Source Filmmaker

Source Filmmaker

sfm_Minecraft_Village
49 Comments
Delta 19 Sep, 2024 @ 2:35pm 
I've tried subscribing to the map but it never shows up on SFM to download it. Is there something I'm missing or is it SFM's fault?
DitieBun 5 Aug, 2024 @ 6:14pm 
actually an incredibly sick map, would love for someone to recreate this in actual minecraft
Mershady 25 Feb, 2023 @ 9:51am 
so epic
KAMINO 26 Mar, 2021 @ 11:18pm 
Cell vs Steve? ;v
LumaGL 24 Nov, 2020 @ 10:27am 
can you make a map with the new viliges
Denji el Motosierra 14 Jun, 2020 @ 7:18pm 
hey can you make a nether map?
Rocco The Puppet 12 Apr, 2020 @ 3:17pm 
can i port this to gmod
Tygermite 19 Nov, 2019 @ 8:25pm 
*Dies in TF2*
Screw you! I'm going to play Minecraft!
Zeox 22 Oct, 2018 @ 3:24pm 
Arstotzka111 27 Aug, 2018 @ 8:52am 
crashes when iload the map
Cybershinobi 28 Jun, 2018 @ 9:54am 
V No, you are bad.
epic abraham lincoln xP >_< 13 Feb, 2018 @ 7:08am 
Minecraft kinda is bad.But this still looks cool.:steamhappy::steamhappy::steamhappy:
Killer Memestar 10 Sep, 2016 @ 5:34pm 
was this from real minecraft
Wiseguy 25 May, 2015 @ 3:28pm 
again :(
Wiseguy 25 May, 2015 @ 3:28pm 
then it says NO MAP LOADED
Wiseguy 25 May, 2015 @ 3:28pm 
but when I choose the map it just says loading
Wiseguy 25 May, 2015 @ 3:28pm 
It odes not crash
Wiseguy 25 May, 2015 @ 3:28pm 
I cant open i t:(
Turret 3471 16 Feb, 2015 @ 6:57am 
Whenever I decide to install this to SFM it makes the program crash. Can anyone help me?
Illustrator 10 Oct, 2014 @ 8:22am 
Cant open it .-.
Zappy 18 Sep, 2014 @ 1:05pm 
Eh, yeah, I guess so.
Ayanokoji 綾小路  [author] 18 Sep, 2014 @ 12:45pm 
@Vintage: Thanks, but you could have placed this in the first post so that I could see you only wanted to help.
Zappy 18 Sep, 2014 @ 4:03am 
Tick the "point sample" flag, and textures will not be interlaced/blurred, no matter how low-resolution it is. VTFEdit location [sta.sh]
Ayanokoji 綾小路  [author] 18 Sep, 2014 @ 3:57am 
@Vintage: -_-.......I converted it to 512x512 to make sure the textures were not pixelated.
Zappy 17 Sep, 2014 @ 11:03pm 
What it is will depend on if there is a reason or not, and maybe what the reason is, too.
Ayanokoji 綾小路  [author] 17 Sep, 2014 @ 1:11pm 
@Vintage: Please don't spam, if you REALLY want to cry your heart out and tell me this "Better way of converting textures", go ahead.
Zappy 17 Sep, 2014 @ 12:45pm 
So why are the textures 512x512 instead of 16x16? If there is a reason and you tell me it, I can almost definitely tell you something that will let you spend a lot less time on converting the textures to VTFs, with lower file-size too, while it looks better than 512x512. If there is not a reason, I can almost definitely tell you something that will let you spend a lot less time on converting the textures to VTFs, with lower file-size too, while it looks better than 512x512. (Well, assuming you haven't already converted every single texture to VTF.)
Ayanokoji 綾小路  [author] 16 Sep, 2014 @ 1:26pm 
@Omeggga: No, I had to make the whole thing from scratch in Hammer. I've tried and there is no possible way to convert a Minecraft world into a .VMF file.
Ωmeggga 16 Sep, 2014 @ 1:40am 
how does one make these? do you boot up a minecraft world and convert it?
Agent Skinner 15 Sep, 2014 @ 1:00pm 
@BunnyBuddy: Yeah, it works now! Thanks!
Ayanokoji 綾小路  [author] 15 Sep, 2014 @ 12:31pm 
@R3D WonderZ: Check the map now, I used Pakrat to make sure all textures are included.
Ayanokoji 綾小路  [author] 15 Sep, 2014 @ 12:16pm 
@R3D WonderZ: Let me see what I can do.
Agent Skinner 15 Sep, 2014 @ 1:27am 
@BunnyBuddy It's just the grass.
Zappy 14 Sep, 2014 @ 11:38pm 
@KAF | GlaDOS
Yeah, no. Texture size has nothing to do with lighting quality.
Ayanokoji 綾小路  [author] 14 Sep, 2014 @ 5:37pm 
@R3D WonderZ: Is it just the grass, or the whole entire map? SFM automatically packs custom textures.
Agent Skinner 14 Sep, 2014 @ 5:17pm 
Hey, for some reason the ground is purple and black squares, is there a way to fix that?
Jenmare 14 Sep, 2014 @ 2:07pm 
@vintage, probaby He did that so that the ligts would look smoother as well as the shadows. I am not sure though
Zappy 14 Sep, 2014 @ 11:13am 
I'm not complaining about the map, I'm asking questions about the textures, and you're avoiding my question.
Ayanokoji 綾小路  [author] 14 Sep, 2014 @ 10:09am 
@Vintage: If your going to complain about the map, don't subscribe to it. It's that easy. I didn't upload this to compare file sizes. The map is for people to work with, not argue with.
Zappy 14 Sep, 2014 @ 9:16am 
Oh. Then let me just send you some hyper-realistic 2048x2048 textures of each and every block.

You need to have a reason for scaling 16x16 textures to 512x512, when it doesn't increase quality, and that's all you care about. And what is that reason?
Ayanokoji 綾小路  [author] 14 Sep, 2014 @ 7:32am 
@Vintage: I don't care. 512x512 isn't large compared to 1024x1024. File size does not matter anyways, it's in MB's or KB's. The quality of the map is what matters.
Zappy 14 Sep, 2014 @ 5:02am 
...According to the comments, you resized every texture to 512x512... Why would you do that? The quality doesn't increase by that. What does increase majorly, however, is the file-size.
Jenmare 13 Sep, 2014 @ 12:24pm 
Great job. I would like to request Steve and items' models.
Ayanokoji 綾小路  [author] 12 Sep, 2014 @ 2:41pm 
@Kryllic & LGBRR: Thank you for your opinions!
MiffedCrew 12 Sep, 2014 @ 9:26am 
Thank you that's really helpful:D
Kryllic 11 Sep, 2014 @ 10:45pm 
This is awesome! I really hope you continue making more of these kind of maps.
Ayanokoji 綾小路  [author] 11 Sep, 2014 @ 3:29pm 
@LGBRR: I had to port each texture and resize them to 512x512. Then I had to create the whole map from scratch in Hammer.
MiffedCrew 11 Sep, 2014 @ 1:01pm 
This looks very cool, and I can't wait to use it:D I was wandering how did you get Minecraft into Source filmmaker? Awesome map!:D
sonosublime 11 Sep, 2014 @ 3:18am 
Looks pretty cool! Thanks!