The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Bigger and Bolder Project
65 Comments
Archon 10 Dec, 2016 @ 10:13pm 
Are you going make these available in the special edition? They're great.
I've Been Better 23 Nov, 2016 @ 3:11pm 
cool mod, but i have a feeling it wont run well on my low end laptop
RustPickle 25 Jul, 2016 @ 11:25pm 
@below Most likely not.
Bragi 10 Jun, 2016 @ 1:21pm 
does this work with "Towns and Villages Enhanced" ?
MRFlackAttack 5 May, 2016 @ 8:16pm 
Love all your mods, you have a real appreciation for the original tone of the game. I'm wondering if your mods are compatible with this lanterns mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77247783
Gamerkiwi 20 Jun, 2015 @ 9:27am 
i like it but i had to click them all indivitualy my skyrim doesn't work when i click subscribe all
Woodhouse 7 May, 2015 @ 4:59pm 
Hey bro, could you possibly upload these all in one file? and Perhaps maybe upload it to the nexus? Thanks m8
eslehto 10 Apr, 2015 @ 12:24am 
After march, steam no longer has 100mb limit...he can put them together if he wishes, Although I haven't had trouble with them. They are great mods. I'm seeing if they are compatible with open cities and know that Whiterun isn't with Skyforge Companions.
Zangthas 3 Apr, 2015 @ 5:56pm 
Can you make this compatible with open cities? If someone agrees, copy & paste this comment.
Wendigo 9 Mar, 2015 @ 4:01pm 
Can you make this compatible with open cities? If someone agrees, copy & paste this comment.
真・Maxie 7 Feb, 2015 @ 6:29pm 
*looks at sub to all*


f*** it!
Illuminare 11 Jan, 2015 @ 3:20pm 
Mike you realize that the workshop only allows 100mb mods?
Woodhouse 2 Jan, 2015 @ 5:09pm 
@bold0727 its already compatible...its running fine for me...

