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There seems to be a bug though that prevents me from establishing any companies as the US. Could you check why it's not recognizing the building levels?
Also, everyone in the newly merged states starts out unemployed. Though that solves itself within a few months after game start, so it's not critical.
I decided since it would be very time consuming and I have other mod ideas I want to work on that I wont be changing what states are merged right now, but I added some comments in each of the files explaining what steps should be taken if you want to merge more states so if you guys want to merge more copy the mod and just add stuff for the states you want to merge.
1. Game crashes more often with this mod. No clue what's causing it. Maybe there's an event trying to call one of the nonexistent states?
2. White House no longer exists. You know that building with the massive bonus to admin centers that we never get to use because you can never get the population to staff the admin centers? That could also stack with a skyscraper if like you also managed to get more population to Washington DC? This is a huge deal-breaker considering one of the main reasons I wanted a mod like this in the first place was to be able to actually use the white house's bonus. Like seriously just merge Maryland and Delaware into DC instead of into Maryland.
Los Angeles and San Francisco
Mod overall works great, but is it possible to return/combine buildings from a merged states?
At leat nonbuildable, like White House?
Although I researched it and historically the dakotas weren't split until 1889 so it makes sense to combine them if virginia is being combined.
1.6ver -> console- > annex han -> crash!
?!.....
Using livestock ranches and sorting on job-seekers gives annoyingly unpopulated states.
After your work the smallest states tend to be in Europe:
Tyrol, Switerland, Gelre-holland, NorthRhine-Rhur, Hesse Between Rhineland and Brunseich, Western Saxony Brunswick. Estremadra split in to north and south and Merged.
I have tried to suggest regions with the same water shed as hill are a natural impediment to trade.