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Check if the same happens when you have a world with only this mod enabled.
You can then enable mods till you have the same mods as in your world where these errors appear.
If you let me know the mod that causes this, I can see if I can fix it from my end :)
As for the reset, that's strange, I did not see something like this during testing.
You can try disabling the option "Fix Skilltree Points", this is the only change I made that could somehow do this.
I will push an update that fixes the 20 skill point limit, if you could try if deactiviting the option helps with the other problem, that would help a lot.
If you encounter a bug, please post the details in the discussion Bug Reports.
I couldn't find where to configure the mod, can anyone help me?
Also can we get to unlock the "quests".
And most of all, can we get ability to level every single point, meaning both lunar AND shadow tree at the same time?
I will try to fix all the issues that have arisen with the new skill tree update, it may take a few days, but it will be updated!
There're other methods but that's what I did
That's pretty much my goal– increasing Wilson's Max Insights over the others. I'll wait for any more incoming updates. You have my thanks, Monti!
-
As for that dedicated server issue, we restarted, regenerated, and deleted the save folder. Afterwards, his skilltree was clear for both of our perspectives, although he claims to me that he's still experiencing the Wolfgang one-shots (which is to say, that he still has those insights somehow?). I'll verify it with him soon
I also forgot to mention, that it seems like the skilltree for the surface is different from the skilltree in the caves? My Willow was on level 4 in the surface while she was on level 2 below, for example
(Not sure if this one is intentional)
It's not something I implemented, I didn't think of having that as a feature, I may implement this as an option to the threshold.lua file.
Even when adding more thresholds, those are reduced in the modmain of the mod
But I just saw that you can bypass this limitation with the custom functions that can be implemented. If you want to do this for example for wilson, you could implement a function which iterates over the amount of max points you want to have:
wilson_fn = function(values, max_points, xp_multiplicator)
local new_values = {}
for i = 1, 30 do
new_values = values and math.floor(values * xp_multiplicator) or new_values + 1
end
return new_values
end
This should override the current limitation, but I'm not sure as I haven't tested that.
As for the mentioned issue, I will have a try at replicating this issue and see if I can fix that, thanks for letting me know of it :)
Also had an issue in a dedicated server where a friend kept his Wolfgang insights, but his skilltree in his POV was empty (in my POV, it was filled). Could be because he was Wilson before our regeneration, where the skill changes were disabled
Till now!
@Toma_hawk02 I added such a feature for you :)
@Kislorod Thanks for letting me know, this should be fixed now, let me know if there are still problems!
@༺♥❀Lucina❀♥༻ This problem should also be fixed now, it had it saved correctly before, but due to float shenanigans, they jumped back to these values.