Could you possibly consider uploading this to the nexus, as one package? Im near the top limit and your mods are taking up a large amount of room as im subbed to every one. I would really appreciate an all-in-one package.
Tuuxx 29 Dec, 2014 @ 9:41am 
does this work with saves you already have
Liana 21 Dec, 2014 @ 10:33am 
Can you make one for stonehills?
Liana 21 Dec, 2014 @ 10:33am 
Can you make one for stonehills?
craigf 13 Dec, 2014 @ 11:01am 
I experienced some trouble trying to do the siege of whiterun with the mod subscribed and deselecting the mod didnt seem to fix the issue, once entering the town none of the NPC's reacted as they were supposed to and it became impossible to complete the mission
The Bee Eater 9 Nov, 2014 @ 1:19pm 
This is by far one of the best mods for skyrim because it just adds to the whole feeling of the game.
Darkstar 17 Oct, 2014 @ 1:16pm 
If this was put on the nexus, inbred skyrim-mod reviewers will hound it...
Darkstar 17 Oct, 2014 @ 1:15pm 
@bold0727 That's quite frankly a terrible idea, it won't work.
cocoa 13 Oct, 2014 @ 1:27pm 
Can you make this compatible with open cities? If someone agrees, copy & paste this comment.
Evilzonne 5 Oct, 2014 @ 7:40pm 
For quite possibly the first time in my life, I'm almost at a loss for words. These mods are absolutly amazing. I only have one mod that would conflict with all of them, which makes it all the better. Kudos to you!
[-]4ndrew 86[-] 1 Oct, 2014 @ 9:31pm 
maybe you could make the new characters do something... like maybe give them some fetch quests or small favors for you to do. Just make them a little more interesting. Over all, this is one of my favorite mod series.
[-]4ndrew 86[-] 30 Sep, 2014 @ 1:53pm 
maybe add some carriges to places like falkreth and winterhold... i try not to fast travel because i try to play as realisticly as possible and its annoying to have to walk back to whiterun whenever i need to get somewhere
Snake 29 Sep, 2014 @ 10:31am 
I agree with kotekzot, if you put it on the nexus more people can enjoy and some maybe able to help you improve aswell.
kotekzot 27 Sep, 2014 @ 12:46pm 
You should upload these to the Nexus [www.nexusmods.com], much more people will be able to enjoy your mods that way.
Seth Timroth 23 Sep, 2014 @ 9:22pm 
Edit: I mean't I can fix it by entering a vanilla house.
Seth Timroth 23 Sep, 2014 @ 9:21pm 
Perhaps this is only me, but I find that when I enter/leave your added houses, that my companion doesnt allways enter or leave. I can't fix this by entering a regular vanilla house and it loads them back in. It is however annoying. I have only added your mods and the one mine mod, I can't think of the name. I am running with the girl you get after you become thane from whiterun. I Noticed it in Ivarstead and in Karthwasten. which by the way i had to go in the mine to get her to reload into the game. I only mention this cuase I see no one else posting anything related. Maybe no one is paying attention to their companions. Any way just an FYI, beyond that the mods themself are the best subtle additions I have seen in a game.
ShookShibe 22 Sep, 2014 @ 7:09am 
Makes Skyrim Bigger and bolder :whiterun:
bryanbeasley 21 Sep, 2014 @ 10:37am 
oh ok thanks and are you going to do a version of Winterhold rebuilt
djspeakes1990  [author] 18 Sep, 2014 @ 8:55pm 
@bryanbeasley Look at the third one from the bottom.
bryanbeasley 18 Sep, 2014 @ 1:40pm 
I waned to know if your are going to do an Ivarstead-Bigger and Bolder
The Taoist 18 Sep, 2014 @ 12:21pm 
Thanks, @djspeakes1990 that helps!
LarsKir 18 Sep, 2014 @ 5:48am 
this is a very nice projekt i love it thx
Wockhardt 17 Sep, 2014 @ 11:42pm 
@Mike Shadow Because Nexus is generally considered a superior platform. It's more popular for good reason.
Snake 17 Sep, 2014 @ 10:32pm 
Rae: As far as I can tell, all the unofficial patches work fine. Solitude - Bigger and bolder is compatible with JKs Solitude and Cake O Clock (Alternative Location).
djspeakes1990  [author] 17 Sep, 2014 @ 10:19pm 
Hmmm... as far as compatibility, I'm not really sure. I'd guess that any mod that adds on to any of these towns would probably have conflicts due to redundant object placement, other than that I doubt anything would conflict. As far as load order, I'd just keep them all low on the list since they're not that important as far as the game's inner processes go. They should work regardless of order, so I'd just put them at the bottom to make sure they don't get in the way of more complicated mods that deserve the engine's full attention.
The Taoist 17 Sep, 2014 @ 10:11pm 
These look like excellent mods! Could you add compatibility notes (compatible with Unofficial Skyrim Patch, DLC's, etc.) and mod order requirements (after patches, before/after other mods, etc.) in the description? Just want to be sure I add these properly. Looking forward to seeing these in action!
Snake 16 Sep, 2014 @ 10:48pm 
Pretty good mods, Solitude works perfectly with JK's Solitude. Finally a good Morthal mod that doesn't have any missing navmeshes, and the smaller settlements get a small but much needed touch without going over-board. Good job man.
Woodhouse 16 Sep, 2014 @ 7:02pm 
@graham.fargo Why upload them to nexus?
House of Krey 16 Sep, 2014 @ 2:17pm 
Why not upload these to Nexus?
Thadius Faran 16 Sep, 2014 @ 12:11pm 
Hoon


I would not expect mods like this to cause issues with the likes of Imps More complex needs.

If your looking for a hardcore Skyrim mod Skyrim Redone makes everything nearly able to kill you. It's modular as well in case you find certain things distasteful.
Kid 16 Sep, 2014 @ 6:04am 
@Tyfferegle you don't have to wait every time, just make sure you wait for the "Finished Downloading" everytime you subscribe to a new mod, and wait for it to finish once every week to make sure you're up to date with old ones.
Even 16 Sep, 2014 @ 2:11am 
Just wondering something.. When I launch Skyrim it says its checking for updates to the mods. Do I have to let them complete this every time for the mods to load when I start the game? Or can I just skip past this part and go straight ahead launching the game? :)
Hoonatiik 15 Sep, 2014 @ 7:42pm 
Looking to install this pack tonight. anybody had compatibilty issues? Going to install some survival / hardcore mods along with it. Start a different style playthrough
TANKDJ1 15 Sep, 2014 @ 10:40am 
@harry.koppenhoefer Once you have the mods downloaded, go to the Skyrim Launcher and select the "Data Files" tab. From there click the "Subscribed" button and wait for the mod list to quickly reload. Once that happens just tick which mods you want active and then launch Skyrim
Strength1P 15 Sep, 2014 @ 4:36am 
How can i activate this mod. sry for this stupid Question but I am a Noob
RustPickle 14 Sep, 2014 @ 9:48pm 
COOOOOL!!!
Walloping Websnappers 14 Sep, 2014 @ 6:46pm 
are these compatible with enhanced city and towns?
Hey Ya! By Outkast 14 Sep, 2014 @ 4:12pm 
Looks cool :D subscribed to all of them! Hopefully my computer can handle this...