Take On Mars

Take On Mars

KNGLights
11 Comments
Harbingerman 15 Apr, 2019 @ 6:40pm 
As I found out there is no need to make any changes it will work with my Mod just fine ... thing is I would like to update it to work with only my Mod in that I want to add resource requirements for them to be built. My mod uses a more correct naming convention for some resources. Thank you !
Harbingerman 10 Apr, 2019 @ 6:24pm 
I will check to see what is required to make them in game; may have to use standalone; but should be okay as I have made provisions for standalone Mods !
Harbingerman 10 Apr, 2019 @ 6:12pm 
I would like to add/update this Mod to work with my resource Mod. Will check it out tonite just be aware I cannot unpack it to make the needed resource changes; any help?
dis0nored 9 Jun, 2017 @ 8:11pm 
The light tripods don't function anymore.
Vas 8 Dec, 2016 @ 10:03am 
If only we could have one light, and just change its color through options on the light its self. :P
ParaScuba 25 Jul, 2015 @ 10:10am 
@Yellow King, It's cool I has been try play many mutilplayer most of them quit running when first building complete. and scrap the map. It belcome bored :(
KNG  [author] 25 Jul, 2015 @ 9:07am 
@Deaf3279:

yeah that was one of our little bases we constructed. we started out by building a bridge over some canyon and then just kept adding base modules.

https://www.youtube.com/watch?v=sXnVx6DZeMU

in this video you can see more details, although it's a little dark. have fun.
ParaScuba 25 Jul, 2015 @ 5:38am 
Awesome mod... But look at the building! It looks TOTALLY AWESOME THAN MOD!!!!
Noodle Bro 8 May, 2015 @ 8:04pm 
Best.Mod. EVER.
jakesidian 9 Oct, 2014 @ 10:43pm 
I love this!
Patch 20 Sep, 2014 @ 7:38pm 
wow maybe we can open a martian disco lol. Great work KNG