Garry's Mod

Garry's Mod

Hematolysis - Inventory System
142 Comments
Clerkius  [author] 2 Jun @ 7:34pm 
@ ladams: You need L4D1 or 2 content mounted because the model is from that content.
@ TumbleBee6: It's planned for the next content update.
Clerkius  [author] 2 Jun @ 7:32pm 
We have a Discord server for HEMA!
If you've got bug reports, or suggestions please do post them there.
https://discord.gg/AfdHZCYhRQ
Шокал Ищокаки 2 Jun @ 1:40pm 
that crazy man.
Шокал Ищокаки 2 Jun @ 1:40pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:100: bad argument #2 to 'min' (number expected, got nil)
1. min - [C]:-1
2. HEMAInvDropAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:100
3. v - lua/hemainv/server/sv_hemainv_inventory.lua:1131
4. unknown - lua/includes/modules/hook.lua:102
5. SetAmmo - [C]:-1
6. unknown - lua/entities/arc9_cod2019_thrownknife/shared.lua:142
Шокал Ищокаки 2 Jun @ 1:40pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:100: bad argument #2 to 'min' (number expected, got nil)
1. min - [C]:-1
2. HEMAInvDropAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:100
3. v - lua/hemainv/server/sv_hemainv_inventory.lua:1131
4. unknown - lua/includes/modules/hook.lua:102
5. GiveAmmo - [C]:-1
6. InitialDefaultClip - lua/weapons/arc9_base/sh_deploy.lua:138
7. unknown - lua/weapons/arc9_base/sh_init.lua:81
Шокал Ищокаки 2 Jun @ 1:40pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:100: bad argument #2 to 'min' (number expected, got nil)
1. min - [C]:-1
2. HEMAInvDropAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:100
3. v - lua/hemainv/server/sv_hemainv_inventory.lua:1131
4. unknown - lua/includes/modules/hook.lua:102
5. GiveAmmo - [C]:-1
6. PostModify - lua/weapons/arc9_base/sh_attach.lua:184
7. ReceiveWeapon - lua/weapons/arc9_base/sh_net.lua:146
8. func - lua/arc9/server/sv_net.lua:44
9. unknown - lua/includes/extensions/net.lua:34
Шокал Ищокаки 2 Jun @ 1:40pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:7: attempt to index field 'hema' (a nil value)
1. v - lua/hemainv/server/sv_hemainv_inventory.lua:7
2. unknown - lua/includes/modules/hook.lua:102
TumbleBee6 2 Jun @ 1:10pm 
no r+g+b herbs?
TASbot 30 May @ 5:18pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:7: attempt to index field 'hema' (a nil value)
1. v - lua/hemainv/server/sv_hemainv_inventory.lua:7
2. unknown - lua/includes/modules/hook.lua:102 (x11)
ladams 24 May @ 7:37pm 
crafting table model is an error
JayHog1992 19 May @ 8:45am 
Just doesn't work, the button to open inventory refuses to work unless I use the crafter, which isn't ideal.
zakattack 11 May @ 12:18pm 
do NOT type givecurrentammo in the console
Endy 20 Apr @ 10:29am 
Detected a small incompatibility with BSMOD Killmoves, posted in bug reports thread
chewyraccoons 11 Mar @ 11:28am 
awesome, i'm stoked to see there's a new update planned for that sort of thing!

i'll refrain from uploading it, then. thanks for keeping up with the mod (:
Speedy Von Gofast  [author] 11 Mar @ 2:53am 
@chewyraccoons Hi, there will be soon an update that will add new features and new options like disabling ammo to take inventory space.

So please don't.
chewyraccoons 10 Mar @ 1:29am 
hello, awesome addon!

i've made a version of this that excludes ammo from taking up inventory space, meaning it has support for SWEPs that use custom ammo. it also fixes the issue with certain weapons that strip themselves from the inventory causing an invisible slot, meaning it can support throwables and consumables (like food or medkit SWEPs)

i've seen a lot of people asking for a version like that, and i was wondering if it'd be okay to upload it to the workshop
Alex 10 Feb @ 1:44am 
the best inventory mod i've seen so far, but can I get more than 8 inventory space?
BoiSkaBoY 26 Jan @ 1:54pm 
how the did you get the sounds from other games? and aint that going agaist copyright laws?
SeverinNyx 12 Jan @ 7:36pm 
How exactly do you disable the melee weapon durability? (Using the NMRIH weapons.)
BonegraVE 3 Jan @ 4:35am 
DO NOT TYPE"GIVECURRENTAMMO" IN THE CONSOLE WHILE HAVING THIS ADDON INSTALLED


WORST MISTAKE OF MY LIFE
TASbot 25 Nov, 2024 @ 10:55am 
There needs to be an option to disable the ammo restriction for this mod or just remove the entire ammo concept...please it just adds soooo many incompatibilities.
MightyX3N 25 Nov, 2024 @ 8:14am 
I get this error when trying to pickup UH Grenades:

