Project Zomboid

Project Zomboid

{B41} VariableSkin Contents Spawning
27 Comments
Quilava 18 Feb @ 7:21am 
Well, it still unstable stage anyway, if you want to make sure everything workout then just wait few month for stable version to come out, even error magnifier mod have to get update with every fix version come out to counter the error that give no log
RUN 90s  [author] 18 Feb @ 6:38am 
I may need to learning from Super Girl mod about spawning, it seems no problem to transfer clothing preset (clothing.xml) , but not sure about how to make those Kokoa minions can spawn on.
And I hate certain things in b42 that all mods will gone even I've subscribed already, if some mod(s) having issue about putting mod.info file at proper place (inside 42 folder), it's horrible to find which mod is culprit.
I think if some mods are having error, it need to not show that errored mods, but now it didn't even show any single one if that error are triggered!
Quilava 15 Feb @ 9:15pm 
May i ask, any plan for B42 update? Everything are ported to B42 now, i can handle the sewing machine back in B41, but the new tailor lv2 required in B42 make it real hard to speed run it :sad_seagull:
Apex Trash game copy FreeFire 4 Apr, 2024 @ 10:57pm 
oh i see , thank you for explanation, hope to see your new mod arrive :D
RUN 90s  [author] 3 Apr, 2024 @ 5:44am 
I'm sorry to say that it's out of my scope to fix, since those clothes are likelihood of certain animation/model related are comes with high texture resolution (probably from 2048 to 8192), it will produce performance lagging due to they will load those textures whenever those clothes are appear on zeds, also include when your wear on player's character, too.
You may got same experiences or worse when you use any mods that distribute zeds they're same kind of me, this include Triceratops, Rabbit's cosplay, CosplayShop, UCS series, etc.
Apex Trash game copy FreeFire 2 Apr, 2024 @ 5:49pm 
Hi,Thanks for the mod but it seem like every time the Zombie has spawn with costume the game will start lagging after hitting or killing them about 10 - 20 times the game will crash. hope you fix this bug :)
Quilava 11 Mar, 2024 @ 12:35am 
So happy that the original mod get updated, and even more happy that u update these sub mod as fast too :steamthumbsup:
Quilava 3 Mar, 2024 @ 9:42pm 
That a nice update, it really hard to find the full set because the clothes isnt in the right category

Also yes, i did suggest u change back to all binary zed have mask, didnt know that it confuse you and im just wait cause i though you are busy, lmao
RUN 90s  [author] 26 Feb, 2024 @ 7:46am 
Yes, somehow awful look, or maybe it's not quite cute comparing when they actually wear masks...
Quilava 25 Feb, 2024 @ 8:34pm 
im highly object the idea of zed spawn without the mask, getting the hair u want is equal important as getting the right fashion, also zed with binary and no mask look really off :steamsad:
RUN 90s  [author] 23 Feb, 2024 @ 7:02am 
I can confirm it's already in vanilla code that possible to disable hair and beard when wear balaclava, the code in m_HatCategory is set to nohairnobeard , that's mean if you're playing as male character, it's also possible to hide beard too.
Quilava 22 Feb, 2024 @ 5:27pm 
I think you right, It maybe just that simple, just by adding 1 line of code because the hair as show or hidden is kinda like core code or something

You may want to look at "vanilla" item, they may have something involve with hair remove, look at the code between "medical mask" and "balaclava", both count at mask, but the "balaclava" remove the hair and "medical mask" dont, hope it can help you some what

Hope you can make this work, smol change, but huge impact
RUN 90s  [author] 22 Feb, 2024 @ 7:04am 
I'm not a 3D modeler and nor pro coder, however, I've look deep inside XML of clothing that are generated, compared between masks from Triceratop and BinaryDimension are have different.
On Triceratop, it include <m_HatCategory>nohair</m_HatCategory> tagline applied, also it's appear in every piece of clothes, I didn't test if I've put that tagline into Kokoa's mask XML will be applied the same effects like those Trice clothing? (That you will see character hair become bald even just wear other clothes than masks, include shoes, socks, stocking, etc.)
If it's work well, I may probably look for copy XML files of Kokoa masks and applied that tagline, also hope it will not breaking the main clothing when the file override mod is loaded.
Quilava 21 Feb, 2024 @ 9:54pm 
May i ask you to consider edit the Binary mask to full mask? Im running superb npc mod and when i give them the mask, their hair clip with it so bad it hurt my eyes to see it, maybe add it as another sub mod?
Maxtraxv3 16 Jan, 2024 @ 9:16am 
so no mp? damm.
RUN 90s  [author] 16 Jan, 2024 @ 4:06am 
@Maxtraxv3
1. Yes, as I read scripts code, it will check if this mod are loaded on MP mode or not, if yes, no more custom zeds from this mod to be spawn.
2. As I said in descriptions, it's not matter about safe or not safe of VS2 mod, but Binary clothes are design for VS2 female skins, so any variants of VS2 is the main requirement.
Maxtraxv3 16 Jan, 2024 @ 1:05am 
does this also work on the non SFW Variable Skin 2 ?
Maxtraxv3 16 Jan, 2024 @ 1:04am 
"Original scripts decided to disable spawn if you're put this on multiplayer servers, so I follow the same behaviour!" does this mean it doesnt work on multiplayer? sorry seem unclear to me.
Helikopterek 14 Jan, 2024 @ 10:46am 
everybody gangsta untill zombie with tactical glasses shows up
Quilava 6 Jan, 2024 @ 6:37am 
Thank for all the hard work updating this mod, you really going through all the trouble for us, from a simple translate mod to take matter in your own hand, my respect to you good sir :steamfacepalm:
Quilava 5 Jan, 2024 @ 1:30am 
Ah, so dat what Demo for, and the FluffyLily too, lot of confusing, glad you clear that up for me, but for the clothes with G variant, im only see the G, no non-G so far, both with and without skirt version

