Project Zomboid

Project Zomboid

Jasperville
44 Comments
overlord928 9 Jul @ 10:26pm 
any chance this goes to unstable 42
Swanky 13 Dec, 2024 @ 11:43am 
I like the map. Overall quite polished, and a couple of nice potential base locations. Depending on where you want to go or what is your overall goal in the run you will be very far out however.

PS: The large US store it building shown in the screenshots has two doors in the inner section of its wings that have a solid wall in them, so you can open them but there will be a brick wall in front of you. That building also has a HUGE amount of loot and is almost fully walled off.
StainlessSteelCynic 3 Dec, 2024 @ 5:11pm 
I don't get any vehicles spawning on this map (to be fair, I have a lot of vehicle mods enabled so that could be screwing with the spawn tables). Even using ForagingZ, there are no vehicles on this map.
Bayrain 19 Nov, 2024 @ 7:37am 
Only thing I have any complaints about is the lack of spawn points, with only the 2 spawns its kind of annoying.
morrigan 17 Nov, 2024 @ 1:54pm 
looks super cool, excited to try along with leavensburg!!!

@KickPaw (user below) then make a map mod yourself peabrain lmao stop whining about something you got for free someone made on their own time
KickPaw 16 Nov, 2024 @ 7:34am 
ok map, but having only 2 spawnpoints is LAME
Gootsu 3 Nov, 2024 @ 6:30am 
@Irradiated bagel, hey on the house of the island connected by the bridge of the east part, the most southest house have the stairs the opposite way around and can not get to the second floor.
Timangust 28 Sep, 2024 @ 5:35pm 
Hi! Jasperville, Leavenburg, L-C CR and J-L CR mods doesn't wor in MP, but in single are perfect with same mods configuration. Can you fix it for MP maybe? Maps are great!
Irradiated bagel  [author] 5 Sep, 2024 @ 2:57am 
New mod is uploaded to the steamworkshop: Eventure Island Workshop ID: 3324896918
Irradiated bagel  [author] 27 Aug, 2024 @ 11:45am 
Im working on a mod unrelated to Leavenburg/Jasperville.
I wanted to wait until build 42 was released in case I'd have to re-do parts but then it took ages to get any news on it.

The new mod is stand alone one. An island similar to Kingsmouth.
I'm also using Milos and Dirks tilesets for it so there's more textures and objects to work with.
I'm fairly far with it and might be able to finish it in another 2-4 weeks.

Some locations include a large hotel resort, marina/docks with house boats, a huge underground bunker with twisting maze-like tunnels, sports fields, industrial docks area, old ruined factories, and a light house. It currently has a decent sized town on it as well.
leonx132 24 Aug, 2024 @ 11:41am 
how is the new map going?
hows your new map expansion going on?
ww2commander 15 May, 2024 @ 5:19am 
Has my thumbs up. :steamthumbsup:
Mariposa 4 May, 2024 @ 2:19am 
I didn't realise this until now, but the mix between the pixelated graphics, and the detailed water formations shown on the map make an odd but great combination. good work! :steamthumbsup:
JayMiester 18 Apr, 2024 @ 4:12pm 
so is ther like only 1 spawn for this map or am i missing somthing?
JayMiester 17 Apr, 2024 @ 9:34am 
shit then... x16 pop and its unplayable D:
Viper 26 Mar, 2024 @ 12:39pm 
@FenFenScreeScree be sure on the first settings page that you have zombies set to "low" (after changing that setting you will need to go back and set the 0.2 population because it will reset it to 0.35).
Irradiated bagel  [author] 26 Mar, 2024 @ 6:55am 
That shouldnt be the case no. Might be a different mod that somehow reacts with Jasperville in that way.
Could you perhaps test in a new file with just jasperville and leavenburg and see if the zombie spawns is still the same?
FenFenScreeScree 25 Mar, 2024 @ 4:49pm 
Is the zombie population supposed to be so high? I have my pop. setting on 0.2 and I'm seeing something like... 500-800 zombies per cell in this one town, even way out on the highways where there shouldn't be so many. And yes I've got it on an urban focus.
Viper 16 Mar, 2024 @ 12:59pm 
I finally found a sledgehammer and that was able to remove them.
Viper 16 Mar, 2024 @ 9:47am 
i'm running into this issue where things like tables will be decorated with some junk on them and when i disassemble the table the junk remains hovering in midair and I can't find a way to delete it.
Deathstar 19 Feb, 2024 @ 11:39am 
I've created a connector road between Jasperville and Leavenburg: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164300911

