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How to create own weapons?
please help!
Every other variable changes without issue, but I'm not sure why the holocolor struggles.
If you're not, I can't help you.
1. assert - [C]:-1
2. toIndex - lua/voxel/grid.lua:21
3. Rotate - lua/voxel/grid.lua:92
4. Rotate - lua/entities/voxel_editor/grid.lua:76
5. func - lua/weapons/voxel_tool/modes.lua:163
6. unknown - lua/weapons/voxel_tool/shared.lua:152 (x9)
[Voxel Framework] lua/voxel/model.lua:24: attempt to index field 'Attachments' (a nil value)
1. HasAttachment - lua/voxel/model.lua:24
2. GetViewModelTarget - lua/weapons/spades_base/sh_view.lua:44
3. GetViewPos - lua/weapons/spades_base/sh_view.lua:64
4. unknown - lua/weapons/voxel_swep_base/cl_view.lua:38
1. __index - [C]:-1
2. inBounds - lua/voxel/grid.lua:13
3. toIndex - lua/voxel/grid.lua:21
4. Get - lua/voxel/grid.lua:64
5. Has - lua/voxel/grid.lua:68
6. flood - lua/voxel/mesh.lua:93
7. flood - lua/voxel/mesh.lua:103
8. flood - lua/voxel/mesh.lua:103
9. flood - lua/voxel/mesh.lua:103
10. flood - lua/voxel/mesh.lua:103
11. flood - lua/voxel/mesh.lua:103
12. flood - lua/voxel/mesh.lua:103
13. flood - lua/voxel/mesh.lua:103
14. flood - lua/voxel/mesh.lua:103
15. flood - lua/voxel/mesh.lua:103
16. flood - lua/voxel/mesh.lua:103
tried creating Magicavoxel and imported into Gmod, finalized the functional gun and turns out with this. is the voxel can't count higher or something??
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3139814901