Cortex Command

Cortex Command

Hyper Powered Weapons
48 Comments
Charlie Magne 8 Feb, 2022 @ 8:46am 
fart
lemagicwizard 23 Jul, 2017 @ 2:45pm 
no daont
:steamsad:
lemagicwizard 23 Jul, 2017 @ 2:44pm 
WHATGtrt
drWoof  [author] 23 Jul, 2017 @ 2:48am 
*Looks back at comments*
Huh.
Sorry if I came of an ass.
Also, this mod probably won't be developed anymore - I abandoned CC.
lemagicwizard 17 Oct, 2016 @ 5:20pm 
yes
this good shit
sseb 17 Sep, 2015 @ 9:45am 
Nice stuff man
drWoof  [author] 17 Jan, 2015 @ 12:05pm 
@ɾɪƅ This mod is small, you can try it out yourself, and it doesnt add much.
Rib 17 Jan, 2015 @ 11:53am 
pics plz
rancid 4 Jan, 2015 @ 1:36pm 
best in UINIVERZE
drWoof  [author] 2 Jan, 2015 @ 9:38pm 
@Jack Really? Thanx!
rancid 2 Jan, 2015 @ 3:19pm 
EPIC
drWoof  [author] 21 Dec, 2014 @ 11:03pm 
So, i figured out why my sword didnt work. All of the paths in katana ini file were messed up.
IronKnight125 24 Oct, 2014 @ 10:42am 
I am not going to do anything with the forums i don't know how and i don't have a forum account. I just said the "ok" to be nice.
drWoof  [author] 23 Oct, 2014 @ 8:15pm 
@And even weegee said to me that he is not joining forums now. And yes, i am in friends with famous modder. Because we are both russians.
IronKnight125 23 Oct, 2014 @ 9:43am 
Ok
drWoof  [author] 21 Oct, 2014 @ 9:44am 
@bouncyball2002 Also... he wont probably answer. Look at latest post date.
IronKnight125 21 Oct, 2014 @ 9:40am 
Ok thanks for the link.
drWoof  [author] 21 Oct, 2014 @ 9:34am 
@bouncyball2002 You ask him. You need them, you ask. http://forums.datarealms.com/viewtopic.php?f=61&t=15726&start=435
IronKnight125 21 Oct, 2014 @ 6:46am 
Then ask the guy who made the behemoth to make more. And i don't blame you about the swords, there really hard to make.
drWoof  [author] 21 Oct, 2014 @ 2:05am 
@bouncyball2002 No... Just, no! I cant even make A SWORD TO WORK. AND I SAID I
DIDNT
MADE
THAT
F*CKING
BEHEMOTH!
IronKnight125 20 Oct, 2014 @ 10:41am 
Ok i think you should try to make behemoths for every faction. That would be really cool especially the Imperatus one.
drWoof  [author] 16 Oct, 2014 @ 6:39pm 
@bouncyball2002 Mod is mine, i didnt made behemoth, i made other thingies like AK-47 revisited and throwable mine (with the help of weegee). And yes, i just made behemoth things buyable so those who want to play with behemoth from tartarus dont spam on his thread. And the creator of behemoth (its NOT weegee, its some other guy, credits to him) didnt go to forum in a long time so lets just think that he have was hitted by a car.
IronKnight125 16 Oct, 2014 @ 12:11pm 
What do you mean you just made it buyable? Is the mod not yours?
drWoof  [author] 24 Sep, 2014 @ 6:29pm 
@bouncyball2002 You mean dummy behemoth? Oh stahp it u, i just maked dummy behemoth buyable.
IronKnight125 24 Sep, 2014 @ 2:24pm 
This is epic! It makes mine look lame :( (Mine is an Iron man mod thats not on the steam forums)
speen 23 Sep, 2014 @ 9:38am 
thats what happened to me what blade got :P
drWoof  [author] 23 Sep, 2014 @ 2:02am 
OK i will fix all errors in file paths,
Blade 22 Sep, 2014 @ 1:21pm 
---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to load datafile object with following path and name:

hyperpoweredweapons.rte.rte/DummyBehemoth/Devices/Weapons/Shotgun/BehemothShotgun

The last frame has been dumped to 'abortscreen.bmp'
Small error I got :P
speen 22 Sep, 2014 @ 11:53am 
ok thx
drWoof  [author] 22 Sep, 2014 @ 12:28am 
@undead Most likely its becus of i forgot to change some path, and you dont have tartarus installed, i recommend to install tartarus and wait for my update.
speen 21 Sep, 2014 @ 12:12pm 
the behemoth shotgun is making a error i would like you to fix it beacuse i REALLY want to see these
drWoof  [author] 21 Sep, 2014 @ 4:59am 
@wolfriley88 maybe, *sniff* maybe
Dr Lily Pad 20 Sep, 2014 @ 4:08pm 
anychance you could make an awsome mele weapon perhaps an axe?
drWoof  [author] 19 Sep, 2014 @ 11:50pm 
Throwable mine fixed, now it works! It can levitate above ground though, but still, it works!
drWoof  [author] 17 Sep, 2014 @ 9:36am 
I think i'll stop developing mod now, i cant play CC normally with mods installed.
Boltersam 17 Sep, 2014 @ 8:19am 
I got the throwable mines as a trap from sergal mod
Boltersam 17 Sep, 2014 @ 8:04am 
oh,got throwable mines from another mod sorry
drWoof  [author] 17 Sep, 2014 @ 12:40am 
@Not Available there is no throwable mines
5crownik007 16 Sep, 2014 @ 3:19pm 
one thing, there are mine in the base game.
Boltersam 14 Sep, 2014 @ 10:53pm 
meh, I tested this out and the ak is a bit Op but im happy with it,the mines blew out the legs of a dummy so I am happy with that too
burningsky25 14 Sep, 2014 @ 10:22am 
Usually when things say 'only adds 2 weapons' I assume that's all they add, but maybe that's just me :) I did actually just test it to confirm my suspicion, and it really only does add 2 weapons.
Boltersam 13 Sep, 2014 @ 11:20pm 
it does, 2 weapons it just doesnt say if there are/arent actors
burningsky25 13 Sep, 2014 @ 10:15pm 
If only the description said what it added . . . .
Boltersam 13 Sep, 2014 @ 6:35am 
before I use this mod are there any actors in it?
Morale -10 13 Sep, 2014 @ 5:23am 
Nice
Tleno 13 Sep, 2014 @ 4:55am 
Oh... right...
drWoof  [author] 13 Sep, 2014 @ 4:21am 
@Tleno Yo, first i need tO FIX THAT F*CKING THROWABLE MINE
Tleno 13 Sep, 2014 @ 4:02am 
Yo, you migh want to add a few more screenshots, heh.