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Also Battle Rifles. Gonna want those some day.
Halo gets the love for now. For bullets I also suggest, some UNSC bullet(s) for other Terraria guns. Maybe even a fix to standardize the UNSC guns having different bullet graphics despite all using the musket balls.
Thank you so much for the patience and understanding. You seem like a good, kind person which is much needed in this day and age when so many people are losing touch with their empathy.
I wish you the best with over coming the bugs that you are struggling with and me and others will try to find information on troubleshooting if we do find it.
Speaking of which a lot of the weapons as I said before are TOO detailed or too big which is not bad but it clashes with Terraria's style, but then again it does emphasize that they come from Halo, maybe a rework of Sprites or a configuration to switch between current and Terraria-like Sprites. A lot of bigger weapons like the needle rifle still feel like cannons and don't look like they're being held by the player's shoulder.
I've been wondering this for some time as a lot of plasma weapons still feel weak. Will there be a configuration to make Halo weapons "Lore accurate" or a joke configuration to buff the weapons like "Legendary mode" will make them more lethal? That being said. I'm hoping for the storm rifle and the Halo 5 multiplayer special weapons once everything is all worked out.
Sorry for all these annoying comments, Halo was great and I've been nostalgic. Commenting and asking for more things from modders is like me being a kid again asking my parents to buy me toys. That being said, sorry if that behavior has put pressure on you. I want you to take your time and care for yourself as well.
Cool. Good to see there's updates and development. The spiker does need more love. It's also definitely too inaccurate and not gravity affected compared to how it was in Halo though that could also make sense for Terraria's balancing.
Also I hope for there to be Banished and Halo Infinite versions of the Spiker and other weapons. Shimmered versions may also be useful. Maybe I'm just waiting for better versions of the assault rifle or alternatives to the heavy machinegun cause it looks too heavy for my character. I just want to also point out a lot of the projectiles are NOT deflected by the mimics and selenians, not that I'm complaining but just wanted to share the info and ask if that's intentional.
Whatever happens, keep up the good work and I'm happy for you.
Hi sorry for so many annoying comments. I just wanted to help all the mods I like as best as I can. I did some more testing and I wanted to say that many of the UNSC bullet weapons leave much to be desired. I feel like the many guns like the assault rifles either need a buff, more upgrades or alternative versions or ones that can work in Post-Moonlord like the MA5D, MA40 or the unique Halo 5 variants.
It's realistic that the bullets come out at the end of the guns, but it allows enemies to go past the guns and attack the player. You can either change it or keep it. I just wanted to point that out.
I also hope there can be more grenades and some Halo bullets or accessories for vanilla weapons like the Kinetic Bolts from Halo 5.
Not necessarily a bad thing, you can keep that happy accident as a feature if you like.
I feel also as if the Fuel Rod guns especially the late game ones might need to do more damage to keep up with the Rocket Launchers or we may need an Endgame version of all the other weapons too.
I hope there can be more versions of the Halo Rifle because sometimes I feel like using the Reach version but it's not able to keep up with Terraria's progression.
Also another nitpick. I feel like some of the weapons are not gripped properly or are off center in a way. The Halo Reach version of the Assault Rifle is one example. I wish you the best in your finals and your success onwards.
Thank you for reporting all these bugs I really Appreciate it!
Also projectiles like the needler's will target enemies that are behind blocks just for being close and the shots will just hit the blocks in the end.
Also I feel like too many projectiles tend to deflect off of surfaces too much, but that could just be me. It made sense in Halo because projectiles will only ricochet at certain angles, but in this the ricochet tends to be everywhere. Doesn't have to be removed, just thought in case you'd like you could implement trajectory to determine ricochets.
Also I'd like to report that while the seeking projectiles have improved they will target some critters from other mods especially ones from Calamity's Vanities. This is not Halo weapons' fault, it's just that some critters from certain mods will still be labelled as enemies for some reason. I suggest to try targeting some of the code from Chlorophite bullets as those have often remained consistent with targeting the correct enemies.