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Also, apparently the AI doesn't know how to use alliance ships either LOL, I'm going to play this again after the AI update tomorrow and we'll see. Might even have to do a staggered container alpha strike in scenario 2 if this AI is actually able to do stuff like PDT unmasking by rotating, because apparently it will be able to at least angle to deflect and cruise objectives so who knows. This is an awesome mod
Game really needs a real tutorial campaign...
very nice work!!!
and I need more!!!
the missiles are crap and miss/ get shot down (given the dd has chaf)
Holding heading kills my for thrusters, and the AI charges at you constantly- aka, you get flanked
Escorts are hard to hit and kill, cause the ocello misses 60% of shots
the way to deal with alliance is not to bring a damn occelllo, those buckets are crap
Use the hold heading command to position your Ocello in a way maximizing your armour. Kill off their escorts from range, degrade the CLs PD with HE and then go in for a missile strike.
The missions are a set of tactical puzzles that you have to figure out, there will be a lot more 'unfair' situations that you simply have to find a solution for, as the scenarios are designed to teach you how to deal with Alliance threat while playing OSP.
Have fun with the rest of it
Jokes aside, I loved the lore in these missions. Thanks for the mod!
10/10, would survive the last mission with only the drive and CIC working on the Exception to the Rule.
I'm lookin forward for more solo player modded missions !