RimWorld

RimWorld

MIM - WH40k Emperors Children
24 Comments
Lapponia 13 Jul @ 10:07pm 
YES!THANKS
emitbreaker  [author] 13 Jul @ 10:06pm 
@Lapponia WIP including asset reworks.
Lapponia 13 Jul @ 10:05pm 
Update 1.6?
emitbreaker  [author] 7 Feb @ 9:38pm 
@Pope Raticus de Balzac That sounds more likely Dornian Heresy.
Pope Raticus de Balzac 7 Feb @ 7:12pm 
I wonder if anyone will make loyalist emperor's children
emitbreaker  [author] 21 Jan @ 4:40am 
@Vanidas Sorry, was bit of busy last couple of days for my RL job. I mean both - I just learned how to handle graphic mask very recently and have not enough time to learn how to handle the sounds for now ;(
Vanidas 19 Jan @ 6:08am 
By handling, do you mean acquiring the sound files, or putting them in the mod? Because if it's the former, I'd be happy to do it for you.
emitbreaker  [author] 19 Jan @ 5:05am 
@Vanidas I have no skill to handling sounds, although I have all the series in my library ;(
Vanidas 19 Jan @ 4:58am 
This mod is awesome, Sonic Blasters are one of my favorite weapons in the game now. Have you considered giving them the sound effects they use in Dawn of War?
Sean 14 Oct, 2024 @ 12:11am 
@Kurtsshotgun that is entirely on brand an canon-accurate lmfao
Kurtsshotgun 11 Oct, 2024 @ 12:59am 
glitch where ocassionally doom siren ability will become main weapon and pawns will destroy base casting it at the shooting range dummies lol
emitbreaker  [author] 14 Jun, 2024 @ 7:23pm 
@Gruul What do you mean by TPS? Shooting a weapon doesn't consume notable amount of ticks, and since current Sonic weapons are using vanilla incinerator function I believe it is the minimal way of implementation in terms of ticks.

And you already have AoE sonic weapons like the one on Doom Siren and secondary ability based attack of blastmaster. If I change the way of how does weapon works, it causes significant issue with CE, so currently I have no plan to add or modify mechanism of weapons from the vanilla way.
fat cat 14 Jun, 2024 @ 1:35pm 
I really liked to play in colony made up from noisemarines ( i even start liked them above all spiky boyz after play with you mods for them) but TPS was mostly one of the main issue of your mods and if remeber sonic weapon in warhammaer or alteast physics what is sonic wave , see how they guitars was literaly like sound machine gun is little bit strange and also if you have more than 5 of them shooting at same time you ruin even best optimized modlist. Does it evey possible to make them like AOE weapon , you have bolters whos make explosion on hit but what about sound make same ? i think if they will shoot slower but with AOE it will be more lore and realistic and help with TPS
emitbreaker  [author] 19 Apr, 2024 @ 3:37am 
@Romamamamama All space marine / Chaos Space marine armors require specific xenotype and/or trait to wear. If you are using my only set only, then it requires Black Carapace Trait, which you can get it by leveling up any Gene-seed to Level 19, or if you don't hesitate to use DevMode, then put Lv 1 NPC gene-seed will give the trait to your pawn.

If you are using Phonicmas's Gene mod, the same gene (Black Carapace) will allow your pawn to wear it.
Romamamamama 19 Apr, 2024 @ 12:10am 
Question: When my pawn tries to wear the Chaos lord armor, it says required trait is missing. Any idea what that means?
emitbreaker  [author] 3 Jan, 2024 @ 4:39am 
@Unofficial Status As of current state, it won't break your save, but some of the internal Defnames may change in the future, and it will spit out some red error for one shot. Some people really hate that so I put the safeguard for my own sake :D And yes, they are not a hidden faction, and if you start as certain custom starting, you can interact with them or even can get title from them. I plan to add a local starting who can interact with all factions including both chaos and loyalists.
Unofficial Status 3 Jan, 2024 @ 3:14am 
what does this unstable version mean? if you update this mod- it breaks the current save? btw all your chaos space marines are present in the map as a faction, right or nah?
Vexacuz 25 Dec, 2023 @ 4:29pm 
Ah yes.

Kink Marine
Judgement 25 Dec, 2023 @ 4:12pm 
EXCESS IN ALL THINGS
Elgappa 25 Dec, 2023 @ 8:57am 
Yeah, I was just making a cheeky joke, dw
emitbreaker  [author] 25 Dec, 2023 @ 7:04am 
@Nyx (She/Her) Ah-ha! That makes perfect sense to the Lord of Excess LOL
Nyx (She/Her) 25 Dec, 2023 @ 7:03am 
he probably means RimJobWorld, the porn mod from LoversLab
emitbreaker  [author] 25 Dec, 2023 @ 6:41am 
@Elgappa Just out of curiosity, what forbidden mod do you mean? I don't think this one has any relations with any other mod.
Elgappa 25 Dec, 2023 @ 6:26am 
THe forbidden mod should be a requirement tbh