Barotrauma

Barotrauma

Stations From Beyond Dynamic Europa Automatic Outpost Doors
32 Comments
Etto  [author] 10 Oct, 2024 @ 6:27pm 
Sup peeps, paying for blockades always worked, but forcing your way through the doors might have not, so I reworked it. Tested it a bunch, so we should be good. Keep in mind if you want to brute force you need to break the doors or take the Watchman's ID (The dude you have to pay).

Outside of that, I updated the description. I'd like to eventually incorporate the official Stations From Beyond Outpost Pack that the Dynamic Europa guys made, but that's a helluva undertaking, so I won't give a time frame on it's completion.

Current version of the mod seems to work just fine, and I updated the generation file to the latest Dynamic Europa one. Enjoy the automatic doors!
DickWizard 2 Sep, 2024 @ 8:05pm 
@Alan had the same issue with this mod when i played with it.
could never figure out why.
Etto  [author] 15 Jun, 2024 @ 10:54am 
Hmm, I tested the blockade quite a bit and it was functioning. They update dynamic Europe and the modules quite often though, so it's possible something has changed. Will take a look.
Alan 15 Jun, 2024 @ 8:42am 
Breaks blockades in a sense that you for some reason don't get the permission to travel to the next biome after talking to the security guy and neither do the doors bellow him open. Use "DynamicEuropa - Stations From Beyond Outpost Pack" instead
Bladesguy 26 May, 2024 @ 12:39am 
Thanks for the update Etto! I look forward to playing with the mod next time we hop on Barotrauma.
Etto  [author] 24 May, 2024 @ 10:29pm 
Heya Blade and Black Rabbit, just wanted to touch base and let you know that I found the issue you guys mentioned and fixed it up. Will be pushing an update soon after I fix all the other fancy stuff they've added to DE during my trip.

Thanks again for the report on that! Hard to test the thousands of outpost combinations as just one dude, so I really appreciate other people looking out!
Etto  [author] 11 May, 2024 @ 4:50am 
Ahh, damn. It's an easy fix, but I'm out of country for a couple weeks. I'll fix it as soon as I get back though! Sorry for the inconvenience.
Bladesguy 9 May, 2024 @ 9:05pm 
To actually explain what Black Rabbit means, is that we were trying your mod and the automatic door was missing from the Church of the Husk Station. It was replaced with a wall, and that wall blocked off the only path to the guy giving missions.
Black Rabbit 9 May, 2024 @ 8:51pm 
This still doesn't work (was at a Husk Station)
Etto  [author] 7 May, 2024 @ 8:58pm 
Heya guys, I updated the mod! As I mention above, not every SFB module is included at the moment, but the vast majority of them are. The reasons for the exclusions are because most Dynamic Europa mining/extraction outposts are now dry caves with an admission fee, so a lot of the mining modules didn't really fit with that structure. I repurposed a good amount of them to be used in Shipyards or Factories for the moment.

Most of the husk modules also did not fit the bill, as they are now exclusive to the Husk Church and Fusion outposts in Dynamic Europa currently. I can make some small edits to the modules to allow them to spawn at the Husk Church alongside the Dynamic Europa counterparts in the future.

I did hours and hours of module testing, but it's very possible I missed something. So do please leave a message if you find anything weird! I'll be on vacation over the next couple of weeks, but I will fix any issues as soon as I return.
Divaden 3 May, 2024 @ 6:46am 
Thank you for the mods and updates, looking forward SFB :)
Etto  [author] 1 May, 2024 @ 6:06pm 
I uploaded a mod for all of the new Dynamic Europa outposts if you'd still like some automated doors while I redo all of the SFB modules.

