Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Improved optimal storage
19 Comments
Nikolaich  [author] 29 Jun @ 4:44am 
valentin59171 What version of the game do you run the mod in and what error occurs?
valentin59171 29 Jun @ 4:21am 
Bonjour, le mod ne fonctionne pas de mon côté.
Moonshine Dusk 20 Mar @ 10:31pm 
Nikolaich, oh! I didn't realize you made that mod too! You make a lot of cool mods! Thank you for the response, I understand modding is difficult.
Nikolaich  [author] 20 Mar @ 4:30am 
Moonshine Dusk is possible, but a little later. Right now I'm finalizing the Orchard addition to the Farmer mod and after that I plan to tackle the modification of that mod. There will be changes here as well. The crates will become smaller, keeping the amount of stored resources, but they will be able to be dragged by a team, thus increasing the amount of transportable resources.
Moonshine Dusk 19 Mar @ 2:56pm 
Would it be possible to get integration with the space farmer mod?
Nikolaich  [author] 12 Mar @ 5:36am 
SexyWolfDaddy thanks for the feedback. As far as I know, GA only has two resources of its own, a crate of shells and missile parts. The crate itself is already a storage for 60 shells, and you can place 5 such crates on the site, so it doesn't make sense to move them into the crates, but it makes sense to place the missile parts into the crates. As for synchronization of mods, the ModifiesMultiplayer = false flag in mod.rules is responsible for this. Change its value to true and synchronization will work.
SexyWolfDaddy 12 Mar @ 1:17am 
Also I found that this mod is suffering issue while synchronizing. All my other mods works just fine in multiplayer lobby but this mod just wont synchronize with other players' mod list. Is is possible to fix that?
SexyWolfDaddy 12 Mar @ 1:10am 
Could you please add support for Galactic Allegiance mod? This mod adds an unique unguided rocket parts. There's already one compatibility patch for Bigger Storage (x10) mod, but there's no patch for optimal storage.
Nikolaich  [author] 3 Mar @ 12:53am 
Royal Vulpin IV - no, it does not support it.
dx155 15 Feb @ 2:19am 
Extended Tech Tree Mod Platinum also in Optimal Storage
The Royal Vulpine IV 8 Feb @ 3:05pm 
Does this mod support the star wars overhaul mod?
jeffg10-TheDanceMaster 19 Feb, 2024 @ 2:33pm 
Ty!
Nikolaich  [author] 12 Feb, 2024 @ 1:47am 
Yes, it does, and visually the stack is filled accordingly to the amount of resource brought, which looks more natural for factories. Since the animation is more detailed, the amount of resources in each type of storage is different. The most densely stacked sheets and spirals(176), and the least densely stacked ore(72-90).
jeffg10-TheDanceMaster 9 Feb, 2024 @ 11:57am 
Does this mod increase stack size?
Nikolaich  [author] 26 Jan, 2024 @ 8:35am 
I've reuploaded the mod taking into account your comments
Nikolaich  [author] 26 Jan, 2024 @ 7:31am 
Thank you for your comments. There are no requirements for the module, it should be installed on a clean game and with mods. For the test I disabled mods, but did not remove them from the catalog. I will try to fix this problem.
Casperwind 22 Jan, 2024 @ 4:46pm 
Had the game crash happen to me. Need the Mineable Tyberium Core mod in your mod list to fix the crash. Doesn't have to be activated, just present.
Jace 3 Jan, 2024 @ 7:02pm 
Game won't load, gets a large error message/log file. Not a modder, and can't post the log as it's over 1000 characters.
lobosan 2 Jan, 2024 @ 2:48pm 
Are there any mod requirements?