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Yeah this mod simply swaps out art from vanilla...no changes to any code or setup or anything. Should be one of the most compatible mods that can be :D
@Snaxxor -- Appreciate it! Yeah I stole the "colored background" idea from DasTactic and his DW1 mod. Happy to keep the theme going!
- another dad gamer here, keep up the good work man! And if you need some support just ping me!
I do wish I could do more...bump up the size of some UI elements--even the gif-type thing could be cool to add a little glint or shine to the super resources.
Yeah our DW2 team modding advocate is working on some new modding tools that should make a few things easier for DW2 modding. As of now it's still pretty tricky
"the "1 advantage" ones all sort of blur together" well that's my point! you did the right thing by giving them all 1 color, that's my point, when you're playing all you think is 'oh more good stuff yes i'll take it'.
well if they ever get modding to the point where it doesn't break my brain, i'll do a thing that expresses my idea.
again, great job on everything but especially those symbols, it makes the game way better.
The game doesn't let me do fun things like gifs. Boo!
I will probably add a new color for Caslon since "fuel" is kinda its own thing.
I agree, there are a LOT more resources than there were in DW1...the "1 advantage" ones all sort of blur together. What's tricky is the game gives me that TINY little spot to display resources in the UI ... something like 15px by 15px ... I've tried subtle color changes and they can be difficult to differentiate, unfortunately
so to max out the dopamine fun, i would (if i had the time and talent) make all resources that only give 1 advantage its own, maybe dull color, no matter what it helps. then make the color more intense for things that give 2 advantages, then go crazy on the super resource color to make it stand out from the pack. i understand this gives less information than your system, but again, i wonder how much people who play with automation really care about which exact thing they're getting?
and of course caslon should be some animated gif.
Yeah modding in DW2 is still a bit of a pain--definitely not something you can just pick up and run with like DW1. I'm hoping the new editing tools I hear about help lower the bar to entry for other folks to make more mods!
an online friend turned me on to your tutorial, it's very well done, but really too much of a hassle. so thanks for doing it for me. i tell ya, the symbols mod really makes the game better, it's not just cosmetic. bravo.
I did try and make a tutorial on how to create bundles for use in DW2 mods. DW2 uses asset bundles created in the Stride Game Studio platform. Mods in DW2 usually contain files that reference what bundles are included in them. There are some loose xml files that can also be included in mods that modify the xml files in the DW2 game /data folder. But bundles are what you need to alter art assets/models/etc. Xmls are usually to change stat values of things.
I tried to outline the process of creating bundles on a forum post on Matrix Forums. It's not the easiest thing to do, unfortunately.
https://www.matrixgames.com/forums/viewtopic.php?f=11899&t=400864
I realize the DW2 team is busy with tweaking AI and automation and fleets and all of that. Sprucing up/changing art is probably not high on their priority list. Happy to step in and add that bit of optional polish to certain areas--especially with stuff like resources and colored backgrounds, which was a thing via mods back with DW1. Maybe they'll make the colored backgrounds a vanilla feature, but for now we'll just do the mod thing :D
Just updated the cover image today. Nothing else!
DW1 was the game i have spend most of playtime compared to other games. But i used Bacon mod with Extended AI, plus some graphics changing ,exept resource icons. I like vanilla.)
But in your mod, i must say - the icons are much better! Thanks again!
I was able to tweak things a bit a couple of days ago. I shrank down the icons a bit to give more negative space so the backgrounds were a bit more visible. I also tried to re-do a couple of the resources to give them more distinct shapes (or in the case of one of the fur pelts, I just rotated it 45 degrees so it was a diamond-ish shape instead of another square...ha!).
Working on some other DW2 mods. The hope is I can make things a collection. Most other mod plans are simple art asset swaps.
Hope you all enjoy!
@Mordachai -- Haha! Competition was fierce ;)