Dynamic Europa Auto Outpost Doors
Etto  [author] 25 Apr, 2024 @ 11:51am 
Yo peeps, Dynamic Europa had a massive update and I'll need to rework the modules for all the cool changes they added. I'd recommend disabling this bad boy at the moment as I work on it.
Etto  [author] 6 Feb, 2024 @ 8:26pm 
I pushed an update that hopefully fixes that issue! Also fixed up some issues with mining outposts in general.
Etto  [author] 3 Feb, 2024 @ 9:56am 
Mmm, I was fighting this issue for a bit, thought I cleared it up. I've only seen it in mining type outposts. It's like the vertical hallway connecting the rooms extends its walls too far.

Can you take a picture of the ladder hallway below and the outpost module below this one as well please?
Alxrru 3 Feb, 2024 @ 3:39am 
back again, mining outposts seem to have 2 random walls placed at the reactor room, i first thought it was a counter but one seemed to generate inside a door so i'm not too sure about it anymore

https://cdn.discordapp.com/attachments/732520557655883807/1203301909767790612/image.png?ex=65d0993b&is=65be243b&hm=26adf4b2058a58427fe2f90c39f99350e8b431b5658dd65f563bdfc1b64fadaa&
Alxrru 24 Jan, 2024 @ 4:37pm 
no problem man, cheers!
Etto  [author] 24 Jan, 2024 @ 4:35pm 
Thanks a bunch for the report on it as well. It's hard to test all the module combinations myself, so I appreciate it!
Etto  [author] 24 Jan, 2024 @ 4:31pm 
Damn it all. Sorry about that! When I was restructuring all the doors and waypoints, it looks like I missed the links on that one. I fixed it! I'll upload it after work today and you'll see the changes immediately after downloading the update!
Alxrru 24 Jan, 2024 @ 3:39pm 
clinic outposts seem to have a wall and a door in the same spot, walling off the station's medical doctor and the entire right side beyond that point

the glowing blue button is from a mod called Enhanced Immersion, which only changes textures and is also the reason i know why a door's there

https://cdn.discordapp.com/attachments/732520557655883807/1199860723996700812/image.png?ex=65c41460&is=65b19f60&hm=4281752965d749c728644a78df2b34db3c83d80675fa0d42eb69ae9cd8421fad&
Etto  [author] 18 Jan, 2024 @ 11:27am 
Alright! Pushed an update that hopefully solves the issue! Thank you guys for the reports and details and please let me know if you find anything else!
Etto  [author] 18 Jan, 2024 @ 11:12am 
Got it, thank you for the image. The Stations From Beyond docking modules use Notice Boards, not Job Boards, so they don't get the required tags for Dynamic Europa to influence them. I'll change out the docking module notice boards for job ones.
Etto  [author] 18 Jan, 2024 @ 12:05am 
Hmm. Do all job boards break or just some? Do they still glow but you can't access their dialogue? And would it be possible for you to upload an image of the module in particular so I can tighten my possible test bed as well?

I haven't been able to recreate this yet, but would love to fix it if people are experiencing it.
Chuz047 17 Jan, 2024 @ 8:40pm 
I think Thorn was onto something, I'm having the same issue. Tested directly above DE, board started working again after turning this mod off. Might be conflicting with something else in my load order though. Sadly Thorn has a private account so I can't ask them for their solution.
Etto  [author] 17 Jan, 2024 @ 9:07am 
No sweat! Glad to hear it.
Thorn 17 Jan, 2024 @ 7:51am 
I mange to solve it now sorry to bother.
Etto  [author] 16 Jan, 2024 @ 11:32am 
Also, did you walk up to the board and press E while hovering the cursor over it? You can't just click on them. This mod doesn't touch any of the missions or their execution, just outpost module attachments.
Etto  [author] 16 Jan, 2024 @ 7:33am 
Haven't come across any mission boards that don't work in our testing yet, can you provide a screenshot or more details please?
Thorn 16 Jan, 2024 @ 2:53am 
When I use this the missions broad won't work.
Etto  [author] 15 Jan, 2024 @ 10:38am 
Should be fine! Outposts are refreshed on level load, so they can be swapped without issue.
BrGuardian 15 Jan, 2024 @ 8:44am 
There is any problem about changing from Stations From Beyond to your mod while mid campaign?