Victoria 3

Victoria 3

War Is Politics
33 Comments
Petrichor 19 Apr @ 12:45pm 
genuinely shocking to me that something like this isnt in the base game
Kaiser AVH 30 Nov, 2024 @ 7:05pm 
is this mod still working with 1.8?
Wilhelm 20 Jun, 2024 @ 2:28pm 
really looking forward to what you may do with 1.7
CaelReader  [author] 18 Jun, 2024 @ 9:31am 
@GrimoireODS no
GrimoireODS 18 Jun, 2024 @ 4:43am 
Does this work with better politics
CaelReader  [author] 8 Jun, 2024 @ 1:43am 
@bill21203 it is a decaying modifier
bill21203 30 May, 2024 @ 9:58pm 
i love the temporary legitimacy, but perhaps getting +4 to 5 approval is a little too strong, perhaps a +3 would suffice? or a decaying modifier, like a reverse failed petition
Decenigis 22 Mar, 2024 @ 12:43pm 
Just downloaded, about to play. This seems like SUCH a cool idea and I can't believe that this wasn't put in the base game.
Solodon 19 Mar, 2024 @ 7:05pm 
im going to retract that since i need to test more, i thought i had it down
CaelReader  [author] 19 Mar, 2024 @ 10:45am 
@Autoclock I dunno how that would happen, this mod doesn't touch AI at all.
I see you. 13 Mar, 2024 @ 7:20am 
Good Job!
BlackBoxEnte 29 Feb, 2024 @ 4:24am 
That such an obvious mechanicwas not part of the release tells Volumes. Thx for your dedication
see two 27 Jan, 2024 @ 3:16am 
can you add a thing for when conscription centers are activated? Seems to me thta conscription would be a pretty big political issue
CaelReader  [author] 26 Jan, 2024 @ 2:58pm 
Major Update:
IGs now react to founding colonies
IGs now react to declaring an Independence war
If Nationalism is researched, primary culture pops will become more loyal in response to declaring Independence
Winning and Losing Wars gives a decaying buff/debuff to ruler and government IG popularity.
Hadi 21 Jan, 2024 @ 12:30pm 
can u make it compatible with better politics
see two 15 Jan, 2024 @ 8:43am 
very nice
CaelReader  [author] 15 Jan, 2024 @ 1:27am 
@Almec I don't know of a reason it wouldn't work with previous versions.
Almec 14 Jan, 2024 @ 8:24pm 
Even though this is for 1.5, is it compatible or workable with previous versions?
CaelReader  [author] 10 Jan, 2024 @ 2:34am 
@FizzyJuice yes, and it even works better with VTMs tweaks to Legitimacy.
FizzyJuice 8 Jan, 2024 @ 7:32am 
is it compatible with victoria tweaks mod
牛奶大魔王 5 Jan, 2024 @ 8:57pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
Henrique Lique 31 Dec, 2023 @ 7:08pm 
any chance for compatch with better policies?
RR 30 Dec, 2023 @ 10:24pm 
really good idea
oladipupookunola 30 Dec, 2023 @ 2:47am 
this is great mod
The Clown 29 Dec, 2023 @ 10:55pm 
Ah, great! I've been wanting something like this in the game!
CaelReader  [author] 29 Dec, 2023 @ 10:56am 
@william_science_the_evil I don't see a way to actually scope to the enemy country from within the on_capitulation action.
CaelReader  [author] 29 Dec, 2023 @ 10:53am 
@bender42 if you have *Pacifists* whos approval you want, why should you get to conquer things and also keep them happy?
william_science_the_evil 29 Dec, 2023 @ 2:22am 
@CaelRaeder
use this one:
limit = { country_rank = rank_value:great_power }
Devry Trost 29 Dec, 2023 @ 12:16am 
This is a great idea, but I think it needs an event system like laws, revolutions and coups.

There are plenty of times in the early game especially, and for weaker start positions, where you basically have to conquer, but also can't really afford the malus. Having events that would provide some flavor and let you soften the blow with some bureaucracy, authority or cash would make it more usable.
CaelReader  [author] 28 Dec, 2023 @ 10:17am 
@william_science_the_evil Unfortunately the church getting mad at attacking co-religionists isn't particularly historically accurate.

I didn't want to stack up a whole bunch of negative modifiers and cause a doom-spiral from losing a war, low legitimacy already gives you debuffs like extra radicals.

What I wanted to do was have different debuffs based on the circumstances of the war, but I didnt seem to be able to access things like "was this war against a Great Power?" in script.
william_science_the_evil 28 Dec, 2023 @ 2:01am 
For devout IG, they should have a disapproval modifier if you are at war with another country with the same state religion as you are.
william_science_the_evil 28 Dec, 2023 @ 1:39am 
for losing war modifiers I think you should add this one:
warispolitics_lost_war = {
icon = gfx/interface/icons/timed_modifier_icons/modifier_flag_negative.dds
country_legitimacy_base_add = -10
political_movement_radicalism_mult = 0.80
political_movement_support_add = 80
state_dependent_political_participation_add = 0.25
state_radicals_from_sol_change_mult = 0.50
}

It made pops radicalized , and increase both political movement radicalism and political movement support. I also increased state dependent pops political participation by +25%.

Ideally you could add these modifier if if they are a great power or a major power that has lost the war.