates.xml. Again, you would need to add "Rebel" to the affiliations if it is not already present, as-well-as the NR shipyards to the required structures.

It is recommended that you not edit the submod files directly in the workshop folder, as those changes would be overwritten in the event of an update.
Halopro895 15 Oct, 2024 @ 10:05pm 
I was wondering, does anyone know how would I go about modifying this mod further to suit some personal preferences? Specifically, I would like to know the easiest way to add certain units another faction (without removing them from another faction). For example, how would I go about adding Munificents, Recusants, or Lucrehulk’s to the New Republic’s unit roster? Or go about adding B1’s and B2’s to the New Republic’s ground unit roster? Do I just go into the unit note files and edit them to add the allegiances tags I want? What values specifically would I need to edit for this?
Robert Robertson 13 Oct, 2024 @ 4:15pm 
Any chance of getting a buildable Venator (with Republic fighters) for the Republic, or even every Imperial faction?
The Italian War Effort  [author] 10 Oct, 2024 @ 5:08pm 
@haweisenburger

Yes, many of the heroes the Empire gets, like the Isard's Revenge heroes, are era specific and removed when changing between eras.
haweisenburger 10 Oct, 2024 @ 4:56pm 
Are a bunch of your heros suppose to despawn after era changeover as the empire