Garry's Mod

Garry's Mod

maid(test character 3)
36 Comments
computercatrobot  [author] 2 Aug, 2024 @ 8:53am 
Thanks!
M_D 2 Aug, 2024 @ 6:43am 
Good Model!
computercatrobot  [author] 14 Mar, 2024 @ 10:24am 
😁
Inter 14 Mar, 2024 @ 5:53am 
thank you, i will show to you when i am done
computercatrobot  [author] 14 Mar, 2024 @ 4:21am 
yes, of course!
Inter 13 Mar, 2024 @ 11:34am 
on my model
Inter 13 Mar, 2024 @ 11:13am 
i like long maid dress... and... can i paste it on mee...?
computercatrobot  [author] 13 Mar, 2024 @ 6:08am 
:)
Inter 12 Mar, 2024 @ 9:30am 
PRECIOUS LONG DRESS
computercatrobot  [author] 6 Jan, 2024 @ 6:26am 
ah, no problem!
SoftDonuts 6 Jan, 2024 @ 4:41am 
i just delete bunch of something call weapon_bone and it work thank you for helping me
SoftDonuts 6 Jan, 2024 @ 3:42am 
still doesnt work
SoftDonuts 6 Jan, 2024 @ 3:29am 
also when decompile crowbar duplicate a_proportions_corrective_animation.smd
in qc file should i worry about that?
computercatrobot  [author] 6 Jan, 2024 @ 12:30am 
hmmm let's try compile model but without
$attachment "armL_T" "ValveBiped.attachment_armL_T" 0 0 0 rotate -90 -90 0
$attachment "armR_T" "ValveBiped.attachment_armR_T" 0 0 0 rotate -90 -90 0

(make sure you make a original copy of it)
maybe it's struggling with attachment bone and hand bone
SoftDonuts 5 Jan, 2024 @ 11:14pm 
the issue does not go away
SoftDonuts 5 Jan, 2024 @ 10:14pm 
ye it doesnt have
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
it have
$attachment "armL_T" "ValveBiped.attachment_armL_T" 0 0 0 rotate -90 -90 0
$attachment "armR_T" "ValveBiped.attachment_armR_T" 0 0 0 rotate -90 -90 0
instead
computercatrobot  [author] 5 Jan, 2024 @ 6:39am 
it's a bone in a hand I'm not sure you have these bone
computercatrobot  [author] 5 Jan, 2024 @ 6:38am 
have you try modifier it?
computercatrobot  [author] 5 Jan, 2024 @ 6:38am 
oh oh, wait I think it's must be this?

$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
computercatrobot  [author] 5 Jan, 2024 @ 1:59am 
that is the problem I never encounter before I think I have no idea how?
SoftDonuts 5 Jan, 2024 @ 12:02am 
still dont know how to fix weapon holding animation issue
SoftDonuts 4 Jan, 2024 @ 11:23pm 
turn out i was missing phy file the whole time
lancelackey 4 Jan, 2024 @ 8:55pm 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite"
SoftDonuts 4 Jan, 2024 @ 8:47pm 
In thirdperson The character seen to hold weapon correctly but the weapon is facing sideway except for rpg grenade revolver crowbar gravity&physic gun and custom weapon, reload animation doesnt work ragdoll is just t pose or when spawn from spawn menu seen to be stuck in a freeze running animation when spawn as npc the it play a running animation for a second before back to idle when turn on developer mode show it missing act_idle the problem happens to every model I try to port to gmod from l4d2 workshop
computercatrobot  [author] 4 Jan, 2024 @ 8:35am 
when it broke
computercatrobot  [author] 4 Jan, 2024 @ 8:35am 
hmmm... weird
could you tell me what is it's look like?
SoftDonuts 4 Jan, 2024 @ 6:18am 
still broke
computercatrobot  [author] 4 Jan, 2024 @ 3:21am 
I don't recommended put everything all in your QC file
computercatrobot  [author] 4 Jan, 2024 @ 3:18am 
(this is player model animation)
$includemodel "f_anm.mdl"
$includemodel "f_anm.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
$includemodel "f_ss.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "alyx_animations.mdl"
$includemodel "alyx_postures.mdl"
$includemodel "alyx_gestures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"

(this is for combine animation this animation fix T-pose when npc do melee animation to enemy)
$includemodel "combine_soldier_anims.mdl"
computercatrobot  [author] 4 Jan, 2024 @ 3:18am 
for the animation, what kind of broken is it something like it's forever looping or it's T-pose
if it's T-pose I think you might forgot to include model that has animation for these weapon

(I don't know how this work and can't tell you where specific animation for these weapons)
(but here is a list of animation I found)

(in community they said this is for NPC animation)
$IncludeModel "humans/male_shared.mdl"
$IncludeModel "humans/male_ss.mdl"
$IncludeModel "humans/male_gestures.mdl"
$IncludeModel "humans/male_postures.mdl"
computercatrobot  [author] 4 Jan, 2024 @ 3:18am 
ehm, for the ragdoll have you check the .qc file and see this?

--

$sequence reference "anims/reference_female" fps 1

$animation a_proportions "anims/proportions" subtract reference 0

$sequence proportions a_proportions predelta autoplay

$Sequence "ragdoll" {
"anims/proportions"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}

(I think this is what it makes ragdoll)
--
SoftDonuts 3 Jan, 2024 @ 8:07pm 
how do you get ragdoll to work? i try port a l4d2 anime models to gmod and ragdoll not working the thirdperson animation for pistol smg and ar2 are broken
computercatrobot  [author] 3 Jan, 2024 @ 2:04am 
ครับผม จัดไป!
Rimuchii 2 Jan, 2024 @ 9:46pm 
โมเดลสวยครับบบ :steamthumbsup:
อยากทราบว่ามีวิธีในการ Import ไหมครับ?
computercatrobot  [author] 31 Dec, 2023 @ 9:57am 
the third model... my brain is kind of rot all i have to is just... *compile the model* *compile the model* *compile the model* *compile the model* *compile the model*