Stormworks: Build and Rescue

Stormworks: Build and Rescue

Multi Function Map v5
23 Comments
unippu  [author] 16 Mar @ 6:23am 
this mc just output the waypoint X and Y coordinate.
you have to put a function logic block if you need relative bearing.
Marle 13 Mar @ 9:48pm 
hello, great mc, is there a way to get bearing to target waypoint data directly out of the mc? figured id ask before i reverse engineered it. thanks either way
catlol456 25 Jul, 2024 @ 10:20pm 
sorry, just realised i was being an idiot, i had seen this in a build, and only just realized that it doesnt have autopilot built in
catlol456 25 Jul, 2024 @ 5:31pm 
does this work for planes/drones, i want to use this for an autonomous container drone, but im not sure if it will work
jack.person 13 Apr, 2024 @ 9:49am 
yummy
FarmBoy.IH13 3 Apr, 2024 @ 12:54pm 
never mind i figured it out
FarmBoy.IH13 2 Apr, 2024 @ 7:28pm 
When ever i use the Way points they are always at 0,0 Idk if i did something wrong i got the keypad hooked up but still always goes to 0,0 any ideas
unippu  [author] 21 Jan, 2024 @ 7:46am 
Thank you
Walker_TR2 21 Jan, 2024 @ 7:28am 
I'm not too familiar with lua, but maybe build off what you already have. Whenever you have the green rectangle area you're able to select a point and it shows the coordinates of the point in the top left. Maybe add a way for the point to be stored in memory, and whenever you click another point it shows up afterwards. Idk, like I said I'm not familiar with LUA but it's just a suggestion. Either way, I love your map and will be using it again.
unippu  [author] 20 Jan, 2024 @ 9:03pm 
I've been considering that for a long time.
But I couldn't make good UI and system to integrate.
I'm going to add it if I find a good idea.
Walker_TR2 20 Jan, 2024 @ 8:16pm 
This is a very cool build, however I have one question. Is there a way to make a series of way points? If not, I think you should consider adding one. Other than that, this is a really great build and I love it!
unippu  [author] 20 Jan, 2024 @ 4:46pm 
Find a lua logic block which starts "--DrawMap". (left side of the logic editor UI)
Then find a "composite read (on/off)" which reads ch.4 of the lua.
The toggle logic from it is the day / night switch.
You can add an "OR logic" between the "composite read" and the "toggle".
Connect a "constant ON" and "pulse (off->on)" to the "OR logic".
Now you will see the night mode as default.
Vi5E 20 Jan, 2024 @ 11:08am 
great work! please, how can I set night mode to default?
unippu  [author] 14 Jan, 2024 @ 12:59am 
I think I can make the system for smaller monitors IF the resolution of monitors increases.
Hex3eGone 14 Jan, 2024 @ 12:46am 
oh ok. Well i'm building a ship with my friend and need some systems. I use 1x2 screens at the windows, but i guess i have to get another map thingy. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3138340472 Here's the ship btw
unippu  [author] 13 Jan, 2024 @ 7:29pm 
@Hex3eGone
As I posted, it is available for 2x2, 3x2, 3x3, 5x3, (and 9x5).
unippu  [author] 13 Jan, 2024 @ 7:27pm 
@Montauban
The small MC is strongly supposed to be just a supportive MC.
It just shows the data from the main MC.
Now you can add the function by yourself if you need.
Hex3eGone 13 Jan, 2024 @ 11:17am 
Is i available for 1x2?
Montauban 7 Jan, 2024 @ 7:09am 
Can you add point waypoint to the 1x1 monitor (Small and not the main MC) as well that would be really good.
ShuttleEnjoyer 6 Jan, 2024 @ 6:08pm 
Looks good but cant seem to find it in game
mathias 5 Jan, 2024 @ 8:33am 
this is good
unippu  [author] 30 Dec, 2023 @ 5:51am 
Thanks i will fix it
zeckmon3 30 Dec, 2023 @ 5:43am 
you got a typo (タイプミスです。) . (Beacon ]Loactor) は{Beacon Locator}であるべきだ。