[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_utils.lua:60: attempt to index local 'string' (a nil value)
1. ammoMatch - lua/hemainv/server/sv_hemainv_utils.lua:60
2. HEMAInvAddAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:558
3. unknown - lua/entities/hema_ammo.lua:42
Coyc 2 Nov, 2024 @ 1:25am 
can i add sweps to blacklist?
AstoraNoble 31 Oct, 2024 @ 11:16pm 
couldnt find conflicting addons, can't pick up anything
something weird 29 Oct, 2024 @ 5:42pm 
how do you pick up items
♤ ♡ twxtch ♡ ♤ 9 Oct, 2024 @ 1:49pm 
Is it possible you make a RE2 Remake or RE3 Remake HUD / Inventory?
Tinax 30 Sep, 2024 @ 6:56am 
Why the fuck I have infinite Ammo and I can't get rid of them??? fix this issue and its a good mod.
BootlegTheMagician 29 Sep, 2024 @ 7:36pm 
very buggy sometimez
profsticky 30 Jul, 2024 @ 11:50am 
how do i make it not spawn me with pistol
Hamburger 29 Jul, 2024 @ 1:20pm 
also btw how do you get resources?
Hamburger 29 Jul, 2024 @ 1:20pm 
is this a server-only mod or can I use it for sandbox?
ᓚᘏᗢTiina☯ 15 Jun, 2024 @ 1:45pm 
This needs support for the TFA Cry of Fear Weapon Pack and it would be perfect
Callsign_Ewok 9 Jun, 2024 @ 7:09am 
If it was more like Resident Evil 2 inventory mod where I could just use it to have herbs, RE4 ammo box place holders for show, and my model visually like his face or even his body on the right, more inventory slots, didn't spray ammo and items all over the place upon spawning (issue on my end) and the crucial ability to check health and armour number ratings as that is how my realism modset is setup and intended, to check inventory for specific player information.

But I am using it for a different purpose, so this isn't what I need. But i love what you did here, great work! If you can come up with a update with more options to meet what I described earlier, or a new mod entirely to suit what I need would be amazing too but of course, you don't have to. A fake or semi functioning Resident Evil 4 inventory screen mod for example with what I described earlier would be wild.
Callsign_Ewok 9 Jun, 2024 @ 7:02am 
Okay so this mod is interesting, but we have a problem.

I definitely need more then 8 slots and I am trying to ignore weapons so I can only really use it for herbs and specific immersive items like RE4 ammo boxs. I am mostly using the inventory for realism survival horror films.

Anyway to increase the inventory size? Like a console command or something? I love what you did here I just need a little more flexibility for what I need it to do.
Callsign_Ewok 9 Jun, 2024 @ 6:45am 
Since Resident Evil 2 inventory mod is glitching for me with a "Overflow Net" issue causing me to be booted back to loading screen to main menu upon loading any level. Also it displays the error code saying the same thing in the problems section of gmod.

[Resident Evil 2 Inventory] Trying to send an overflowed net message!
1. REINV_Editor_Initialize - lua/re2inv_sv_init.lua:142
2. func - lua/re2inv_sv_init.lua:194
3. unknown - lua/includes/extensions/net.lua:38

Different mod, but it's similar so I thought I'd mention as I am trouble shooting and looking for different alternatives.

Thanks for making such a promising and detailed looking Resident Evil style inventory mod, this looks very interesting, gonna try it.
Speedy Von Gofast  [author] 30 May, 2024 @ 3:47am 
@Thunderbird1971 Make sure to disable infinite ammo and set default reserve ammo to 0 in ArcCW's settings
Thunderbird1971 28 May, 2024 @ 1:59pm 
There is a problem i encountered idk if its this mods problem or the ArcCW's everytime i pick up a weapon and equip it game gives me more and more ammo. making it a posible infinite ammo glitch can you look into this ?
капля поноса 28 May, 2024 @ 6:27am 
the problem is that I want the weapons to take up inventory slots. If I understand you correctly attachments arent saving and never will be able to so ill have to customize the gun every time i drop one. not that big of a problem tho, addon is still great
Clerkius  [author] 26 May, 2024 @ 9:36am 
Have you tried disabling weapons taking up inventory space before using attachments on your weapons?
Clerkius  [author] 26 May, 2024 @ 9:34am 
Support for attachments were not included with the ARC-9 weapons when initially releasing this add-on because there were too many to put in the time of supporting them with our Inventory system, as well as not being an intended mechanic for the HEMA gamemode.
капля поноса 23 May, 2024 @ 7:49am 
is it okay that arc9 attachments arent saving? when I die or drop weapons my attachments reset. other weapon drop mods work perfectly fine. is it some kind of bug or the addon is not supposed to be saving the attachments?
Clerkius  [author] 19 May, 2024 @ 12:35pm 
Changelog: May/13/2024
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3128781125

@ Phenny: Storage is a planned feature for later.
Bondrewd 3 May, 2024 @ 5:35pm 
can you update mod and make it compatible to arc9's one time use gadgets? like the grenades and mines. Somehow whenever you use up all the gadgets, it somehow makes an invisible filled slot in your inventory which can only be removed by death and nothing else. Please make em compatible.
Bondrewd 27 Apr, 2024 @ 9:00pm 
Can we get a sort of storage where you can put items for later use?
Mиxaил Петрoвич 22 Apr, 2024 @ 3:57pm 
Workbench error
Antinous 18 Apr, 2024 @ 12:17pm 
Please add a Weapon Blacklist. There's a conflict with Body Looting where the looting weapon isn't given when your Inventory is full, resulting in your controls being locked up until death.
The gambit 10 Feb, 2024 @ 9:15am 
when I play with friends, because of a bug I can’t close the inventory, when i press tab it opens and closes at the same time, and when I click on the cross the menu closes but the inventory remains open even if I press Esc, and sometimes hud dosent shows what items i have so i have not useble slots in my inventory. I wold like to have some emergency button that when pressed restarts hud:DSTskull::steamthumbsup:
Funk Goes On 6 Feb, 2024 @ 6:31pm 
Minor suggestion: The ability to customize ammo stack size, through a slider or console command or something similar.

It'd be a good quality of life option for weapon bases where SMGs use pistol ammo, like ARC9 and ArcCW.
Zabloshiy 4 Feb, 2024 @ 5:34am 
What should I do if I see white text after spawning?
๖ۣۣۜ𝒮𝓂𝒾𝓁𝑒 3 Feb, 2024 @ 5:22am 
idiot :retreat: