Songs of Syx

Songs of Syx

Hunter Expanded
23 Comments
Kirtash  [author] 25 Jun @ 6:37am 
^-^
Mr.Kebab 25 Jun @ 6:34am 
thank you thank you you are best xD
Kirtash  [author] 25 Jun @ 4:33am 
Updated for V69 :)
Mr.Kebab 2 Jun @ 2:44am 
Thank you. Good luck with your exams :D
Kirtash  [author] 2 Jun @ 12:56am 
Not yet, i havent started updating any of my mods to beta V69, will update them though, i just gotta find time and energy to do it, bit hard with exams and internship xd, but will do it, dont worry
Mr.Kebab 1 Jun @ 4:39pm 
@Kirtash does your mods works for v.69 can you inform us?
Kirtash  [author] 25 Mar @ 6:30am 
Glad to hear, have fun ^-^
Jimzawy 24 Mar @ 5:12pm 
Tried it on an old save, it worked fine, no bugs so far
Kirtash  [author] 19 Mar @ 1:04am 
I believe you need a new save, but if you want to try with an ongoing save, make a backup of the save first then add the mod, if it doesnt work you can always recover the save and try the mod in the future ^-^
Jimzawy 18 Mar @ 4:53pm 
very interesting mod, can I add it to my current playthrough, or do I need to start a new game?
Kirtash  [author] 19 Feb @ 3:24am 
Updated for V68, since multi-output recipes are still not implemented, I removed those from the mod for V68
Kirtash  [author] 23 Oct, 2024 @ 5:42am 
Updated for V67, multi-output recipes seem to not be implemented yet...
Nemerra 27 Apr, 2024 @ 11:53pm 
Thank you for the mod and update!
herr_dechse 5 Feb, 2024 @ 11:55am 
Excellent mod I must say. Maybe buffing cotton to 1.5 would be feasible due to its lower value than leather.
Kirtash  [author] 12 Jan, 2024 @ 10:59am 
You can only have 15 hunters in total or efficiency of hunter rooms starts to drop, so hunting is good when you have low population, but when you have 10k citizens and 15 hunters...
Pasheda 12 Jan, 2024 @ 10:18am 
i hope jake nerfs hunters or makes over hunting a thing they produce too much compared to animal husbandry
DutchFurnace 12 Jan, 2024 @ 6:15am 
Aaah :D I didn't notice either till the 3rd or 4th game. I always had multiple sources of generating resources, but this game I figured I'd start small and try and depend on the hunter alone.

Glad it has been revealed! Let's hope Jake can add it in.
Kirtash  [author] 12 Jan, 2024 @ 3:05am 
After speaking with Jake, seems like multi-output recipes never actually worked, while i was testing i didnt notice that :D
This means my recipes that produce leather and meat for example, only produce leather because Jake only produces the first item.
Jake said he will try and see if producing two or more is feasible, so for now i will keep the recipes even if they dont work correctly, I will update the description though
Kirtash  [author] 12 Jan, 2024 @ 2:33am 
I havent play in a few days, I will check it later and if thats the case, I will speak with Jake. Thanks for reporting it :)
DutchFurnace 11 Jan, 2024 @ 10:46pm 
I think one of the recent patches/updates broke the mod?

I'm no longer getting any of the "second" items, and only getting the "first" item, when selecting a dual option.

So hides and meat only gives hides.
Kirtash  [author] 8 Jan, 2024 @ 1:00am 
Happy to help! :)
Robrecht 7 Jan, 2024 @ 12:06pm 
I love the added recipes especially. They add versatility to Hunters. (And possibly the only viable way to get eggs if you start in a cold climate).
DutchFurnace 7 Jan, 2024 @ 10:05am 
Very handy, thank you!