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I'm not sure if the unstable mechanic is sufficiently useful compared to other builds. It could be compared to strength, except that it only affects a single enemy and it decays. Ironclad has ways to take advantage of strength, like reaper, heavy blade, whirlwind, sword boomerang, limit break. But I'm not seeing any useful combinations for unstable. The few multihit attacks that professor has are random target, which is very bad with unstable when unstable must target one enemy.
Do you need Chinese localization for your mod? I think I can help with that.
Flows well, smart mix of top-down and bottom-up designs, easy to keep track of everything because individual effects are simple and accompanied by helpful ui elements.
Apropos elements, spectrumize is a fascinating mechanic, but there might be a bit too much lightning. You can have some outrageous turns because wind isn't uncommon either.
Otherwise, a trivially minor change that I would personally appreciate is if the animation for the basic strike was a lil faster considering you play those a lot.
Modifying cards and affecting synthesis outcomes with this incredibly cool dynamic elements system is something that by itself already makes this character worth playing but then there's just a legitamately fun character added on top. The dynamic elements system has a little less direct effects like the notes system from Bard but it makes up for it in how dynamic it is and how many systems can interact with it.
Also, the vfx for this mod are great. The strikes changing their image and animation on upgrade is such a neat little touch and that Unstable effect on enemies is probably one of the coolest visual effects I've seen in a mod.