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Later I'll try to beat the final Bowser battle. I jumped through the water beetle painting in the room before the the Bowser battle (the room with a bunch of paintings in it) and fell to my death. I only had three more enemies to kill D:
You'd would've had to kill every toad. Once it said "1 enemy left", you could enter the star door.
I've removed the barrier and requirement to see Bowser last so everyone can go view him. I wouldn't worry about the last enemies now as once you've killed everyone, you'd just go and touch the pipe to end the level.
Not just you. EVERYONE does. its very likely due to how overdetailed the level is.
I can honestly understand why you probably won't make a level this overdetailed in the future.
Anyways, i'm looking forward to see whatever you make in the future, even if its gonna have less detail than this one.
It took me 7 months. I started working on it right after I made my Sovngarde level back in May.
Thank you for calling this out!
Music & Texture packs won't be installed automaticly if the packs are set to private or friends-only.
If you make them as unlisted addons i highly recommend adding them as a ''Requirement'' for the level.
And yea... Performance in PTTR really just don't seem to like when you ''Overdetail'' levels. if you add way too much detail, you have to expect some drop in FPS. There are sometimes where you need to cut corners sadly.
I've actually been working on this for 7 months now! It blew my mind that you also made a Peach's Castle aswell! Your level is still really fun and has a lot of work put into it. Unfortunately for mine, it seems like I flew too close to the sun with how exact I wanted it because it has over a 20 minute load time to even play. Basically months of work down the drain... It really bums me out but at least I can finally work on other projects. Good Luck with your maps though!