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Broly: Most of them already are supported by default.
Laugh: This mod does not affect the Khorne monogod faction in any way, and does not adjust the original rites or the faction from the two parent mods.
<3
Keep doin' ya thing, mate <3 Oh, which faction are you playing? Do you usually try to reach the endgame? (I love the first 15 turns of campaigns the most actually, I hate this kind of "grindy" loooong phase after the first snowball effects have grown into bonafide avalanches HAHA
I also asked the mof author about it, but I'd assume looking at your mods he'll say it would be a crime if he starts from scratch what you're already churning out like clockwork (hhmm, this was actually supposed to sound like super-duper-flattery but I'm not sure it did - language barrier, bro! Me German. Clearly language barrier!!)
Bro, what are you doing playing 'Blender' (never heard of it, I'm old I guess) when the SCM team just dropped a 2 GB Norscan behemoth overhaul (think LCCP Vol.2 - Norscan Edition)?? Come back, go play that epic new Norscan campaign - because I want you to find some standout mods that need your compat patches!!! Then you realize HOW MANY FACTIONS you can do at once, you'll LOVE IT! <3
Jokes aside: One mod that came up as it would be awesome to play with LCCP or Tribes of the North factions - as if they were vanilla Wulfrik where the char shows up on turn 1 in lord recruiting - is "The Norscan"- Build your own Chaos Lord. 1st things first: Still playing WH3, making mods and/or will you try playing one of the new factions? Have fun <3 Shouts from Berlin