Stellaris

Stellaris

Better Improved Hulls for NSC3 [3.*]
19 Comments
Felalot  [author] 10 Jun @ 12:49pm 
Thank you! I have other ideas and some prototypes I want to improve on and release them at some point, no promises though
Gaiashield 10 Jun @ 10:16am 
Understood, then will use the test version you have created. Again thanks for the amazing mods you have done.
Felalot  [author] 25 May @ 12:26am 
Yeah I don't think I will update the compatibility versions for 4.0
4.0.* broke this mod in NSC3, can't make Strike Cruiser custom designs with this and the other Better Ship Parts mods(Crystal Plating and Reactor Boosters) that are NSC3 Editions of.
Dr. Democracy 8 Apr, 2024 @ 9:20am 
This is a truly great idea. Making boosters a relevant tech to use in your designs other than just a tech to unlock in the tech tree. Amazing.
Felalot  [author] 7 Mar, 2024 @ 2:38pm 
The test version of it is available here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3146778833
Its compatible even without CSS if you want to test it out
Felalot  [author] 7 Mar, 2024 @ 12:58pm 
And another thing, as for reactor boosters I actually think to give them some shield nullification reduction from hazards so if you go for full shields you not completely screwed by pulsars, as well as removing hardening from tier 1 and 2 for progression sake
Felalot  [author] 7 Mar, 2024 @ 12:55pm 
And I actually kinda fan of how I implemented it
Felalot  [author] 7 Mar, 2024 @ 12:54pm 
next thing would be about armor and crystal infusions
KampfTomate007 7 Mar, 2024 @ 12:36pm 
I would absolutely adore having more better mods!

Reactorboosters in vanilla were basically useless for anything but frigattes and corvettes because they were flat instead of procedual increases relative to size.

And hull technologies were just basic +10/+20% hull hp buffs, while your better hull mod actually adds choices: Do you want to keep a ship as cheap to build and upkeep as possible, or do you want maximum hull hp which is especially useful later in the game once shields and armor got a decent amount of repeatables?

So far we got something for reactor boosters which now also somewhat act as shield hardeners/regen boosters, and flat hull buffs for increased cost and upkeep, so maybe the next thing could be something related to armor?

Idk if it would should be closer to the reactor booster giving regen/hardening, or to the hull upgrade giving more flat armor hp though.
xkuripuri 17 Feb, 2024 @ 2:14am 
Love the idea of these mods, but since I'm a fan of cooler ship designs for myself, its sad they don't work with Kurogane or Vengeance shipsets, since both those mess with NSC stuff.
Felalot  [author] 16 Jan, 2024 @ 2:48am 
As for ship components I will focus on reworking aux slot components because most of them are underwhelming or useless like regenerative hull for example. I am thinking of keeping the modular structure of Better mods, with each component reworked getting it own mod and being crosscompatible with others. And I will make an overhaul mod including all of the reworked components somewhere later down the line.
Felalot  [author] 15 Jan, 2024 @ 4:13pm 
Well, to name a few:
1) Improving Galactic Doorstep Origin
2) Reworking Skrand recruitment and his event chains
3) Looking into insight technologies and making insight collection less annoying
Dankuser 15 Jan, 2024 @ 3:39pm 
I might have a few ideas but what are yours? If you're willing to tell me that is.
Felalot  [author] 15 Jan, 2024 @ 2:53pm 
I think so, I have some ideas, but suggestions would be welcome.
Dankuser 15 Jan, 2024 @ 2:39pm 
are there more better mods planned?
Felalot  [author] 15 Jan, 2024 @ 10:29am 
Now updated and in sync with all Better mods
Felalot  [author] 1 Jan, 2024 @ 2:42pm 
No probs, enjoy!
Dankuser 1 Jan, 2024 @ 2:26pm 
w mod thanks for making it