Project Zomboid

Project Zomboid

Abandoned Survivor Base
31 Comments
Saint Cash  [author] 20 Dec, 2024 @ 12:01am 
@Unrealvenn It should work fine with stable b42 because I didnt use any tile mod. But I am not sure, I have to wait for b42 stable and test it.
Saint Cash  [author] 19 Dec, 2024 @ 11:57pm 
Thank you @Viper enjoy!
Viper 19 Dec, 2024 @ 10:02pm 
this is an unexpectedly great map mod (b41). thanks!
UnrealVenn 17 Dec, 2024 @ 4:30pm 
just going through my subscribed list because of the b42. when update for b42? tats all
NERDAL 20 Oct, 2024 @ 1:59am 
It doesn't appear, what am I doing wrong? I enabled MP in both places
Saint Cash  [author] 16 Aug, 2024 @ 3:48am 
They will add underground floors and we will be able to build 32 floor buildings in build 42. So we will see quite interesting map mods with the new patch. Glad you liked the mod, enjoy ^^
Doe 15 Aug, 2024 @ 6:13pm 
WOW that's awesome! Thanks for responding. I'll keep an eye out for your city, because I already love this little rural map of yours. I'm a huge sucker for custom vanilla buildings, and I really like how yours work! I'm admittedly a bit salty with preset buildings, they're fine but seeing the same ones over and over with broken furniture get's a bit boring
Saint Cash  [author] 15 Aug, 2024 @ 10:45am 
Hi, it does have a spawn point. It's the final version, I dont want to add or modify anything because If I do it may break the current saves. I am going to do a city map when build 42 drops.
Doe 15 Aug, 2024 @ 2:03am 
Hey I'm really sorry to bother you, especially since you haven't updated this mod in a while, but does this map have any spawn zones? I really like the look of it! I love vanilla+ kind of areas and I thought having a nice little area to spawn close to Louisville would be really nice
maceleet 13 Jan, 2024 @ 1:55am 
Thank u very much, I let you know!
Saint Cash  [author] 12 Jan, 2024 @ 7:08am 
+ for annotated maps and for be able to see the mod on map and minimap

4- on AbandondedSurvivorBaseMapDefinition.lua (mod file ...>media>lua>client>ISUI>Maps)
scroll to the bottom and change these 3 entries x and y values with the same offset rule
mapAPI:setBoundsInSquares(x1,y2, x2,y2)
overlayPNG(mapUI, x, y, 0.099, "badge", ...)
overlayPNG(mapUI, x, y, 0.099, "legend", ...)

5- on AbandonedSurvivorBaseStashDesc.lua (mod file ...>media>lua>shared>StashDescriptions)
change every;
stashMap1.buildingX = x
stashMap1.buildingY = y
stashMap1:addStamp(......,x,y,255,0,0)
stashMap1:addStamp(......,x,y,0,0,0)
x and y values on these entries with the same offset rule.
If you are going to try it let me know if it worked out
Saint Cash  [author] 12 Jan, 2024 @ 7:07am 
Never tried that before, its gonna be a hassle but I think its doable. It can break your save tho if u wanna try it I take no responsibility (:

1- rename x_y.lotheader, chunkdata_X_Y.bin and world_X_Y.lotpack (in Abandoned Survivor Base mod files) files name to the desired cell. ( e.g if u want to move it to cell 45,17 => 45_17.lotheader )

2- on spawnpoints.lua (mod file), replace every 'worldX = 48' and 'worldY = 17' to the desired cell

3- on objects.lua (mod file), replace every entry 'x = ######' to 'x = +N+######', N here being the cell offset times 300, so a cell moved 3 steps back on X would be 'x = -900+######', do the same for 'y=..' (e.g "SpawnPoint", x = 14591, y = 5367, z = 0 if you want to move it 3 cells back on X the new entry will be "SpawnPoint", x = 13691, y = 5367, z = 0)
maceleet 12 Jan, 2024 @ 3:06am 
Hey, answer me if it's not too much trouble. Let's say I like the map from the workshop. But I don't like the cell it's on. How do I move it?
Saint Cash  [author] 10 Jan, 2024 @ 12:01pm 
@Paddy thx man ! enjoy <3
Paddy ‘The Pintman’ Losty 10 Jan, 2024 @ 11:24am 
Great work :) Always nice to have new locations to visit
Saint Cash  [author] 10 Jan, 2024 @ 9:43am 
@hunterzzz Follow the the same steps in the comment below If u created your world today between those hours.
hunterzzz 10 Jan, 2024 @ 9:05am 
This map broke my saves, thank you author ! Many hours is empty. When I exit from game and start game for example 1-2 hours later - I can't play on my save and map because i have error ( Map not found, you can't start this save game )
Saint Cash  [author] 10 Jan, 2024 @ 8:18am 
@Mr.Giray If u created a world today between 3:38 - 10:37 GMT, find the mod folder in your steam folder (...>Steam>steamapps>workshop>content>108600>3133529567>mods>Abandoned Survivor>media>maps). rename this (Abandoned Survivor Base) folder to
'AbandonedSurvivorBase'. that should fix it
Mr.giray 10 Jan, 2024 @ 6:13am 
welp your mod broke 2 of my saves thanks :bleach:
Flipflop 10 Jan, 2024 @ 4:29am 
Cheers!
Saint Cash  [author] 10 Jan, 2024 @ 3:33am 
I reverted it to the previous version till I fix the issue. the saved games before the update should be fine now. but unfortunately whoever made a new game after the update has to make a new one :(
Saint Cash  [author] 10 Jan, 2024 @ 2:13am 
@Flipflop @Muffl gonna check it. I will try to fix it in 1-2 hours
Flipflop 10 Jan, 2024 @ 1:02am 
As per Muffl - Unable to play an SP save from yesterday as the game says your map is missing (whatever yesterday's update was it broke the mod).
Muffl 10 Jan, 2024 @ 12:39am 
Hi Saint Cash, I just wanted to load my savegame using your mod (last played yesterday) and it says I am missing your mod (it is activated). Any idea what to do?
Saint Cash  [author] 9 Jan, 2024 @ 5:10pm 
@osama_bin_who cheers man enjoy
osama_bin_who 9 Jan, 2024 @ 11:32am 
literally no conflicts perfect also nice base design
Saint Cash  [author] 9 Jan, 2024 @ 7:01am 
@Yato14123 yeah they spawn but low density and mainly in the woods
yato14123 9 Jan, 2024 @ 6:57am 
zombie spawn?
Saint Cash  [author] 7 Jan, 2024 @ 1:19pm 
@aquellarrefox yeah no conflicts thats why I chose that cell, @joaquin enjoy <3
Joaquin 7 Jan, 2024 @ 11:08am 
thank you man. it's amazing
aquelarrefox 7 Jan, 2024 @ 10:15am 
cell 48X17, i dont find conflicts