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4- on AbandondedSurvivorBaseMapDefinition.lua (mod file ...>media>lua>client>ISUI>Maps)
scroll to the bottom and change these 3 entries x and y values with the same offset rule
mapAPI:setBoundsInSquares(x1,y2, x2,y2)
overlayPNG(mapUI, x, y, 0.099, "badge", ...)
overlayPNG(mapUI, x, y, 0.099, "legend", ...)
5- on AbandonedSurvivorBaseStashDesc.lua (mod file ...>media>lua>shared>StashDescriptions)
change every;
stashMap1.buildingX = x
stashMap1.buildingY = y
stashMap1:addStamp(......,x,y,255,0,0)
stashMap1:addStamp(......,x,y,0,0,0)
x and y values on these entries with the same offset rule.
If you are going to try it let me know if it worked out
1- rename x_y.lotheader, chunkdata_X_Y.bin and world_X_Y.lotpack (in Abandoned Survivor Base mod files) files name to the desired cell. ( e.g if u want to move it to cell 45,17 => 45_17.lotheader )
2- on spawnpoints.lua (mod file), replace every 'worldX = 48' and 'worldY = 17' to the desired cell
3- on objects.lua (mod file), replace every entry 'x = ######' to 'x = +N+######', N here being the cell offset times 300, so a cell moved 3 steps back on X would be 'x = -900+######', do the same for 'y=..' (e.g "SpawnPoint", x = 14591, y = 5367, z = 0 if you want to move it 3 cells back on X the new entry will be "SpawnPoint", x = 13691, y = 5367, z = 0)
'AbandonedSurvivorBase'. that should fix it