Total War: WARHAMMER III

Total War: WARHAMMER III

SCM's LCCP SFO Submod(Updated for 6.0)
117 Comments
JazzMonk 11 Jun @ 9:37pm 
I don't think Alphonse Dolmance is supposed to have access to chapel buildings and he still does. (Chapel of Zeal and Chapel of Resolve, not sure if the "Shrine" chain should be included with those) Not the biggest of deals, but takes away from the faction mechanic.
JazzMonk 3 Jun @ 3:35pm 
@ZephyrDogma I second this!
ZephyrDogma 30 May @ 11:30am 
version of the unlocked lords for Old World???
Hell Brothers 21 Apr @ 1:51am 
plz update
Nanio 12 Apr @ 1:10pm 
update?
Clopperz 4 Mar @ 3:30am 
sorry wrong mod page, my bad!
AraNg  [author] 4 Mar @ 3:26am 
@Clopperz what is that
JazzMonk 19 Feb @ 10:39am 
@AraNg wow thanks for your quick reply and fix! :winter2019joyfultearsyul:
AraNg  [author] 19 Feb @ 7:20am 
@JazzMonk fixed
AraNg  [author] 18 Feb @ 9:30pm 
@JazzMonk okay i'll check thanks for your report
JazzMonk 18 Feb @ 9:21pm 
If seems that the unique SFO skill line for Tomb Kings: "Tomb King" is not working for Lord Karitamen. Idk if it's just me, but it locks out the one I'm trying to select and I can't click either of the skills "Unyielding or "Martial Discipline."
AraNg  [author] 25 Jan @ 7:33pm 
@Cheesers I set it up on the dependencies manager, so there won't be a problem
Thylein 25 Jan @ 12:17pm 
Would be cool if it gets an update
cryohellinc 25 Jan @ 3:43am 
Please update.
Cheesers 17 Dec, 2024 @ 1:28pm 
Original mod pack name: !scm_lccp
Submod mod pack name: !scm_lccp_sfo

This naming convention results in the submod being in the wrong load order compared to every other mod and accompanying SFO submod I have.

