Hero's Hour

Hero's Hour

Rome - Faction Mod
18 Comments
Jim Lahey 30 Mar @ 5:55pm 
Do you by chance plan on updating the mod for the new 2.8 content?
GUCCI573  [author] 15 Apr, 2024 @ 4:42pm 
Tested the skill and i can confirm its an issue it probably has something to do with latest update,
my guess is that it conflicts with the "Auxilia" skill which is basically the same as
"Galley construction" skill but with different units, i'll see if i can fix it.
Osmos 15 Apr, 2024 @ 5:06am 
Hello, great mod.
But can someone tell me how make to work Scipio "Galley construction" skill? Description says that is allow the hero to build a galleys at the beginning of the week - but no galleys for me (or Trireme). I get 1 from city building every week, but hero don't spawn them
Varenzer_H8JK 10 Apr, 2024 @ 7:09am 
yay
GUCCI573  [author] 5 Apr, 2024 @ 10:52pm 
Glad you enjoyed it<3
Andulus 5 Apr, 2024 @ 4:42pm 
Why does this mod have such a low rating? This is by far the best of all mods. And its even really creative with the testudo cohorts and all. Anyway dont give up dev, this mod made me play the game!
GUCCI573  [author] 15 Mar, 2024 @ 5:10am 
Glad you enjoyed my mod and thanks for subbing<3
Malikyte 15 Mar, 2024 @ 4:44am 
Yeah, it is a bit unusual. There's a couple skills in this mod that don't show up in-game. Unless I manually replace them with different skills in HHE, the game just picks replacement skills at random, so it's not like them being missing actually causes any problems.
Either way I'm really enjoying your mod. Never thought I needed Romans in Hero's Hour but now it's become my favorite faction lol
GUCCI573  [author] 15 Mar, 2024 @ 2:47am 
really odd i can't seem to find anything wrong on my end i disabled all dlc and unsubscribed and resubscribed from my mod and still the skill works fine.

maybe it does have something to do with RR but i can't seem to recreate this issue

anyway the skill isn't that good i barely use it so your not missing out on much

i hope future updates resolves this issue your having.
Malikyte 14 Mar, 2024 @ 6:35pm 
I unsubscribed and resubscribed twice, still have never seen the Mason skill in-game. I only see it when I edit your mod in Hero's Hour Editor, and even then it doesn't show up anywhere on the list of usable skills. I don't have RR.
GUCCI573  [author] 14 Mar, 2024 @ 5:38am 
Mason: While the hero is camped, they will create and reinforce a fort. The fort receives units each day the hero remains camped. The units cannot be removed from the fort. The amount and type of units depends on skill rank.

you should see a camp/tent button on the bottom right of the ui screen in game

if you don,t see the skill at all i recommend re-subscribing to the mod to see if that works

i also tested it without RR dlc and skill works fine.
Malikyte 13 Mar, 2024 @ 8:26pm 
What does the Mason skill do? It shows up in the hero file for Scipio but I never see it in-game. Is it a skill added by RR?
GUCCI573  [author] 6 Mar, 2024 @ 2:56am 
rip cheems :steamsad:
Aalinaco 2 Mar, 2024 @ 4:56pm 
First image of cavalry does, infact, look like a mobile roman doge.
GUCCI573  [author] 8 Jan, 2024 @ 4:57am 
shift + drag and drop
BlackForrestGuy 8 Jan, 2024 @ 4:28am 
Quintili Vare, redde legiones!
- Augustus

Und Augustus holt sich seine Legionen zurück! Schönes gameplay wenn das mit Diplomatie und Hegemonie richtig anläuft. Kann jede Mine sofort mit Arbeitern besetzen. Nicht immer zu 100%, aber immerhin.

post scriptum:
Vielleicht bin ich zu blöde, aber gibt es ausserhalb des Kampfes die Möglichkeit seine Truppen aufzuteilen?
GUCCI573  [author] 31 Dec, 2023 @ 3:16pm 
<3
BlackForrestGuy 31 Dec, 2023 @ 8:46am 
Exercitatio artem parat.
Es hat etwas gedauert mich mit der Ökonomie vertraut zu machen, aber dann floss das Gold in Strömen aus den Minen. Die Helden sind gut gemacht, besonders Nero als Irrer Dämonenanbeter :D
Der Mod macht Laune, gefällt mir gut!
Witzig ists wenn man mit den Astartes (Warhammer Mod) zusammen spielt, nichts hält die vereinten Imperien auf