tModLoader

tModLoader

W1KScaling Gensokyo Patch
13 Comments
Rumi  [author] 15 Nov, 2024 @ 10:04am 
@hwr
There is certain tiers that give considerable larger jumps in damage and I always compared these Items to Vanilla first while using a level appropriate class set. My go to was to make sure they're not an all-around better choice or become too good using an optimized class set. If it over-performed with a lower tier I simply placed it one tier higher despite the tier you can originally obtain it at.

This was considerable more difficult to do for summoning weapons and certain weapons that had just a lot of utility. I agree with you that there could be better balancing but ultimately all I did was to make sure nothing is horribly overpowered and everything can be used at any stage of the game.

Furthermore the 2hu mod might have changed some things as well in the last one and a half years so I can't really claim that my old reasoning is holding up in almost 2025. I might give this a new balancing overhaul when the Terraria update drops and if W1K updates his scaling mod.
hwr 15 Nov, 2024 @ 1:59am 
I'm not sure about the numbers so I can't say with much confidence but I thought Alice's weapons would have been lower tier (not eldritch). In my quick 2min test with no gear on Mayumi's weapons outperform hers on a single stationary target dummy. Minamitsu is also from the same tier (as Alice) but her weapons are all chlorophyte.

The wiki for gensokyo https://terrariamods.wiki.gg/wiki/Gensokyo/Bosses also put Alice in tier 4.
There were some other weapons that doesn't seem right but I chalked it up to ease of use (like in the case of Seiran's weapons).
Rumi  [author] 11 Mar, 2024 @ 9:20am 
Thank you for bringing it up anyway.
ScarletMew2 10 Mar, 2024 @ 7:46pm 
I have attempted to recreate the crash by reinstalling this mod and regular wik's scaling but it is now working again. I don't know why it was crashing before, but it doesn't seem to be an issue anymore. If it happens again I will let you know.
Rumi  [author] 1 Mar, 2024 @ 10:05am 
Can you please provide me the logs? This mod should not be able to crash anything.
ScarletMew2 29 Feb, 2024 @ 6:48pm 
This mod seems to cause my tmodloader to crash on startup when it tries to load it. I removed it from the enabled.json file and it successfully finished startup.
professional clown 10 Jan, 2024 @ 6:42am 
ah, i see. well, it's obvious.
Rumi  [author] 10 Jan, 2024 @ 6:00am 
That you need a compatibility patch for every mod to make it work with the original weapon scaling one.
professional clown 10 Jan, 2024 @ 12:25am 
what did you mean by "it still requires manual adjustments for every mod"?
Rumi  [author] 9 Jan, 2024 @ 2:49pm 
What's your question, honey?
professional clown 9 Jan, 2024 @ 10:00am 
what?
Rumi  [author] 9 Jan, 2024 @ 8:04am 
Yes, it still requires manual adjustments for every other mod tho.
professional clown 8 Jan, 2024 @ 11:48pm 
wait, is w1k weapon scaling mod still maintained?