Again, please forgive me if I'm mistaken
Cheesers 17 Dec, 2024 @ 1:25pm 
Forgive me if I'm mistaken, but the modpack naming convention for this submod places it as a lower priority than the non-SFO base mod its supposedly meant to overwrite. Is this intentional?
Olenhol ᶘᵒᴥᵒᶅ 2 Dec, 2024 @ 12:30pm 
u..update?
AraNg  [author] 26 Sep, 2024 @ 4:48pm 
@MadEorlanas I think it's not caused by this mod, this is just rebalanced mod, not create some keys or contents. maybe by main mod
MadEorlanas 26 Sep, 2024 @ 8:56am 
Something seems broken with Valbrand once more, though I am not 100% sure it's this and not Tribes of the North. The bloodletter gift from Khorne adds them to the summon pool but you are unable to summon them because you need to defeat them in a monster hunt - which doesn't exist. If I had to guess, they're set to the same ID in the summon pool as a monster hunt target?
AraNg  [author] 30 Jul, 2024 @ 7:37am 
@Remys de Rem it's fixed but new game required
AraNg  [author] 28 Jul, 2024 @ 5:19pm 
@Remys de Rem ty for reports, i'll check
Remys de Rem 28 Jul, 2024 @ 10:23am 
Great mod!
I see one problem:
Burlock Damminson does not have access to the guild master lord from the SFO
Justin Cider 30 Jun, 2024 @ 4:32am 
@AraNg So it turns out it was the load order that was the issue, it works after putting it in the order that you have it. For some reason having SFO 1st caused the UI issues. Thankyou for the screenshot, it was a big help
AraNg  [author] 28 Jun, 2024 @ 9:23am 
@OPThrill33 it's fixed
AraNg  [author] 28 Jun, 2024 @ 7:42am 
@Justin Cider I think it works fine https://imgur.com/a/4coeeT4 did you subscribe to any other mods besides ones shown in the capture of the link?
AraNg  [author] 28 Jun, 2024 @ 6:38am 
@Justin Cider ok then i'll check
Justin Cider 28 Jun, 2024 @ 6:25am 
Yeah tried again with only recommended mods and have the same issues with Challengers of Bastion Stair, tried a Tamurkhan campaign as well and the starting mission to defeat the starting army is not available. It just says "no missions currently available" under the missions tab. Still have victory conditions for both however
AraNg  [author] 28 Jun, 2024 @ 5:24am 
@Justin Cider can you try again with recommended mods?
Justin Cider 28 Jun, 2024 @ 5:03am 
Big fan of the mod however I've noticed when playing as Challengers of Bastion Stair that the Hunting champions pannel is missing from the bottom right corner after the latest patch. The mod also seems to now disable starting missions for all other factions as well (tested with Elspeth and others) as well as remove the script that pops up when hovering your mouse over the faction icon in the top right. have tested with both just SFO as well as IEE and this mod seems to be the stops them from working. Hope this helps, love your work and the mod :)
AraNg  [author] 28 Jun, 2024 @ 3:00am 
@OPThrill33 oh, thanks for your report i'll update soon
OPThrill33 26 Jun, 2024 @ 10:01am 
More specifically the technologies that enable you to unlock other sacrifices for Khorne
OPThrill33 26 Jun, 2024 @ 9:53am 
Hello!
Playing Valbrand Fireblade, his unique technologies arent showing up with the new SFO Norsca tech. Just thought I would pass it along :)
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 7:31am 
And what exactly is happening with the disruption of tamarha?
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 7:30am 
Why don't you take your time, write up your detailed balance suggestions and post on the mod page for the mod? I always appreciate people's feedback! :)
Dictator Sky 25 Jun, 2024 @ 4:59am 
@AraNg
Exactly. I even reinstalled the game.
Dictator Sky 25 Jun, 2024 @ 4:54am 
@Jack o'Neill, thank you for participating!
Right. I've used some other mods on Eltharion. Such as Eltharion is mistwalker, Mistwalker and Imrik's Dragons Get Bonuses, More Fun for the Grim. Later, he abandoned all but "Eltharion is mistwalker" as they introduced a strong imbalance into the game. And it looks like the SFO has strengthened the mistwalker well enough.
And of course, when I noticed a problem with Eltarion's mechanics, I disabled all these mods in the first place.
By the way, I really approve of your work, but I would like you to balance it better. It would be possible to significantly increase the cost of the mistwalker's salary or set a limit of 5 abilities. Or something else I hadn't thought of. I'm sure you know that better than me.
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 4:06am 
Dictator, were you using my more fun for the grim submod? Or any other mods that effect Eltharion?
AraNg  [author] 24 Jun, 2024 @ 11:51pm 
@Dictator Sky ok i'll check, only with lccp & required mods, lccp sfo submod, sfo?
Dictator Sky 24 Jun, 2024 @ 11:16pm 
Hello, dear author.
I want to inform you that it seems this mod is disrupting the operation of Eltarion Athel Tamarha. I spent quite a lot of time trying to figure out exactly what this mod does. There is a small chance that I am wrong, but it seems to me that it is small. Because the standard set of SCM mods works without SFO and compatibility with mods, without breaking the mechanics of Eltarion.
AraNg  [author] 24 Jun, 2024 @ 4:52pm 
okay :steamfacepalm:
=[NK]= Col. Jack O'Neil 24 Jun, 2024 @ 3:38pm 
Arang, don't waste your time with barmaleyd. He started arguing with me about load orders instead of listening. He's also been posting on other mod pages having CTD's. Probably because he's messed with load orders, has too many mods and can't read a troubleshooting guide
AraNg  [author] 24 Jun, 2024 @ 6:40am 
@D3LTA WAV3 fixed
AraNg  [author] 24 Jun, 2024 @ 12:11am 
@D3LTA WAV3 i'll fix thanks for your report
D3LTA WAV3 24 Jun, 2024 @ 12:07am 
playing as valbrand fireblade I can't recruit more elite units like marauder champions cause no unit caps from horde buildings. 0/0 for all of em.
AraNg  [author] 23 Jun, 2024 @ 5:43am 
@Hell Brothers nope it's sfo submod channel
Hell Brothers 23 Jun, 2024 @ 4:54am 
my issue came from Calm Graessus reskin.. not this mod at all
Hell Brothers 23 Jun, 2024 @ 3:54am 
@arang da modding den ? someone send me in yesterday, i try to find which mod cause this bug in the list, its maybe not scm the issue
AraNg  [author] 22 Jun, 2024 @ 10:09am 
@Barbarossa 모드배열은 사실 w3mm 거 그대로 따라가는게 맞는데 임의대로 바꾸면 오히려 다른데서 충돌날수도 있어요. 사실 지금 잘 돌아가도 스크립트 박살나는 현상이 있는데 이게 디펜던시매니져에 sfo 넣어놓으면 이렇더라구여? 당장은 근본적인 해결책은 못찾았어요
Barbarossa 22 Jun, 2024 @ 9:50am 
모드 배열을 설명으로 남겨주시면 다들 잘 해결 하지 않을까 싶읍니다. 댓글 뒤져서 모드 배열 찾아서 하니 잘 되네요
:steamhappy:
AraNg  [author] 22 Jun, 2024 @ 9:27am