This uses my other mod which connects Leavenburg to Coryerdon.
Infomaniac 16 Feb, 2024 @ 7:03am 
Indiana moment
Versus 12 Feb, 2024 @ 12:21am 
I ded. Very good map, can recommend.
DaturaKiss 7 Feb, 2024 @ 6:46am 
the bridge connecting to the mainland is partly missing , how do i fix that?
Tyler 22 Jan, 2024 @ 1:10pm 
So am i unable to have this map with any other mod?
Irradiated bagel  [author] 21 Jan, 2024 @ 12:39pm 
I had the logs blocking it with the idea of people at the nearby lumberyard desperately (and failing) to try and block it. You should still be able to break the logs with a sledgehammer.
desu 17 Jan, 2024 @ 7:14am 
Great map, but I personally think the bridge connecting shouldn't be covered with giant logs where vehicles are unable to pass by. Alternatively looking at the map, the player would have to go off road west and need to cut trees for potential weeks just to get by. If the idea is to block off the road, perhaps a vehicle congestion would be better as it seems more suited in my opinion.
Irradiated bagel  [author] 11 Jan, 2024 @ 2:39pm 
@minimint1970 You have to add Leavenburg + Leavenburg-Riverside Bridge mods to get the connection.
Irradiated bagel  [author] 7 Jan, 2024 @ 10:41am 
@Caramel Thanks for pointing that out. It's been fixed now so next time you generate a world it should be fixed!
Caramel 6 Jan, 2024 @ 10:22pm 
Hey, loving it so far, but you might wanna take a second look at the storage lot just north of the motel. The doors have walls behind them preventing them from being used
georgecorrie the rock 31 Dec, 2023 @ 4:06am 
i love see more map expansion.
davidd08 30 Dec, 2023 @ 10:44am 
bro is yapping
davidd08 30 Dec, 2023 @ 10:44am 
yappersvile? :steamhappy:
Yandere 29 Dec, 2023 @ 12:39pm 
круто :steamthumbsup:
ladiesman217 29 Dec, 2023 @ 2:28am 
grug is stuck in cage made by grug
ilkankus 27 Dec, 2023 @ 10:28pm 
Thank you! This will look good with Leavenburg :D
Ruby Morji 27 Dec, 2023 @ 9:09pm 
Both this and Leavenburg are so awesome and fun to explore, cant wait to experience the next parts :luv:
Deathstar 27 Dec, 2023 @ 9:30am 
Liking the map so far my dude! Very productive Christmas time for you :D

I'm just gonna run Leavenburg in my list for now but I'll be waiting for that eastward expansion!
LifesABitchAndThenYouDie 27 Dec, 2023 @ 7:27am 
Damn looks really nice, wish it was compatible with Dirkendarm :(
Irradiated bagel  [author] 26 Dec, 2023 @ 3:17pm 
It was busy month :steamhappy:
Gabester 26 Dec, 2023 @ 3:01pm 
Awesome! :spiffo::steamthis::steamthumbsup:
BNUUY | jazzboat_ 26 Dec, 2023 @ 2:55pm 
sheesh man you work quick!
aquelarrefox 26 Dec, 2023 @ 2:08pm 
go go johnny go go!!!! please be compatible with Coryerdon, theres a new map to connect yours with it