Total War: WARHAMMER III

Total War: WARHAMMER III

Turn Skipper
44 Comments
Reman 30 Mar @ 10:48pm 
Working(ish) for me.

I don't see any icon in the top left menu bar, but it's indeed skipping turns for me when I configure it in MCT.
Jonasfull 28 Mar @ 6:12am 
doesnt work
Kitt 17 Dec, 2024 @ 12:10pm 
I don't see the mod icon on the top left while playing. It continuously keeps skipping turns, but I cant input how many turns anywhere
Bismarck8901 25 Aug, 2024 @ 4:02pm 
mod doesnt work
\
dnastosa 26 Jul, 2024 @ 10:25am 
dont work
[†] Generalseal 12 Jun, 2024 @ 9:50pm 
this mod doesnt seem to work
marc.on.pluto514 25 Apr, 2024 @ 12:34pm 
@benettonkkb im at 388 mods
benettonkkb 21 Apr, 2024 @ 8:08pm 
@achris1206z there's no way youre running 562 mods...
Rustic "Kalessin" Citrus 2 Apr, 2024 @ 11:22pm 
Have been absolutely LOVING this mod for troubleshooting!
achris1206z 25 Mar, 2024 @ 7:12am 
3. when I was playing as the empire, the rebels pops up and attack Aldorf where my troop garrison, I have to manually AR
4.When playing as the empire, sometimes there's event where you have to protect the elector count from invasion, and the first option requires you to manually AR

Overall a good mod, just isn't a attention-free one
achris1206z 25 Mar, 2024 @ 6:57am 
Sorry to inform that I encounter two problems during the use, which requires me to manual
1. Sometimes notification pops up forcing you to press the tick or x, only then can you end turn
2.When facing a dilemma, sometimes the first option isn't available
achris1206z 25 Mar, 2024 @ 6:29am 
Jesus bro your mod is magnificent.
I had been running issue of crushing around 17-21 turns with my 562 mods enabled, and I've been checking mod after mod manually for 384 mods.
Now with your mods enabled, I can finally attend to other aspects of my life, such as reading the text book of my Sociology major.
Thx again for your wonderful work, all the best!
EliphasNUIT 26 Feb, 2024 @ 3:49pm 
Regarding the crash when the diplomacy panel opens, replacing repeat_callback method with repeat_real_callback (and remove_real_callback for the removals) fixed the problem on my side. The interval is in miliseconds and not in seconds so gotta put 500 instead of 0.5.
Thanks for the mod.
Pootsie Sniffins 24 Feb, 2024 @ 7:33am 
this is for like time lapses? seeing how many turns you can get into a campaign with a mod before ti breaks? i cant think of A. how to say this in a nontoxic way and B. a single game play use case for this
Bizarro 14 Feb, 2024 @ 12:04pm 
Started skipping turns randomly in the middle of my campaign when I had it set to 0.
Smokez 11 Feb, 2024 @ 1:07pm 
does this work on MP
Vladimir Pooping 11 Jan, 2024 @ 9:34am 
Can you make a real life sub mod ?
Krakenous 10 Jan, 2024 @ 5:08pm 
This mod is causing instability in my campaign. Running it to go through 30 or 40 or 50 turns it has constant random CTDs going through the turns. For accuracy, I have tested this exclusively with JUST this mod and MCT. No other mods. It might be some kind of script break but it does it whenever a faction opens the diplomacy window when it declares war on you and then seemingly at random around turns 25-40. Sometimes as early as turn 7-10. Would you be able to take a look? Playing as Grom each test and like I said, no other mods besides MCT. Skip turn setting set to 40/50/60/70 same results.
Nyx 7 Jan, 2024 @ 6:34am 
31 and 101
purr  [author] 6 Jan, 2024 @ 9:29pm 
@Lorisa Tinniel: what value did you set in MCT ?
Nyx 6 Jan, 2024 @ 4:36pm 
Its a great idea and I have followed the instructions but i'm on turn 7 and no skip has happened
purr  [author] 6 Jan, 2024 @ 5:08am 
Fresh update
- now always decline diplomacy
- now always pick first option during dilemma events

-----

As @Garment stated, Changeling is probably your best bet to observe campaign map evolution, since this faction does not have visible settlements.

@REITERPALLASCH: inside the MCT panel ; you should have its icon in the top left menu bar once on the campaign map. You just need to put a turn number higher than the current one.

@Deadlord: inside the MCT panel ; you should have its icon in the top left menu bar
Deadlord 6 Jan, 2024 @ 1:58am 
How do you activate it ?
Unloveable 5 Jan, 2024 @ 11:16pm 
@tyrion the changeling is probably the best to just spectate on
I Have No Enemies Brother 4 Jan, 2024 @ 10:03pm 
@Tyrion

One of the minor wood elf factions that is Athel Loren
REITERPALLASCH 4 Jan, 2024 @ 4:44pm 
How do I enable it during the playthrough? It seems that it only works for me at the beginning of the game.
ReaverCity 4 Jan, 2024 @ 10:52am 
@tyrion i would think old one eye
hatsune2525 4 Jan, 2024 @ 3:56am 
How do I enable it during the playthrough? It seems that it only works for me at the beginning of the game.
Tyrion 3 Jan, 2024 @ 10:25pm 
What is a good faction to play as to spectate a campaign without interfering with the ai?
Pyrodysseus 3 Jan, 2024 @ 9:34am 
excellent, thanks!
I Have No Enemies Brother 3 Jan, 2024 @ 8:43am 
@Guvenoren

That is exactly what I am using it for. More efficient way of testing AI mods and others :)
DonAndresDeUlloa 3 Jan, 2024 @ 2:54am 
You're a genius, thanks purr
Guvenoren 2 Jan, 2024 @ 11:48pm 
I suppose this could be used for autoplay and witness AI results in campaign?
Wikist 2 Jan, 2024 @ 11:56am 
Does the crash at the start of my turn can be avoided by skipping this turn? :P
Ash, Housewares 2 Jan, 2024 @ 11:11am 
Seems to not play nice if you use it while having vassals, end turn gets stuck on any vassals i have. I'll try again later tonight and see if it works on a different faction+no mods
EzawaTami's Apostle 2 Jan, 2024 @ 8:41am 
Excellent work!I needn't the Python script to help me automatically press shift+enter anymore.When i was testing mod compatibility ,I can do something else in my PC now,Thanks!
wolfhart545 2 Jan, 2024 @ 3:38am 
is this multiplayer compat?
Dean Winchester 2 Jan, 2024 @ 2:23am 
Wow. Epic!
purr  [author] 2 Jan, 2024 @ 12:17am 
Thanks everyone !

Next update:
- skip dilemma
- skip diplomacy
- disable upkeep
- disable income
God of Urging 1 Jan, 2024 @ 4:27pm 
I honestly hadn't realized I needed this function but just being able to skip the ten turns between canceling a non-aggression pact and declaring war would be a game changer for me.
TdizzleGod 1 Jan, 2024 @ 3:57pm 
is this savegame compatible
I Have No Enemies Brother 1 Jan, 2024 @ 2:00pm 
@purr

This is amazing. Thank you for this.

Is it possible to skip dilemmas as well? That appears to be the only things that get in the way and force you to tend to them before moving on with turn.
Leon'Ardog 1 Jan, 2024 @ 1:49pm 
Always wanted this
Solaire 1 Jan, 2024 @ 11:51am 
You are a god damn wizard.