Company of Heroes 3

Company of Heroes 3

(8) River Docks
35 Comments
Shadowphreak  [author] 20 Jan, 2024 @ 7:14pm 
Thanks Kenpachi! ;) I added the Rhine to my list. Looks like cool map!
Ghost Prior 20 Jan, 2024 @ 7:04pm 
Noice! since you are making a classic map. Can you make The Rhine? it's hands down the best map in my opinion.
Good job anyways
Shadowphreak  [author] 12 Jan, 2024 @ 9:10am 
Thanks Time for tea and medals! :)
Royal Reg of Gloucestershire 12 Jan, 2024 @ 7:35am 
Cheers pal - one of my favorite maps from COH1!
Shadowphreak  [author] 5 Jan, 2024 @ 4:33pm 
Published Version 2 - Spawns moved to the sides. Was a ton of work to do this more than I thought... :)

Per request - here is the link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3132511396
Shadowphreak  [author] 4 Jan, 2024 @ 12:19pm 
Thanks Rogue :)
Rogue Trooper 4 Jan, 2024 @ 11:10am 
Fantastic work, loved this map in COH1 and loving it even more in COH3 great work!!! as everyone else has said great to have 4v4 on opposite side
Shadowphreak  [author] 4 Jan, 2024 @ 6:39am 
... and thanks again for awards folks. steam doesn't tell me who gave them, so thanks to all :)
Shadowphreak  [author] 4 Jan, 2024 @ 6:38am 
d3mon50, thank you for compliment :) Yes, once any and all the bugs and visual tweaks are in order (so I dont have to duplicate them) I'll make another version with that.
d3mon50 4 Jan, 2024 @ 5:57am 
Love the map ,great job. As someone else said would be great idea for an alternative with start positions on opposite sides of the water. If you could that would be amazing 👍
MIDARKHALF 4 Jan, 2024 @ 3:08am 
THx, COH 1 is the best until now, lets see is COH3 can handle.
Shadowphreak  [author] 3 Jan, 2024 @ 10:02am 
Update,

- Did a art pass, added some more cover/decorations.
- Fixed some wall tweaks/issues.
- Removed some cover items from player 4, team 1 to open more for building bases.
(TikTok) JohnieNobleHam 3 Jan, 2024 @ 5:00am 
Thank you for recreating siene river docks, i literally said this like a week ago that i miss this map lol.
Shadowphreak  [author] 2 Jan, 2024 @ 2:49pm 
Adjusted Territory points. fuel/ammo next to HQ is Medium, everything else is Low. Only high fuel is center of map.
Shadowphreak  [author] 2 Jan, 2024 @ 1:07pm 
Updates,

- Added entrances to sides (Broken it up around the middle for each), so no longer long corridors.
- Adjusted some buildings so they weren't so close together.
- Cleaned up spawn HQ areas to give little more build room.
- Visual tweaks throughout.
Shadowphreak  [author] 2 Jan, 2024 @ 12:02pm 
:)
Vlady the Impaler 2 Jan, 2024 @ 10:19am 
Sorry for bombarding, I just had some real good fun trying to beat the map xD
spoiler: all 3 game lost cause Allied Ai gets rolled over by shermans

Dope! Yeah me too, the middle has a good dynamic!
Shadowphreak  [author] 2 Jan, 2024 @ 10:13am 
Haganaz, thanks for suggestions. I like the middle one because it has the high fuel points/chaos. However I think I agree on the side ones, I'll probably add another lane to them in the middle to open it up more.

In regards to base, you can build on top of those tracks I believe? I'll revisit.
Vlady the Impaler 2 Jan, 2024 @ 10:06am 
Layout: I feel you have actually perfected the original design in all ways but 3:
- Tendency to be too laney on all "islands". Laney on mid is okay, but easternmost&westernmost (edgemap) lanes are too long and promote too much static play. It also feels cramped as a result.
- Base area do need more space to feel comfortable (without railways) (original is perfect on that imo)
- Central island VP lane (funnel) is a bit harsh, opening it a little bit like the Original map would be nice, or shortening it by 20%.
I really like the fact you have to commit into that funnel though, so ignore if you wanted it that way ^^
Shadowphreak  [author] 2 Jan, 2024 @ 9:41am 
Thanks Haganaz. :) I can always tweak more, as what usually happens lol
Vlady the Impaler 2 Jan, 2024 @ 9:00am 
This map is so good, the layout is perfection with asymmetric VP placement, coh1 peeps really knew how to do outstanding maps!

