Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It never made a lick of sense to me other than 'gamey-restrictions' to add to Bradford's incessant yammering. (Which ALSO no longer happens thanks to mods. Heh.)
Did you add the mod while on mission? I probably need to mention that caveat in the description if you did.
You don't get any more gremlins than before (which is just fine!), but taking out the artificial restriction fixes something that NEVER made any sense to me.
It saves me headaches when it comes to something that shouldn't be restricted like that.
The console command fixed it. I didn't initially run it because the message above said:
If you are changing config AFTER mod has already been active in your game you will have to run this console command to update the adjacencies:
Zelf_UpdateRoomAdjacencies
Other problem you could have is that you have something else changing the relevant config after this mod.
Did you try running the console command helper?
It cannot be staffed by GREMLINs just like the regular Workshop to prevent cascading GREMLIN staffing.
Congrats on the release !!