Project Zomboid

Project Zomboid

Quarry Lake
22 Comments
Sixx 3 Aug, 2024 @ 9:19pm 
Cool map man. Next time remember to add more ammo. Literally everything i searched was stocked to the top. Was looking for armor? Nope. Ammo? Way too fucking much ammo. Jesus man.
Ryan 27 Jul, 2024 @ 7:16pm 
conflict with port hope
Pseudo 31 May, 2024 @ 3:01am 
@kirton map them out, all of those map mods have their locations listed as does this one in all their respective descriptions
Kirton Rain 18 May, 2024 @ 3:09pm 
and does the multi player support it?
Kirton Rain 18 May, 2024 @ 3:08pm 
Does this mod work with fort redstoun/raven Creek/SecretZ?
Zack_Batcountry 3 Apr, 2024 @ 12:42am 
great map located just south of redstone raceway basically but sadly no in game map :cozycastondeath:
aquelarrefox 2 Feb, 2024 @ 12:49pm 
could you add some more picks to watch?
Stomno 25 Jan, 2024 @ 3:59am 
Cool map from what I've seen!
A lot of custom buildings but it doesn't have map integration right?
Garret  [author] 19 Jan, 2024 @ 9:18pm 
Thanks Dirt, I'll check it out.
[Ger]Ghost 10 Jan, 2024 @ 11:32am 
I cant even find that Lake with the military base to begin with, all im running through is that damn village.
Tweaker 1 10 Jan, 2024 @ 12:23am 
in the tower building behind the warehouse, none of the stories had flooring so you'd walk up the stairs and then fall and get stuck in an area under the stairs, other than that i like the map its cool
Hellsteel1974 9 Jan, 2024 @ 3:54am 
@Garret Also, just eyed the excel file you had found, it claims SecretZ conflicts with TWD Prison but I am sure SecretZ doesn't use cell that list is claiming as I have ran both of them the same time. So that excel file may not be 100% accurate, better double check map mods descriptions on workshop to be sure.

Also SecretZ is a modular map mod, you can choose if you want to use only some of the locations while activating the mod if using Mod Manager:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2694448564
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945221351
Hellsteel1974 9 Jan, 2024 @ 3:27am 
@Garret Vanilla cells are the cells created/edited only by the Project Zomboid game itself without mods.
Garret  [author] 8 Jan, 2024 @ 1:40pm 
@Hellsteel1974, you might know this but what are the vanilla cells?

Also, I found this excel file with over 600 mod maps with their locations but so many of these are abandon maps. I'm working on figuring out a way to continuously get/remove maps as they are abandoned or broken.
https://docs.google.com/spreadsheets/d/1fxFSr0UmsKHjOIB513k86soMA1L08Kay/edit#gid=9670524
Garret  [author] 8 Jan, 2024 @ 1:35pm 
Yeah, I was thinking about subscribing to all the map mods and building a program to pull all that information out but I'm going another route first before I do that.

Thank you for the links! They are very helpful.
Hellsteel1974 7 Jan, 2024 @ 5:57am 
I am actually using an edited version of that document myself, having the map mods on it I like to use personally and to check any conflicts if I find new maps I like to try.

Another file like that Shade's: https://docs.google.com/spreadsheets/d/1TfMDPRNhvnG6qbdoUO4VFYnN2O6nWXHgAZXVhUp5p7w/edit#gid=773801697

Made for this map mod collection on Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968702010

Also when mod descriptions on workshop or comment sections don't reveal the cells a mod map edits, I dig in to the mod files, you can see pretty easily which cells are used if you look in the folder:
Steam\steamapps\workshop\content\108600\[ModID]\mods\[Map Name]\media\maps\[Map Name]

There are multiple types of files in there, all having pair of numbers in their names; example 40_38.lotheader, chunkdata_40_38.bin and world_40_38.lotpack

The numbers in the filenames are the cells the modded map uses/edits.
Garret  [author] 7 Jan, 2024 @ 5:01am 
Thank you. I'll look for a new area for the mod.
Do you have a good visual way of tracking map mod locations? This is what I was using:
https://docs.google.com/spreadsheets/d/1zfWPfh02-1A3Tud2yh10mBucktn_jKaqeKfA7ugfxhs/edit#gid=0
Garret  [author] 5 Jan, 2024 @ 12:13pm 
Not that I know of. Its still a work in progress.
aBronyPlays 5 Jan, 2024 @ 9:05am 
does it interfere with any maps by chance?
Giffel 3 Jan, 2024 @ 9:32pm 
Cells used?
Aleee 3 Jan, 2024 @ 9:48am 
where is in the map?