As for spawn chance, just make it spawn like normal clothes, event house and specific rooms is somewhat rare to get, i just dont want the zombie wearing it drop my dfs, that all, i dont mind get more clothes, they all nice anyway
RUN 90s  [author] 4 Jan, 2024 @ 10:23pm 
Forgot to tell about FluffyLily, I think only "glove" icon is missing, they also seems to add backpack too but doesn't find in clothing scripts and GUID of it.
Continue of previous comments, another binary zed that also comes with backpack is nanzedGothicWhiteKneeSo .
RUN 90s  [author] 4 Jan, 2024 @ 10:16pm 
- Sounds like it's better to lower spawn chance while having scenario-based spawn chance for specific rooms and/or events, this could be a good idea.
- About "Demo" mod is... It's actually support FWVS2Demo, while other is just normal FWVS2, but unsure about how detection scripts are work if I enable non-demo spawn but actually use FWVS2Demo, it's surely not work if I use non-demo of FWVS2 and Demo spawn, they will spawn only Binary zeds or none of it if didn't enable binary.
- It's intended that some SummerDays zeds doesn't wear skirt but have bunny backpack at her back as a replacement while full dress doesn't give that (like preview thumbnail that her wear leotard and have bunny backpack), this should somehow make game easier because you can obtain backpack from her and carry other things around after, with clothing sets is seems both G and non-G are.
Quilava 4 Jan, 2024 @ 10:07pm 
Im noticed some item that doesnt exist, like the Fluffy dress sleeves from binary mod, the original mod dont have it so it show up as "?" icon, there is other fake sleeves item but i dont remember the name but they missing icon too, and i dont see them in the crafting list

Also the Summer day skirt sometime missing on the zombie and the leotard is alway G cup size not the normal one, same thing with any G variant clothes, the set is alway using G variant and not normal version (you can turn normal version to G version or add color, not other way around

Just minor issue here and there, but if you could fix it would be perfect
Quilava 4 Jan, 2024 @ 5:30pm 
Well, the twin-tail mask problem is a bit bumber but it not too serious so dat can pass, as for the clothes, maybe limit down the spawn ratio a bit could do the trick, or else you gonna have real problem in Louisville (maybe sub mod with 1/5 spawn rate or something like dat)

If you have time, you can try make them spawn in wardrobe like normal clothes, it would be no lag since it not show outside. Or you could try make zombie when kill have a box contain these clothes inside (just like sometime you find zombie holding lunch box with food in it)

For now this is good enough, thank you so much for all the trouble you going through just to bring us this :steamthumbsup:

One question tho, what the demo sub mod does anyway?
RUN 90s  [author] 4 Jan, 2024 @ 7:20am 
1. Seems like it's not an unexpected that the game will be lagging at first whenever zombies appeared, as I checked texture size, full dress textures are mostly 4096x4096 and 2048x2048 as follow.
2. Are just twin-tail mask that zombies doesn't equip properly?
Both ponytail and twin-tail are have variants and didn't find the way to control which variants they will choose to equip, only GUID of equipment can parse into, but not any more details.
Quilava 4 Jan, 2024 @ 1:06am 
Did some run with it, fps drop from 60 to 30 for few second every time camera zoom out or when you move fast to next area, dont know if it because the clothes too high spec and the game just cant handle it, have this problem before with variable skin but they resolve it

The zombie spawn alright, but sometime the twintail hair just missing or dont have texture and show just white/red head (maybe some variant of it got bug or something, you may want to remove it)