Did a second game on it after your update, it's a little better resource-wise but fuel is still tanking up to 500 while I kept calling Pz4s & Tiger.
Manpower & munition economy is amazingly well balanced (always on the ropes) on the other hand!
I'll go play the OG one, maybe the fuel is just there so we can have massive tank fun xD
The_Itch 2 Jan, 2024 @ 8:48am 
cool map! good to see some of the old coh1 maps come alive again
Shadowphreak  [author] 2 Jan, 2024 @ 6:44am 
thanks robert and pps12330. reason some bridges are started destroyed is to force AI to focus into the middle, otherwise they hang around bases. ;) will def keep in mind though.
pps12330 2 Jan, 2024 @ 6:18am 
Classic reappearance, looking forward to your possible remake in the future
I hope to see the bridge-keeping version of this map
robert.miller65 2 Jan, 2024 @ 12:43am 
Thanks for this map. It is one cool map i really like it.
Shadowphreak  [author] 1 Jan, 2024 @ 7:45pm 
Siaskioulaw - thanks for comments super helpful. I added movement blockers around beach so AI doens't get stuck. Also adjusted fuel/ammo points accordingly - reduced.

In regards to camera height issue, I'll have to play more with that, this changed a couple patches ago for some reason. thanks again.
Shadowphreak  [author] 1 Jan, 2024 @ 7:43pm 
BrowncoatTrekky, this is how the layout was in the original version why I did it like this, however once I get this one all balanced and primed I could make a version 2 with starting points as you mentioned. :) Thanks for suggestion.
Shadowphreak  [author] 1 Jan, 2024 @ 7:42pm 
Updates,

- Tweaked Territory points, changed all High to Medium. Replaced some so there isn't so much fuel.
- Added movement blocker outside of sand beach so AI doesn't get stuck.
- Various visual updates.
Shadowphreak  [author] 1 Jan, 2024 @ 6:24pm 
Thanks everyone for the comments and suggestions and awards! ;) I'll def. do another pass on the territory points and tweak them a little. Among other tweaks... Cheers.
Vlady the Impaler 1 Jan, 2024 @ 5:57pm 
Man I loved that freaking map!
So far on why I saw it looks and play beautifully! Great job on the visuals!
So glad to have it back, it's maps like these that makes the game worth playing!
BrowncoatTrekky 1 Jan, 2024 @ 2:23pm 
Played once myself against Two AI. Great map. Many thanks. Would be better if Blue and Red factions faced against each other perpendicular to the bridge crossings rather than parallel. Enemy vehicles were spawning on my side. Great fun though.
KPMaker 1 Jan, 2024 @ 1:44pm 
Ty so much Shadowphreak. :)

Spent many hours on this map in both CoH 1 & 2.
Will test it out and give it some good play time.

Quick Initial Observation: "Camera Height Issue"
Camera too close in; for some reason certain community maps have this and others do not.

First Match (Spearhead 3 Mod w/ Q-Mode at 75% Resource Income:
Manpower seems to be on par.
Ammo is a nice amount, more than usual.
Fuel seems to be a lot, maybe too much unless one likes lots of vehicles.
Note: again this is on 75%, can only imagine a 100%.

Both Infantry and Vehicles seem to be getting stuck in the River where the sand area ends.

Overall: a lot of fun to play, very nice choke points, such a blast. :steamthumbsup:
robert.miller65 1 Jan, 2024 @ 12:14pm 
Looks cool. I am going to try it right now. Thanks for doing it.
MrBlitzkrieg 1 Jan, 2024 @ 10:48am 
<3
Shadowphreak  [author] 1 Jan, 2024 @ 8:12am 
COH1 Seine River Docks was one of my OG favorites. This map started being a remake of it for COH3, but then my imagination took over and changed most of it, so it's Inspired by, not a remake. :)

Version 1. Please comment any bugs/etc.