Counter-Strike 2

Counter-Strike 2

aim_treeni
431 Comments
Ose  [author] 10 Jul @ 2:15pm 
@ews try this:
sv_workshop_allow_other_maps true
afx 10 Jul @ 1:11pm 
the issue persists, it also happens on some other maps.. I have no idea.
zlobrik bobrik #sunfire 10 Jul @ 1:09pm 
why me loading in dust 2
afx 9 Jul @ 6:11pm 
so like when I start the map, I cant do anything, and I'd love to be more specific. I can load in, and look around, but I cant switch my weapon, move, or do anything, if I switch team I die and then fly around forever spectating, if I restart the server, it says something like "client does not have map required to play" or something
afx 9 Jul @ 1:13am 
I think its because of my desubtick config, ill mess around more tomorrow but I think thats it
Ose  [author] 9 Jul @ 12:22am 
@ews how? maybe i can help
afx 8 Jul @ 4:09pm 
dont works..
will.i.amnt 5 Jul @ 3:39am 
This map is awesome, great job thanks
Ose  [author] 28 Jun @ 7:55pm 
@machete what do you mean old map
machete 28 Jun @ 9:21am 
please bring back the old map. the new one feels weird to shoot on.
Skorobey_ 27 Jun @ 9:15am 
nice map
2Bjoe 26 Jun @ 1:22pm 
please bring back the old score counter, i dont like the new text font on the numbers on hit/miss counter. they are too skinny.

otherwise i love the map, good job
Ose  [author] 23 Jun @ 3:22pm 
@My name is Madafaque Can you give more details? What is the settings you used during the challenge?
My name is Madafaque 23 Jun @ 11:04am 
since yesterday target may spawn twice at the same place per challenge, dev fix pls love u :steamhappy:
Ose  [author] 22 Jun @ 5:01pm 
update: did my best at fixing targets spawning on top of each other on level 1. The shot target can still spawn on the same spawn, but it's a start. I also encountered some bugs especially with moving targets setting after this and fixed it. But please report if you find anything.
NakadaRia 17 Jun @ 9:47am 
good map
Ose  [author] 13 Jun @ 9:15am 
@Claudinho Brasil Top left "Levels 1 , 2"
Claudinho Brasil 13 Jun @ 3:43am 
how i go to map 2 ????
Claudinho Brasil 13 Jun @ 2:37am 
How i go to the map to do tracking in 360°, when a enter to the map, he goes to another place, only have a flat wall. Somebody help.
Ose  [author] 12 Jun @ 11:32am 
@canathan it is david goggins inside your walls
canathan 12 Jun @ 10:49am 
hello 10 minutes in playing aim_treeni. I see a warning calling me handless and I should delete the game. Is this normal?
Jasydy 10 Jun @ 1:17pm 
Thank you for answer! I'll explore it
Ose  [author] 10 Jun @ 1:13pm 
@Jasydy in case you were curious, this map has been mostly built with logic_timer, math_counter, logic_case and logic branch entities
Jasydy 10 Jun @ 1:00pm 
I try to make my own map, and dont understand, what is the path of vscript.nut to connect it in my map. I try to execute it by func_button. But build doesnt see it. It even doesnt say me, if it try to find my vscript.nut :(
Ose  [author] 6 Jun @ 9:03am 
Don't jump outside the map, hope this helps.
Can of Reign 6 Jun @ 8:58am 
i can jump outside the map easily XD
waas 1 Jun @ 2:48am 
good
labuba 29 May @ 5:46am 
good
OH MY GOD 25 May @ 5:29am 
good
Ose  [author] 14 May @ 12:10pm 
good
♥ gxpama ♥ MERRYTWER ♥ 14 May @ 12:02pm 
good
good
IVAN_UA 26 Apr @ 12:52am 
good
8link'Fad3 24 Apr @ 2:13am 
With the latest update, it stopped registering hits, I aim directly at the center of the circle and miss
7423 22 Apr @ 9:20am 
good
B0TL1K3 21 Apr @ 4:35am 
Great map :csgocross:
MxnkSpvc3 17 Apr @ 2:19am 
испортилась с обновленнием:shit:
Ose  [author] 13 Apr @ 10:14am 
@强斯特监监(宫斗版) There is a button furthest to the right in the top row that makes your weapons accurate. Previously it was "on" by default, now you have to toggle it.
I found a problem in this update of this map, that is, after I hit a target, it shows that it misses, which affects training very much, and the feel is very poor, I hope the author can fix this bug as soon as possible Thank you:steamthumbsup:
vostok 10 Apr @ 8:22am 
that button helps. thanks author.
efdc 10 Apr @ 7:40am 
thank u 4 map brother.
Ose  [author] 9 Apr @ 2:44pm 
Make sure to shoot the button furthest to the right in top row. This will toggle on "weapon_accuracy_nospread". And your shots will be accurate
vostok 9 Apr @ 2:20pm 
my issue is 100% same with @t3rMaTr0NNN

this issue never happens before. It's not about the recoil.
Ose  [author] 9 Apr @ 10:55am 
@t3rMaTr0NNN If you are shooting the size 1 target from a far, note that weapons in counter-strike are not completely accurate.
Ose  [author] 9 Apr @ 10:52am 
Youtube unlisted maybe
Ose  [author] 9 Apr @ 10:51am 
@t3rMaTr0NNN Can you please provide video? I cannot recreate the bug
RUN AWAY! 9 Apr @ 10:26am 
Hi, I recently noticed that when I shoot in the center of dot it counts like as a miss. I use size 1, static targets, normal mode and other settings are default. All of this in level 1. Now, I can't play this map anymore because of this horrible bug. When I record my training and use "sv_showimpacts 1" command, I always see that it doesn't count. I can provide you video proof, just tell me where I can send it to you ( if you need ofc).
I hope that you will fix :)
vostok 9 Apr @ 8:21am 
I only changed the size to 1 and nothing else. Counted as a miss eventhough I already shot at the middle of the black dot.
𝙒𝙞𝙇𝙇𝙞𝙀 8 Apr @ 2:54pm 
OH YOURE RIGHT. That icon is the nospread icon I am familiar with! However, when I saw no camera shake, I presumed it only removed the camera shake. I did not notice it would perform two actions. Maybe that could just be me. I prefer leaving shake on to maintain CS2-ness of my practice. But I do appreciate the dual button. Thats pretty sick.

Yeah I wonder how those mappers get the 'no decals' but have that 'bullet impact wall' effect.
Also yes, that is exactly what I do as well: "sv_showimpacts 1; sv_showimpacts_time 1" It's pretty solid.
Ose  [author] 8 Apr @ 2:26pm 
@𝙒𝙞𝙇𝙇𝙞𝙀 the button furthest to the right from top row toggles "nospread" on and off. Sorry maybe it's bad icon, I will change that in the future. I will also consider your feed back for seeing bullet hit. I personally use "sv_showimpacts 1" and "sv_showimpacts_time 1" sometimes. I probably should have made it a setting already.